<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. Straight medium-long dark brown hair, middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "soft, irregular from iPhone front camera, diffused by indoor lighting", "corneal_reflection": "micro‑reflections of dim room and phone screen", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, middle part, soft layered ends falling past chest, slightly tousled, natural fall", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "posture": "relaxed, leaning slightly, resting cheek on hand" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, middle part, soft layered ends, natural fall past chest, slightly tousled", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "calm, quiet, dreamy, soft smile, like she doesn't really care you're watching; warm sleepy gaze", "gaze": "towards phone camera, indirect, soft", "makeup": "none, natural look", "visibility": "face partially visible, cheek resting on hand" }, "body": { "pose": "resting cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe", "posture": "relaxed, seated, slight lean", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Casual, comfortable clothing suitable for a lazy night at home. Possibly a soft top or shirt that allows the décolleté area to be visible, enhancing the neckline with refined natural shaping." }, "jewelry": "minimal or none, consistent with casual vibe", "props": "none visible besides hand supporting face" }, "environment": { "setting": "bedroom interior, night", "foreground_element": "hand supporting face, partially obscuring view", "background": { "description": "messy bedroom with random clutter: books, clothes, possibly faint string lights; dim, warm lighting", "walls": "plain, poorly lit", "atmosphere": "casual, lived‑in, intimate, feels like a random moment caught without thinking" } }, "lighting_and_atmosphere": { "source": "very dim, warm indoor ambient light (probably from a bedside lamp or string lights)", "quality": "soft, uneven, with some overexposed spots from uneven lighting", "effects": [ "motion blur from slight camera movement", "overexposed areas due to uneven indoor lighting", "soft shadows", "warm color cast", "low‑light grain" ], "color_cast": "warm amber tones, cozy", "contrast": "low to moderate, natural" }, "camera_and_technical": { "perspective": "selfie, chaotic, random, impulsive framing", "camera_position": "iPhone front camera, handheld, likely tilted", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely mediocre iPhone front camera selfie, chaotic, no clear subject, subtle motion blur, overexposed spots, realistic imperfections, feels accidental" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clutter" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "6:1", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with subtle blonde highlights visible", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal, subtle blonde highlights", "style": "long, wavy, cascading down shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "warm, inviting smile, looking directly at camera", "gaze": "direct, engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "seated in a modern light gray armchair, relaxed posture, legs elegantly positioned, wearing white strappy high-heeled sandals", "posture": "relaxed, confident, slightly above eye level camera angle", "anatomy": { "curves": "lean athletic silhouette, subtle curves", "chest": "full bust with natural projection, accentuated by deep V-neckline", "details": "visible collarbones, slender elongated neck, delicate silver bracelet on left wrist" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "form-fitting sleeveless beige mini-dress with deep V-neckline, accentuating figure", "footwear": "white strappy high-heeled sandals" }, "accessories": "delicate silver bracelet on left wrist" }, "environment": { "setting": "modern interior, neutral tones", "armchair": "light gray fabric armchair with visible texture", "background": { "description": "softly blurred modern interior with natural light streaming in, but due to flash, background appears dark and underexposed", "floor": "carpet with visible texture adding depth", "lighting": "mixed: soft natural light from window, but overpowered by on‑camera flash" } }, "lighting_and_atmosphere": { "source": "on‑camera flash combined with natural backlight from window", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, dress, and bracelet", "overexposed areas on face and body (washed out)", "background dark despite natural light (flash overpowering ambient)", "grainy texture characteristic of early digital compact cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance mixed with warm ambient, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "medium shot, camera slightly above subject's eye level", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "medium shot, subject centered, armchair partially visible", "focus": "slightly soft, typical of low‑resolution cameras", "visual_fidelity": "grainy, low resolution, washed out colors, flash photography aesthetic, ultra high quality real image (realistic despite lo‑fi look), ethereal mood, photoshoot with camera flash, realistic texture and grain, depth from visible carpet and chair fabric textures" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "low resolution artifacts", "natural skin texture", "minor asymmetry", "visible fabric texture" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "modern digital perfection", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
Ultra-realistic cinematic photograph of a gorgeous 20 year old woman with long, voluminous honey-blonde hair featuring natural sun-kissed highlights and subtle darker roots, flowing naturally over her shoulders and back. She has striking facial features: high cheekbones, full lips with a dark red gloss, almond-shaped hazel eyes with long lashes, and flawless yet realistic skin with visible pores, subtle freckles across the nose, and natural skin texture. Athletic toned body with ample breasts. She is wearing a slightly oversized white cotton button-up shirt, deliberately unbuttoned to reveal generous cleavage and the inner curves of her breasts and midriff. The shirt is casually open all the way to the bottom, exposing her toned upper thighs. Fabric details are hyper-realistic: soft wrinkles, natural folds, slight transparency where the sunlight hits, and delicate button details. She is leaning seductively against an ornate black wrought-iron balcony railing, body slightly arched, weight on one leg. One hand is raised gracefully behind her head with fingers running through her hair, the other hand resting lightly on her upper thigh. Her head is turned in a elegant three-quarter profile, gazing off to the side with a confident, alluring, slightly mysterious expression. In the immediate foreground, vibrant red geranium flowers with detailed green leaves and water droplets on petals are arranged along the railing, adding rich color contrast. Behind her, a detailed Parisian cityscape with classic cream-colored Haussmann buildings, rooftops, windows, and chimneys under a dramatic overcast sky with soft diffused natural daylight and subtle god rays breaking through the clouds. The iconic Eiffel Tower stands prominently in the background on the right side. Shot on Canon EOS R5 full-frame DSLR camera with Canon EF 85mm f/1.2L USM lens at f/1.4, 85mm focal length, shallow depth of field, creamy bokeh effect, razor-sharp focus on the subject’s face and body while the background and flowers are beautifully blurred. Hyper-detailed realistic skin textures, subsurface scattering, natural skin imperfections, realistic hair strands, fabric weave and texture, atmospheric perspective, natural color grading, cinematic lighting, 8K resolution, photorealistic masterpiece, ultra-detailed, best quality, National Geographic level photography.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. Straight medium-long dark brown hair, middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "soft, irregular from iPhone front camera, diffused by indoor lighting", "corneal_reflection": "micro‑reflections of dim room and phone screen", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, middle part, soft layered ends falling past chest, slightly tousled, natural fall", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "posture": "relaxed, leaning slightly, resting cheek on hand" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, middle part, soft layered ends, natural fall past chest, slightly tousled", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "calm, quiet, dreamy, soft smile, like she doesn't really care you're watching; warm sleepy gaze", "gaze": "towards phone camera, indirect, soft", "makeup": "none, natural look", "visibility": "face partially visible, cheek resting on hand" }, "body": { "pose": "resting cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe", "posture": "relaxed, seated, slight lean", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Casual, comfortable clothing suitable for a lazy night at home. Possibly a soft top or shirt that allows the décolleté area to be visible, enhancing the neckline with refined natural shaping." }, "jewelry": "minimal or none, consistent with casual vibe", "props": "none visible besides hand supporting face" }, "environment": { "setting": "bedroom interior, night", "foreground_element": "hand supporting face, partially obscuring view", "background": { "description": "messy bedroom with random clutter: books, clothes, possibly faint string lights; dim, warm lighting", "walls": "plain, poorly lit", "atmosphere": "casual, lived‑in, intimate, feels like a random moment caught without thinking" } }, "lighting_and_atmosphere": { "source": "very dim, warm indoor ambient light (probably from a bedside lamp or string lights)", "quality": "soft, uneven, with some overexposed spots from uneven lighting", "effects": [ "motion blur from slight camera movement", "overexposed areas due to uneven indoor lighting", "soft shadows", "warm color cast", "low‑light grain" ], "color_cast": "warm amber tones, cozy", "contrast": "low to moderate, natural" }, "camera_and_technical": { "perspective": "selfie, chaotic, random, impulsive framing", "camera_position": "iPhone front camera, handheld, likely tilted", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely mediocre iPhone front camera selfie, chaotic, no clear subject, subtle motion blur, overexposed spots, realistic imperfections, feels accidental" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clutter" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "6:1", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with subtle blonde highlights visible", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal, subtle blonde highlights", "style": "long, wavy, cascading down shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "warm, inviting smile, looking directly at camera", "gaze": "direct, engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "seated in a modern light gray armchair, relaxed posture, legs elegantly positioned, wearing white strappy high-heeled sandals", "posture": "relaxed, confident, slightly above eye level camera angle", "anatomy": { "curves": "lean athletic silhouette, subtle curves", "chest": "full bust with natural projection, accentuated by deep V-neckline", "details": "visible collarbones, slender elongated neck, delicate silver bracelet on left wrist" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "form-fitting sleeveless beige mini-dress with deep V-neckline, accentuating figure", "footwear": "white strappy high-heeled sandals" }, "accessories": "delicate silver bracelet on left wrist" }, "environment": { "setting": "modern interior, neutral tones", "armchair": "light gray fabric armchair with visible texture", "background": { "description": "softly blurred modern interior with natural light streaming in, but due to flash, background appears dark and underexposed", "floor": "carpet with visible texture adding depth", "lighting": "mixed: soft natural light from window, but overpowered by on‑camera flash" } }, "lighting_and_atmosphere": { "source": "on‑camera flash combined with natural backlight from window", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, dress, and bracelet", "overexposed areas on face and body (washed out)", "background dark despite natural light (flash overpowering ambient)", "grainy texture characteristic of early digital compact cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance mixed with warm ambient, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "medium shot, camera slightly above subject's eye level", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "medium shot, subject centered, armchair partially visible", "focus": "slightly soft, typical of low‑resolution cameras", "visual_fidelity": "grainy, low resolution, washed out colors, flash photography aesthetic, ultra high quality real image (realistic despite lo‑fi look), ethereal mood, photoshoot with camera flash, realistic texture and grain, depth from visible carpet and chair fabric textures" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "low resolution artifacts", "natural skin texture", "minor asymmetry", "visible fabric texture" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "modern digital perfection", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
Ultra-realistic cinematic photograph of a gorgeous 20 year old woman with long, voluminous honey-blonde hair featuring natural sun-kissed highlights and subtle darker roots, flowing naturally over her shoulders and back. She has striking facial features: high cheekbones, full lips with a dark red gloss, almond-shaped hazel eyes with long lashes, and flawless yet realistic skin with visible pores, subtle freckles across the nose, and natural skin texture. Athletic toned body with ample breasts. She is wearing a slightly oversized white cotton button-up shirt, deliberately unbuttoned to reveal generous cleavage and the inner curves of her breasts and midriff. The shirt is casually open all the way to the bottom, exposing her toned upper thighs. Fabric details are hyper-realistic: soft wrinkles, natural folds, slight transparency where the sunlight hits, and delicate button details. She is leaning seductively against an ornate black wrought-iron balcony railing, body slightly arched, weight on one leg. One hand is raised gracefully behind her head with fingers running through her hair, the other hand resting lightly on her upper thigh. Her head is turned in a elegant three-quarter profile, gazing off to the side with a confident, alluring, slightly mysterious expression. In the immediate foreground, vibrant red geranium flowers with detailed green leaves and water droplets on petals are arranged along the railing, adding rich color contrast. Behind her, a detailed Parisian cityscape with classic cream-colored Haussmann buildings, rooftops, windows, and chimneys under a dramatic overcast sky with soft diffused natural daylight and subtle god rays breaking through the clouds. The iconic Eiffel Tower stands prominently in the background on the right side. Shot on Canon EOS R5 full-frame DSLR camera with Canon EF 85mm f/1.2L USM lens at f/1.4, 85mm focal length, shallow depth of field, creamy bokeh effect, razor-sharp focus on the subject’s face and body while the background and flowers are beautifully blurred. Hyper-detailed realistic skin textures, subsurface scattering, natural skin imperfections, realistic hair strands, fabric weave and texture, atmospheric perspective, natural color grading, cinematic lighting, 8K resolution, photorealistic masterpiece, ultra-detailed, best quality, National Geographic level photography.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Ultra-realistic cinematic photograph of a gorgeous 20 year old woman with long, voluminous honey-blonde hair featuring natural sun-kissed highlights and subtle darker roots, flowing naturally over her shoulders and back. She has striking facial features: high cheekbones, full lips with a dark red gloss, almond-shaped hazel eyes with long lashes, and flawless yet realistic skin with visible pores, subtle freckles across the nose, and natural skin texture. Athletic toned body with ample breasts. She is wearing a slightly oversized white cotton button-up shirt, deliberately unbuttoned to reveal generous cleavage and the inner curves of her breasts and midriff. The shirt is casually open all the way to the bottom, exposing her toned upper thighs. Fabric details are hyper-realistic: soft wrinkles, natural folds, slight transparency where the sunlight hits, and delicate button details. She is leaning seductively against an ornate black wrought-iron balcony railing, body slightly arched, weight on one leg. One hand is raised gracefully behind her head with fingers running through her hair, the other hand resting lightly on her upper thigh. Her head is turned in a elegant three-quarter profile, gazing off to the side with a confident, alluring, slightly mysterious expression. In the immediate foreground, vibrant red geranium flowers with detailed green leaves and water droplets on petals are arranged along the railing, adding rich color contrast. Behind her, a detailed Parisian cityscape with classic cream-colored Haussmann buildings, rooftops, windows, and chimneys under a dramatic overcast sky with soft diffused natural daylight and subtle god rays breaking through the clouds. The iconic Eiffel Tower stands prominently in the background on the right side. Shot on Canon EOS R5 full-frame DSLR camera with Canon EF 85mm f/1.2L USM lens at f/1.4, 85mm focal length, shallow depth of field, creamy bokeh effect, razor-sharp focus on the subject’s face and body while the background and flowers are beautifully blurred. Hyper-detailed realistic skin textures, subsurface scattering, natural skin imperfections, realistic hair strands, fabric weave and texture, atmospheric perspective, natural color grading, cinematic lighting, 8K resolution, photorealistic masterpiece, ultra-detailed, best quality, National Geographic level photography.
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "6:1", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with subtle blonde highlights visible", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal, subtle blonde highlights", "style": "long, wavy, cascading down shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "warm, inviting smile, looking directly at camera", "gaze": "direct, engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "seated in a modern light gray armchair, relaxed posture, legs elegantly positioned, wearing white strappy high-heeled sandals", "posture": "relaxed, confident, slightly above eye level camera angle", "anatomy": { "curves": "lean athletic silhouette, subtle curves", "chest": "full bust with natural projection, accentuated by deep V-neckline", "details": "visible collarbones, slender elongated neck, delicate silver bracelet on left wrist" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "form-fitting sleeveless beige mini-dress with deep V-neckline, accentuating figure", "footwear": "white strappy high-heeled sandals" }, "accessories": "delicate silver bracelet on left wrist" }, "environment": { "setting": "modern interior, neutral tones", "armchair": "light gray fabric armchair with visible texture", "background": { "description": "softly blurred modern interior with natural light streaming in, but due to flash, background appears dark and underexposed", "floor": "carpet with visible texture adding depth", "lighting": "mixed: soft natural light from window, but overpowered by on‑camera flash" } }, "lighting_and_atmosphere": { "source": "on‑camera flash combined with natural backlight from window", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, dress, and bracelet", "overexposed areas on face and body (washed out)", "background dark despite natural light (flash overpowering ambient)", "grainy texture characteristic of early digital compact cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance mixed with warm ambient, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "medium shot, camera slightly above subject's eye level", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "medium shot, subject centered, armchair partially visible", "focus": "slightly soft, typical of low‑resolution cameras", "visual_fidelity": "grainy, low resolution, washed out colors, flash photography aesthetic, ultra high quality real image (realistic despite lo‑fi look), ethereal mood, photoshoot with camera flash, realistic texture and grain, depth from visible carpet and chair fabric textures" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "low resolution artifacts", "natural skin texture", "minor asymmetry", "visible fabric texture" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "modern digital perfection", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. Straight medium-long dark brown hair, middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "soft, irregular from iPhone front camera, diffused by indoor lighting", "corneal_reflection": "micro‑reflections of dim room and phone screen", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, middle part, soft layered ends falling past chest, slightly tousled, natural fall", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "posture": "relaxed, leaning slightly, resting cheek on hand" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, middle part, soft layered ends, natural fall past chest, slightly tousled", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "calm, quiet, dreamy, soft smile, like she doesn't really care you're watching; warm sleepy gaze", "gaze": "towards phone camera, indirect, soft", "makeup": "none, natural look", "visibility": "face partially visible, cheek resting on hand" }, "body": { "pose": "resting cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe", "posture": "relaxed, seated, slight lean", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Casual, comfortable clothing suitable for a lazy night at home. Possibly a soft top or shirt that allows the décolleté area to be visible, enhancing the neckline with refined natural shaping." }, "jewelry": "minimal or none, consistent with casual vibe", "props": "none visible besides hand supporting face" }, "environment": { "setting": "bedroom interior, night", "foreground_element": "hand supporting face, partially obscuring view", "background": { "description": "messy bedroom with random clutter: books, clothes, possibly faint string lights; dim, warm lighting", "walls": "plain, poorly lit", "atmosphere": "casual, lived‑in, intimate, feels like a random moment caught without thinking" } }, "lighting_and_atmosphere": { "source": "very dim, warm indoor ambient light (probably from a bedside lamp or string lights)", "quality": "soft, uneven, with some overexposed spots from uneven lighting", "effects": [ "motion blur from slight camera movement", "overexposed areas due to uneven indoor lighting", "soft shadows", "warm color cast", "low‑light grain" ], "color_cast": "warm amber tones, cozy", "contrast": "low to moderate, natural" }, "camera_and_technical": { "perspective": "selfie, chaotic, random, impulsive framing", "camera_position": "iPhone front camera, handheld, likely tilted", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely mediocre iPhone front camera selfie, chaotic, no clear subject, subtle motion blur, overexposed spots, realistic imperfections, feels accidental" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clutter" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "6:1", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with subtle blonde highlights visible", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal, subtle blonde highlights", "style": "long, wavy, cascading down shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "warm, inviting smile, looking directly at camera", "gaze": "direct, engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "seated in a modern light gray armchair, relaxed posture, legs elegantly positioned, wearing white strappy high-heeled sandals", "posture": "relaxed, confident, slightly above eye level camera angle", "anatomy": { "curves": "lean athletic silhouette, subtle curves", "chest": "full bust with natural projection, accentuated by deep V-neckline", "details": "visible collarbones, slender elongated neck, delicate silver bracelet on left wrist" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "form-fitting sleeveless beige mini-dress with deep V-neckline, accentuating figure", "footwear": "white strappy high-heeled sandals" }, "accessories": "delicate silver bracelet on left wrist" }, "environment": { "setting": "modern interior, neutral tones", "armchair": "light gray fabric armchair with visible texture", "background": { "description": "softly blurred modern interior with natural light streaming in, but due to flash, background appears dark and underexposed", "floor": "carpet with visible texture adding depth", "lighting": "mixed: soft natural light from window, but overpowered by on‑camera flash" } }, "lighting_and_atmosphere": { "source": "on‑camera flash combined with natural backlight from window", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, dress, and bracelet", "overexposed areas on face and body (washed out)", "background dark despite natural light (flash overpowering ambient)", "grainy texture characteristic of early digital compact cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance mixed with warm ambient, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "medium shot, camera slightly above subject's eye level", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "medium shot, subject centered, armchair partially visible", "focus": "slightly soft, typical of low‑resolution cameras", "visual_fidelity": "grainy, low resolution, washed out colors, flash photography aesthetic, ultra high quality real image (realistic despite lo‑fi look), ethereal mood, photoshoot with camera flash, realistic texture and grain, depth from visible carpet and chair fabric textures" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "low resolution artifacts", "natural skin texture", "minor asymmetry", "visible fabric texture" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "modern digital perfection", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. Straight medium-long dark brown hair, middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "soft, irregular from iPhone front camera, diffused by indoor lighting", "corneal_reflection": "micro‑reflections of dim room and phone screen", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, middle part, soft layered ends falling past chest, slightly tousled, natural fall", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "posture": "relaxed, leaning slightly, resting cheek on hand" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, middle part, soft layered ends, natural fall past chest, slightly tousled", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "calm, quiet, dreamy, soft smile, like she doesn't really care you're watching; warm sleepy gaze", "gaze": "towards phone camera, indirect, soft", "makeup": "none, natural look", "visibility": "face partially visible, cheek resting on hand" }, "body": { "pose": "resting cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe", "posture": "relaxed, seated, slight lean", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Casual, comfortable clothing suitable for a lazy night at home. Possibly a soft top or shirt that allows the décolleté area to be visible, enhancing the neckline with refined natural shaping." }, "jewelry": "minimal or none, consistent with casual vibe", "props": "none visible besides hand supporting face" }, "environment": { "setting": "bedroom interior, night", "foreground_element": "hand supporting face, partially obscuring view", "background": { "description": "messy bedroom with random clutter: books, clothes, possibly faint string lights; dim, warm lighting", "walls": "plain, poorly lit", "atmosphere": "casual, lived‑in, intimate, feels like a random moment caught without thinking" } }, "lighting_and_atmosphere": { "source": "very dim, warm indoor ambient light (probably from a bedside lamp or string lights)", "quality": "soft, uneven, with some overexposed spots from uneven lighting", "effects": [ "motion blur from slight camera movement", "overexposed areas due to uneven indoor lighting", "soft shadows", "warm color cast", "low‑light grain" ], "color_cast": "warm amber tones, cozy", "contrast": "low to moderate, natural" }, "camera_and_technical": { "perspective": "selfie, chaotic, random, impulsive framing", "camera_position": "iPhone front camera, handheld, likely tilted", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely mediocre iPhone front camera selfie, chaotic, no clear subject, subtle motion blur, overexposed spots, realistic imperfections, feels accidental" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clutter" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
Ultra-realistic cinematic photograph of a gorgeous 20 year old woman with long, voluminous honey-blonde hair featuring natural sun-kissed highlights and subtle darker roots, flowing naturally over her shoulders and back. She has striking facial features: high cheekbones, full lips with a dark red gloss, almond-shaped hazel eyes with long lashes, and flawless yet realistic skin with visible pores, subtle freckles across the nose, and natural skin texture. Athletic toned body with ample breasts. She is wearing a slightly oversized white cotton button-up shirt, deliberately unbuttoned to reveal generous cleavage and the inner curves of her breasts and midriff. The shirt is casually open all the way to the bottom, exposing her toned upper thighs. Fabric details are hyper-realistic: soft wrinkles, natural folds, slight transparency where the sunlight hits, and delicate button details. She is leaning seductively against an ornate black wrought-iron balcony railing, body slightly arched, weight on one leg. One hand is raised gracefully behind her head with fingers running through her hair, the other hand resting lightly on her upper thigh. Her head is turned in a elegant three-quarter profile, gazing off to the side with a confident, alluring, slightly mysterious expression. In the immediate foreground, vibrant red geranium flowers with detailed green leaves and water droplets on petals are arranged along the railing, adding rich color contrast. Behind her, a detailed Parisian cityscape with classic cream-colored Haussmann buildings, rooftops, windows, and chimneys under a dramatic overcast sky with soft diffused natural daylight and subtle god rays breaking through the clouds. The iconic Eiffel Tower stands prominently in the background on the right side. Shot on Canon EOS R5 full-frame DSLR camera with Canon EF 85mm f/1.2L USM lens at f/1.4, 85mm focal length, shallow depth of field, creamy bokeh effect, razor-sharp focus on the subject’s face and body while the background and flowers are beautifully blurred. Hyper-detailed realistic skin textures, subsurface scattering, natural skin imperfections, realistic hair strands, fabric weave and texture, atmospheric perspective, natural color grading, cinematic lighting, 8K resolution, photorealistic masterpiece, ultra-detailed, best quality, National Geographic level photography.
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "6:1", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with subtle blonde highlights visible", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal, subtle blonde highlights", "style": "long, wavy, cascading down shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "warm, inviting smile, looking directly at camera", "gaze": "direct, engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "seated in a modern light gray armchair, relaxed posture, legs elegantly positioned, wearing white strappy high-heeled sandals", "posture": "relaxed, confident, slightly above eye level camera angle", "anatomy": { "curves": "lean athletic silhouette, subtle curves", "chest": "full bust with natural projection, accentuated by deep V-neckline", "details": "visible collarbones, slender elongated neck, delicate silver bracelet on left wrist" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "form-fitting sleeveless beige mini-dress with deep V-neckline, accentuating figure", "footwear": "white strappy high-heeled sandals" }, "accessories": "delicate silver bracelet on left wrist" }, "environment": { "setting": "modern interior, neutral tones", "armchair": "light gray fabric armchair with visible texture", "background": { "description": "softly blurred modern interior with natural light streaming in, but due to flash, background appears dark and underexposed", "floor": "carpet with visible texture adding depth", "lighting": "mixed: soft natural light from window, but overpowered by on‑camera flash" } }, "lighting_and_atmosphere": { "source": "on‑camera flash combined with natural backlight from window", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, dress, and bracelet", "overexposed areas on face and body (washed out)", "background dark despite natural light (flash overpowering ambient)", "grainy texture characteristic of early digital compact cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance mixed with warm ambient, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "medium shot, camera slightly above subject's eye level", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "medium shot, subject centered, armchair partially visible", "focus": "slightly soft, typical of low‑resolution cameras", "visual_fidelity": "grainy, low resolution, washed out colors, flash photography aesthetic, ultra high quality real image (realistic despite lo‑fi look), ethereal mood, photoshoot with camera flash, realistic texture and grain, depth from visible carpet and chair fabric textures" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "low resolution artifacts", "natural skin texture", "minor asymmetry", "visible fabric texture" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "modern digital perfection", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. Straight medium-long dark brown hair, middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "soft, irregular from iPhone front camera, diffused by indoor lighting", "corneal_reflection": "micro‑reflections of dim room and phone screen", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, middle part, soft layered ends falling past chest, slightly tousled, natural fall", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "posture": "relaxed, leaning slightly, resting cheek on hand" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, middle part, soft layered ends, natural fall past chest, slightly tousled", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "calm, quiet, dreamy, soft smile, like she doesn't really care you're watching; warm sleepy gaze", "gaze": "towards phone camera, indirect, soft", "makeup": "none, natural look", "visibility": "face partially visible, cheek resting on hand" }, "body": { "pose": "resting cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe", "posture": "relaxed, seated, slight lean", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Casual, comfortable clothing suitable for a lazy night at home. Possibly a soft top or shirt that allows the décolleté area to be visible, enhancing the neckline with refined natural shaping." }, "jewelry": "minimal or none, consistent with casual vibe", "props": "none visible besides hand supporting face" }, "environment": { "setting": "bedroom interior, night", "foreground_element": "hand supporting face, partially obscuring view", "background": { "description": "messy bedroom with random clutter: books, clothes, possibly faint string lights; dim, warm lighting", "walls": "plain, poorly lit", "atmosphere": "casual, lived‑in, intimate, feels like a random moment caught without thinking" } }, "lighting_and_atmosphere": { "source": "very dim, warm indoor ambient light (probably from a bedside lamp or string lights)", "quality": "soft, uneven, with some overexposed spots from uneven lighting", "effects": [ "motion blur from slight camera movement", "overexposed areas due to uneven indoor lighting", "soft shadows", "warm color cast", "low‑light grain" ], "color_cast": "warm amber tones, cozy", "contrast": "low to moderate, natural" }, "camera_and_technical": { "perspective": "selfie, chaotic, random, impulsive framing", "camera_position": "iPhone front camera, handheld, likely tilted", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely mediocre iPhone front camera selfie, chaotic, no clear subject, subtle motion blur, overexposed spots, realistic imperfections, feels accidental" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clutter" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
Ultra-realistic cinematic photograph of a gorgeous 20 year old woman with long, voluminous honey-blonde hair featuring natural sun-kissed highlights and subtle darker roots, flowing naturally over her shoulders and back. She has striking facial features: high cheekbones, full lips with a dark red gloss, almond-shaped hazel eyes with long lashes, and flawless yet realistic skin with visible pores, subtle freckles across the nose, and natural skin texture. Athletic toned body with ample breasts. She is wearing a slightly oversized white cotton button-up shirt, deliberately unbuttoned to reveal generous cleavage and the inner curves of her breasts and midriff. The shirt is casually open all the way to the bottom, exposing her toned upper thighs. Fabric details are hyper-realistic: soft wrinkles, natural folds, slight transparency where the sunlight hits, and delicate button details. She is leaning seductively against an ornate black wrought-iron balcony railing, body slightly arched, weight on one leg. One hand is raised gracefully behind her head with fingers running through her hair, the other hand resting lightly on her upper thigh. Her head is turned in a elegant three-quarter profile, gazing off to the side with a confident, alluring, slightly mysterious expression. In the immediate foreground, vibrant red geranium flowers with detailed green leaves and water droplets on petals are arranged along the railing, adding rich color contrast. Behind her, a detailed Parisian cityscape with classic cream-colored Haussmann buildings, rooftops, windows, and chimneys under a dramatic overcast sky with soft diffused natural daylight and subtle god rays breaking through the clouds. The iconic Eiffel Tower stands prominently in the background on the right side. Shot on Canon EOS R5 full-frame DSLR camera with Canon EF 85mm f/1.2L USM lens at f/1.4, 85mm focal length, shallow depth of field, creamy bokeh effect, razor-sharp focus on the subject’s face and body while the background and flowers are beautifully blurred. Hyper-detailed realistic skin textures, subsurface scattering, natural skin imperfections, realistic hair strands, fabric weave and texture, atmospheric perspective, natural color grading, cinematic lighting, 8K resolution, photorealistic masterpiece, ultra-detailed, best quality, National Geographic level photography.
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
Ultra-realistic cinematic photograph of a gorgeous 20 year old woman with long, voluminous honey-blonde hair featuring natural sun-kissed highlights and subtle darker roots, flowing naturally over her shoulders and back. She has striking facial features: high cheekbones, full lips with a dark red gloss, almond-shaped hazel eyes with long lashes, and flawless yet realistic skin with visible pores, subtle freckles across the nose, and natural skin texture. Athletic toned body with ample breasts. She is wearing a slightly oversized white cotton button-up shirt, deliberately unbuttoned to reveal generous cleavage and the inner curves of her breasts and midriff. The shirt is casually open all the way to the bottom, exposing her toned upper thighs. Fabric details are hyper-realistic: soft wrinkles, natural folds, slight transparency where the sunlight hits, and delicate button details. She is leaning seductively against an ornate black wrought-iron balcony railing, body slightly arched, weight on one leg. One hand is raised gracefully behind her head with fingers running through her hair, the other hand resting lightly on her upper thigh. Her head is turned in a elegant three-quarter profile, gazing off to the side with a confident, alluring, slightly mysterious expression. In the immediate foreground, vibrant red geranium flowers with detailed green leaves and water droplets on petals are arranged along the railing, adding rich color contrast. Behind her, a detailed Parisian cityscape with classic cream-colored Haussmann buildings, rooftops, windows, and chimneys under a dramatic overcast sky with soft diffused natural daylight and subtle god rays breaking through the clouds. The iconic Eiffel Tower stands prominently in the background on the right side. Shot on Canon EOS R5 full-frame DSLR camera with Canon EF 85mm f/1.2L USM lens at f/1.4, 85mm focal length, shallow depth of field, creamy bokeh effect, razor-sharp focus on the subject’s face and body while the background and flowers are beautifully blurred. Hyper-detailed realistic skin textures, subsurface scattering, natural skin imperfections, realistic hair strands, fabric weave and texture, atmospheric perspective, natural color grading, cinematic lighting, 8K resolution, photorealistic masterpiece, ultra-detailed, best quality, National Geographic level photography.
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "meta": { "aesthetic_goal": "Ultra Realistic Cinematic Music Cover / Soft Cyberpunk Pastel", "vibe_mode": "Dreamy Rooftop Night / Soft Neon Atmosphere", "image_quality": "Ultra High / Photorealistic Album Cover", "image_type": "Photo", "device_simulation": "Full-frame mirrorless cinematic portrait", "render_settings": { "resolution": "1792x1024", "aspect_ratio": "16:9", "quality_tags": "ultra realistic, pastel cyberpunk, soft glow, cinematic lighting, shallow depth of field, film grain, high dynamic range" } }, "global_context": { "scene_description": "A highly realistic cinematic portrait of a young woman standing on a skyscraper rooftop at night, overlooking a dreamy cyberpunk city filled with soft pastel neon lights (muted cyan, soft pink, lavender, pale amber).", "time_of_day": "Late Night", "weather_atmosphere": "Cool air, gentle wind, thin mist, diffused neon haze, soft atmospheric bloom" }, "artistic_elements": { "mood": "Quiet, emotional, introspective, slightly melancholic but peaceful", "style": "Soft Cyberpunk Realism / Dreamwave", "theme": "Loneliness in a connected world", "narrative": "A solitary figure observing a calm futuristic city glowing softly beneath, representing emotional distance softened by quiet acceptance.", "compositional_technique": "Centered subject with layered depth (foreground softness, mid subject sharp, background blur)", "authenticity_marker": "natural skin texture, subtle wind motion, realistic light falloff, soft RGB split, cinematic imperfections" }, "color_palette": { "dominant_hex_estimates": [ "#0e1117", "#10131c" ], "accent_colors": [ "Soft Cyan", "Pastel Pink", "Lavender Purple", "Muted Amber Highlights" ], "contrast_level": "Medium-Low", "overall_mood": "Dark base with gentle pastel neon glow" }, "composition": { "layout_type": "Music Cover", "camera_angle": "Eye Level", "framing": "Waist Up", "depth_of_field": "Very shallow (creamy bokeh city lights)", "focal_point": "Eyes", "balance": "Centered with subtle asymmetry from city lights", "key_elements": [ "Emotional eyes with soft reflections", "Rooftop edge slightly visible", "Dreamy skyline bokeh", "Soft neon reflections on skin", "Floating typography" ] }, "subject_analysis": { "identity_summary": "Young woman (20-25), calm, introspective, emotionally distant yet peaceful", "visual_signature": { "face_shape": "Soft oval", "eye_details": "Glossy reflective eyes with soft cyan and pink highlights, slight moisture for realism", "skin_complexion": "Highly realistic skin with visible pores, subtle imperfections, soft pastel light reflection", "unique_features": "Micro-expression sadness, relaxed lips, natural asymmetry" }, "hair_logic": { "style": "Loose, slightly messy", "texture": "Soft and natural", "color": "Dark brown / black", "physics": "Gentle wind movement, subtle strand separation, soft rim lighting in pastel tones" }, "pose_and_action": { "description": "Standing calmly near rooftop edge", "facial_expression": "Soft, distant, emotionally reflective", "gaze_direction": "Looking toward city, not directly at camera" } }, "wardrobe": { "top": { "type": "Futuristic techwear jacket", "color": "Matte black", "material": "Soft synthetic fabric with light reflective seams", "style": "Minimalist cyberpunk", "details": "Subtle reflective piping catching pastel neon light, slightly oversized fit", "fit": "Relaxed" } }, "typography": { "title_text": { "content": "PAPERCUT", "position": "Behind subject in sky area", "style": "Grunge Bush-style sans-serif (distressed, eroded edges)", "color": "Soft gradient (Pastel Cyan → Soft Pink)", "texture": "Subtle noise + worn texture overlay", "opacity": "Medium-low", "blend_mode": "Screen", "depth_blur": "Slightly out of focus", "effects": "Light glitch flicker + soft neon bleed" }, "artist_label": { "content": "LINKIN PARK", "position": "Right mid", "style": "Bold uppercase grunge sans-serif", "color": "Soft white with slight texture", "opacity": "Medium", "effects": "Very subtle distortion" }, "secondary_text": { "content": "MoonChill • NIGHT MODE • EDM", "position": "Left mid", "style": "Thin modern sans-serif (clean contrast to grunge)", "color": "Pale cyan", "opacity": "Soft" } }, "environment": { "setting_type": "Skyscraper Rooftop", "location_details": "Minimal rooftop edge visible, expansive futuristic skyline with soft holographic lights", "background_chaos": "Smooth bokeh lights, layered haze, diffused neon glow, no harsh shapes" }, "lighting": { "source": "Diffused pastel neon lights from city below", "fill_light": "Soft frontal glow (cool cyan)", "direction": "Soft upward ambient + gentle side rim lighting", "quality": "Very soft, cinematic, diffused", "shadows": "Soft and natural", "highlights": "Subtle pastel rim light on hair and cheekbones" }, "cinematography": { "optical_physics": { "lens_distortion": "Minimal", "chromatic_aberration": "Very subtle", "bokeh_style": "Creamy circular bokeh" }, "shutter_mechanics": { "motion_blur": "Very minimal" } }, "tech_specs": { "iso": "400", "aperture": "f/1.6", "focal_length": "50mm", "shutter_speed": "1/125s" }, "technical_imperfections": { "focus": "Eyes critically sharp", "sensor_noise": "Fine film grain", "digital_processing": "Soft bloom, pastel grading, slight RGB split, natural skin rendering" }, "final_prompts": { "positive": "ultra realistic cinematic portrait of a young woman on a rooftop at night, soft pastel cyberpunk city lights in cyan pink and lavender, dreamy atmosphere, gentle wind in hair, natural skin texture, shallow depth of field, creamy bokeh, soft neon reflections, emotional expression, music cover aesthetic, grunge style text PAPERCUT, LINKIN PARK, subtle glitch, photorealistic, cinematic lighting", "negative": "anime, cartoon, cgi, overexposed neon, harsh contrast, yellow dominant lighting, plastic skin, unrealistic proportions, watermark" } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. Straight medium-long dark brown hair, middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "catchlights": "soft, irregular from iPhone front camera, diffused by indoor lighting", "corneal_reflection": "micro‑reflections of dim room and phone screen", "surface": "natural moisture, realistic tear film, fine blood vessels in sclera", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show", "nasolabial_angle": "approx. 95°" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward (natural 'Jolie pout')", "philtrum": "short, well‑defined, approx. 11 mm", "micro_details": "fine vertical lip lines, subtle M‑shape of upper lip", "moisture": "thin even film on inner part of lower lip, subtle specular highlight" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "blush": "natural, faint", "sebum_film": "microscopically thin on T‑zone, soft specular highlights without greasiness", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks", "biological_plausibility": "high, no plastic appearance" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, middle part, soft layered ends falling past chest, slightly tousled, natural fall", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz, natural volume at roots, minimal tapering at ends", "ears": "completely concealed" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition (trapezius, deltoids) with delicate venous network under translucent skin", "curves": "subtle feminine curves", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "posture": "relaxed, leaning slightly, resting cheek on hand" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi-tonal", "style": "long layered cascade, middle part, soft layered ends, natural fall past chest, slightly tousled", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "calm, quiet, dreamy, soft smile, like she doesn't really care you're watching; warm sleepy gaze", "gaze": "towards phone camera, indirect, soft", "makeup": "none, natural look", "visibility": "face partially visible, cheek resting on hand" }, "body": { "pose": "resting cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe", "posture": "relaxed, seated, slight lean", "anatomy": { "curves": "lean athletic build, subtle curves, low body fat", "chest": "full bust with natural projection, décolleté area enhanced with refined natural shaping, ultra‑voluminous, gravity‑aware, maximally opulent effect", "details": "visible collarbones, slender elongated neck, faint muscle definition on shoulders" }, "skin_texture": "visible fine pores, micro-roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" } }, "attire_and_accessories": { "clothing": { "description": "Casual, comfortable clothing suitable for a lazy night at home. Possibly a soft top or shirt that allows the décolleté area to be visible, enhancing the neckline with refined natural shaping." }, "jewelry": "minimal or none, consistent with casual vibe", "props": "none visible besides hand supporting face" }, "environment": { "setting": "bedroom interior, night", "foreground_element": "hand supporting face, partially obscuring view", "background": { "description": "messy bedroom with random clutter: books, clothes, possibly faint string lights; dim, warm lighting", "walls": "plain, poorly lit", "atmosphere": "casual, lived‑in, intimate, feels like a random moment caught without thinking" } }, "lighting_and_atmosphere": { "source": "very dim, warm indoor ambient light (probably from a bedside lamp or string lights)", "quality": "soft, uneven, with some overexposed spots from uneven lighting", "effects": [ "motion blur from slight camera movement", "overexposed areas due to uneven indoor lighting", "soft shadows", "warm color cast", "low‑light grain" ], "color_cast": "warm amber tones, cozy", "contrast": "low to moderate, natural" }, "camera_and_technical": { "perspective": "selfie, chaotic, random, impulsive framing", "camera_position": "iPhone front camera, handheld, likely tilted", "framing": "no clear composition, subject not centered, parts of face or body cropped", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely mediocre iPhone front camera selfie, chaotic, no clear subject, subtle motion blur, overexposed spots, realistic imperfections, feels accidental" }, "realism_constraints": { "allowed": [ "motion blur", "overexposure", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clutter" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even lighting", "perfect composition", "clear focus", "studio quality", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "6:1", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with subtle blonde highlights visible", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal, subtle blonde highlights", "style": "long, wavy, cascading down shoulders", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "warm, inviting smile, looking directly at camera", "gaze": "direct, engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "seated in a modern light gray armchair, relaxed posture, legs elegantly positioned, wearing white strappy high-heeled sandals", "posture": "relaxed, confident, slightly above eye level camera angle", "anatomy": { "curves": "lean athletic silhouette, subtle curves", "chest": "full bust with natural projection, accentuated by deep V-neckline", "details": "visible collarbones, slender elongated neck, delicate silver bracelet on left wrist" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "form-fitting sleeveless beige mini-dress with deep V-neckline, accentuating figure", "footwear": "white strappy high-heeled sandals" }, "accessories": "delicate silver bracelet on left wrist" }, "environment": { "setting": "modern interior, neutral tones", "armchair": "light gray fabric armchair with visible texture", "background": { "description": "softly blurred modern interior with natural light streaming in, but due to flash, background appears dark and underexposed", "floor": "carpet with visible texture adding depth", "lighting": "mixed: soft natural light from window, but overpowered by on‑camera flash" } }, "lighting_and_atmosphere": { "source": "on‑camera flash combined with natural backlight from window", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, dress, and bracelet", "overexposed areas on face and body (washed out)", "background dark despite natural light (flash overpowering ambient)", "grainy texture characteristic of early digital compact cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance mixed with warm ambient, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "medium shot, camera slightly above subject's eye level", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "medium shot, subject centered, armchair partially visible", "focus": "slightly soft, typical of low‑resolution cameras", "visual_fidelity": "grainy, low resolution, washed out colors, flash photography aesthetic, ultra high quality real image (realistic despite lo‑fi look), ethereal mood, photoshoot with camera flash, realistic texture and grain, depth from visible carpet and chair fabric textures" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "low resolution artifacts", "natural skin texture", "minor asymmetry", "visible fabric texture" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "modern digital perfection", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy