young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
**Create a transparent background image of a cartoonish brown-skinned thin build woman with long dreads she is not wearing any earrings, wearing sunglasses, a blue t-shirt, and smiling. She should be surrounded by a few buckets of seafood. The text should read in a trending bold font around the image.** - Variations (Strong) by <@1181446258183905374> (fast)
Full body shot 3/4 view, young beautiful European woman, holding a rose, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
**Create a transparent background image of a cartoonish brown-skinned thin build woman with long dreads she is not wearing any earrings, wearing sunglasses, a blue t-shirt, and smiling. She should be surrounded by a few buckets of seafood. The text should read in a trending bold font around the image.** - Variations (Strong) by <@1181446258183905374> (fast)
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Full body shot 3/4 view, young beautiful European woman, holding a rose, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
**Create a transparent background image of a cartoonish brown-skinned thin build woman with long dreads she is not wearing any earrings, wearing sunglasses, a blue t-shirt, and smiling. She should be surrounded by a few buckets of seafood. The text should read in a trending bold font around the image.** - Variations (Strong) by <@1181446258183905374> (fast)
Full body shot 3/4 view, young beautiful European woman, holding a rose, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Full body shot 3/4 view, young beautiful European woman, holding a rose, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
**Create a transparent background image of a cartoonish brown-skinned thin build woman with long dreads she is not wearing any earrings, wearing sunglasses, a blue t-shirt, and smiling. She should be surrounded by a few buckets of seafood. The text should read in a trending bold font around the image.** - Variations (Strong) by <@1181446258183905374> (fast)
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
**Create a transparent background image of a cartoonish brown-skinned thin build woman with long dreads she is not wearing any earrings, wearing sunglasses, a blue t-shirt, and smiling. She should be surrounded by a few buckets of seafood. The text should read in a trending bold font around the image.** - Variations (Strong) by <@1181446258183905374> (fast)
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Full body shot 3/4 view, young beautiful European woman, holding a rose, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
hare:: in the style of realistic hyper-detailed portraits, meticulously detailed, andrea kowch, futuristic victorian, large canvas paintings, baroque animalshare in futuristic style by Brian Despain, dripping paint, expansive landscapes, high detail, surreal city scenes, stylized Mars Ravelo, Mati Klarwein,--no blur, no bokeh --ar 127:128 --s 950 - Variations (Strong)
young beautiful European woman, random illustrations to fill a post-apocalyptic comic book, mix of monsters, mutants, gang members, races, genders and dwarves, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --stylize 300 --v 6
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
**Create a transparent background image of a cartoonish brown-skinned thin build woman with long dreads she is not wearing any earrings, wearing sunglasses, a blue t-shirt, and smiling. She should be surrounded by a few buckets of seafood. The text should read in a trending bold font around the image.** - Variations (Strong) by <@1181446258183905374> (fast)
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style
Full body shot 3/4 view, young beautiful European woman, holding a rose, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1
Full body shot 3/4 view, young beautiful European woman, holding a gun, random illustrations to fill a post-apocalyptic comic book, sci-fi in the style of tank girl, dirty barren world full of gangers, steampunk girls, irradiated, mutated men and women, imagine several pictures and drawings, creative, strong variations, comic style --ar 4:5 --sref 1147883247 --stylize 750 --v 6.1