A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A modern, vibrant, and surreal illustration depicting the intricate process of a woman being created on a high-tech conveyor belt, blending industrial precision with artistic imagination. At the center, a large, futuristic nozzle hovers above the belt, dispensing molten, flesh-like material in a smooth, controlled flow. The material takes on the shape of a woman as it emerges, forming her body in stages. Her torso and arms are almost fully formed, detailed with lifelike features and glowing skin, while her legs and lower body remain unfinished, merging into the fluid material still oozing from the nozzle. The conveyor belt itself is sleek and futuristic, with glowing panels and robotic arms delicately adjusting details on her form—polishing her skin, applying strands of hair, and adding fine textures to her emerging figure. Tiny sprays of mist and sparks of light surround the scene, symbolizing the fusion of art and technology. The background features an intricate assembly line stretching into the distance, where partially completed figures are at various stages of creation, emphasizing the surreal and otherworldly factory setting. The atmosphere is dynamic, with glowing neon lights in shades of electric blue, magenta, and gold casting dramatic highlights and shadows. Reflections and subtle metallic textures emphasize the high-tech environment, while soft, diffused smoke adds an ethereal, dreamlike quality.
Main Theme: Create a black and grey tattoo design of the orisha Ogum, depicted as a powerful, divine African warrior. The design should cover from the shoulder to the elbow, forming a complete and fluid composition. The design should be detailed, realistic, and well-balanced, with no anatomical reference. It should feel like a true arm sleeve tattoo, wrapping from the shoulder to the elbow, with smooth transitions and a harmonious flow. Character Pose and Frame: Ogum is to be depicted in a strong side-view pose, from the chest up, with his torso angled to create depth and volume. His body should face forward, but his head should be slightly turned towards the viewer. His strong, intense expression should radiate spiritual power. The design should completely fill the shoulder to elbow area, following the arm’s natural flow without distorting the design. The composition must have no cropped elements, and all features must fit organically in the vertical space of the arm. Visual Character: Ogum should have a muscular, powerful build. His head is bald, with a well-groomed beard. His eyes are glowing white, conveying intense spiritual energy. His facial features should have a warrior-like expression, stern and fierce, as if emanating divine power. Focus on capturing the strength and intensity of Ogum's features, with realistic textures that emphasize his divine energy. Essential Elements (all must be included): Ogum’s sword: Held in one hand, angled to complement the natural flow of the arm. The sword should have sacred, forged details that are powerful and intricate, with the blade extending downwards towards the forearm. Round warrior shield: Positioned near Ogum’s body, with carved or embossed details. The shield should reflect protection and power, integrated seamlessly into the design without overwhelming other elements. Dracaena trifasciata (Sword of Saint George): This plant should subtly wrap around the sword or shield, or flow upwards in the background, symbolizing protection and strength, without disrupting the overall flow. Elaeis guineensis (African oil palm leaf): This plant element should be in the background, surrounding Ogum’s head and shoulders, creating a strong, protective silhouette. Mariwo (raffia strands): Subtle raffia strands should flow around the design like a halo or war banner, adding a sacred, energetic element in the background. Atmosphere and Mood: The atmosphere should be spiritual and intense. The lighting should be dramatic, with strong chiaroscuro contrasts that add depth and dimension. Use deep blacks and bright highlights to enhance Ogum’s features and the sacred elements around him. Incorporate subtle textures like smoke or divine rays behind Ogum to suggest power and movement. These textures should be integrated into the background, enhancing the energy of the composition without cluttering the design. Keep the background clean, avoiding modern or chaotic elements, and focus on adding symbolic textures and divine energy around the central figure. Tattoo Style: Black and grey realism with spiritual fantasy elements. The design should have high contrast, smooth shading transitions, and fine details that emphasize Ogum's face, sword, shield, and the symbolic elements. The shading should flow naturally with the contours of the arm, avoiding flatness. Ensure that the composition is balanced, with the central elements standing out, while the background textures enhance the overall power and mood without overcrowding the design.
A cinematic, high-detail shot inside a vast, beautiful limestone cave. Illuminated primarily by a crackling campfire at the center, the scene features dramatic stalactites hanging from the ceiling and stalagmites rising from the damp floor, some with subtle mineral shimmer. A gorgeous young woman with long, ash-gray hair (soft silver and charcoal tones) and striking bluish-gray eyes sits sideways on a rough-hewn wooden log. She leans slightly forward toward the fire, her face gently lit by warm orange glow from below, contrasting with cool blue shadows on the cave walls. Her expression is calm and contemplative. She wears simple, earth-toned fantasy-style clothing (a wool tunic and leather vest). The fire casts dancing light on her hair strands and the cave’s textured rock surfaces. In the background, a narrow cave opening reveals a faint starry night sky. Photorealistic style, 8K, soft depth of field, moody atmospheric lighting, detailed stalactite and stalagmite textures, subtle smoke wisps. 9:16 aspect ratio.
A melancholic alternative movie poster in a 1970s American New Hollywood atmosphere, vertical composition, an aging boxer sitting alone on the edge of a worn boxing ring inside an almost empty gymnasium, seen from behind, shoulders slumped in exhaustion and defeat, his body language expressing failure, loneliness, and lost dreams, dim dirty yellow overhead lights casting long shadows across the ring canvas, old cracked leather gloves hanging from the ropes nearby, dusty air illuminated by shafts of light, faded wooden walls stained by decades of sweat and cigarette smoke, subtle haze floating through the room, no audience, no trainers, complete silence and emotional emptiness. The boxer wears a worn gray sweatshirt, old boxing trunks, hand wraps partially undone, muscular but aging physique, visible fatigue in posture, realistic anatomy, gritty realism, emotionally devastating mood, the ring appearing like a lonely island of light surrounded by darkness, cinematic framing inspired by 1970s American photography and realist cinema, influence of documentary photography, Edward Hopper loneliness, and classic American character studies. Color palette dominated by nicotine yellow, tobacco brown, dirty beige, faded sepia, muted gray-blue shadows, extremely subdued colors, aged film tones, Kodak 1970s cinematic color grading, slight film grain, distressed paper texture, subtle scratches and analog imperfections, highly atmospheric lighting, dramatic contrast between light and darkness. The gym should feel poor, forgotten, and authentic: torn posters barely visible on the walls, old benches, rusted lockers in the background, worn-out ring ropes, stained canvas floor, flickering fluorescent lights, everything suggesting economic hardship and emotional decay. Composition designed like a high-end arthouse alternative poster mixed with fine art photography, minimalist but emotionally overwhelming, large negative space surrounding the boxer to emphasize isolation, realistic proportions, cinematic depth of field, ultra detailed textures, photorealistic lighting, subtle haze diffusion, painterly realism mixed with photographic authenticity. No typography, no logo, no credits, no title, no text whatsoever, pure image only, premium cinematic poster design, masterpiece composition, emotionally raw, hauntingly beautiful, 4k detail, vertical movie poster format 2:3.
Based on the uploaded image, create an vertical 9:16, High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, light/medium skin with neutral/pink undertones texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. Moody Film Noir Glam (low-key) Cinematic film noir portrait, dramatic side lighting with deep shadows, sleek black hair with bangs, statement red lipstick, subtle smoke eye, black turtleneck styling, textured dark background, 50mm lens, shallow depth of field, moody atmosphere, high contrast, editorial grading. Negative: no black and white filter, non-overlapping, non-collages, different person, different face, faceswap, dark skin tone, different clothes, short/medium hair, exact same pose, same location, exact same framing, artifacts, no slimming, no Petite body, deformed hands, incorrect anatomy, low resolution, excessive blur, distortions, artificial texture, harsh lighting. Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look exactly as shown - No facial distortion or visual artifacts
Create a premium hyper-realistic commercial product advertisement for [PRODUCT NAME / BRAND], positioned [PRODUCT PLACEMENT / ANGLE] in a cinematic studio environment. The packaging should feature [PACKAGING COLOR / MATERIAL], refined [TYPOGRAPHY STYLE], elegant [ACCENT COLORS], realistic folds, sharp edges, premium printed details, and visible product-specific illustrations or label elements such as [LABEL DETAILS / BADGES / SUBTEXT]. Build a dramatic frozen-motion composition around the product using [PRODUCT INGREDIENTS / MATERIAL ELEMENTS] bursting, splashing, breaking, swirling, or floating through the scene. Include varied sizes, fragments, droplets, crumbs, particles, and foreground-to-background depth to create realistic motion and dimensional energy. The dynamic elements should wrap around or emerge from the product without covering the brand identity. Set the background as [BACKGROUND ENVIRONMENT], with atmospheric depth, subtle mist, smoke, bokeh, fabric texture, water movement, or shadow gradients depending on the theme. Use a rich color palette built around [PRIMARY COLORS], [SECONDARY COLORS], and [METALLIC / HIGHLIGHT COLOR], ensuring all colors blend naturally with the product identity. Lighting should be cinematic and premium: [KEY LIGHT DIRECTION], soft fill for detail retention, strong rim highlights on the packaging and floating elements, controlled shadows, glossy reflections on [SURFACE TYPE], and shallow depth of field for a luxury advertising look. Add elegant typography reading [HEADLINE TEXT] in [TEXT POSITION], styled as [TEXT STYLE], perfectly aligned and integrated with the composition. Ultra-detailed, photorealistic, high-end commercial product photography, luxury food advertising aesthetic, sharp focus on the main product, realistic material behavior, frozen-action motion, cinematic contrast, high dynamic range lighting, 8K detail, premium campaign poster composition, [ASPECT RATIO / FORMAT].
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
realistic anime style, hyperreal lighting, a breathtaking oiran beauty in a cinematic low-angle portrait, ultra-sensual yet elegant, cold and seductive expression, alluring red eyes, voluptuous figure emphasized with refined composition; she wears a revealing yet tasteful oiran-inspired kimono—deep-cut neckline, high-slit layered obi, silky fabrics slipping off one shoulder, ornate cords framing her curves; long black hair styled in luxurious kōtōmage adorned with lacquered kanzashi, golden peony ornaments, gemstone pins glowing softly; she holds an ornate porcelain-patterned folding fan near her chest with a teasing pose, slight hip twist, posture confident and intoxicating; surrounded by floating lanterns, crimson shoji lights, drifting sakura petals and soft smoke, creating a forbidden-night allure; glossy lacquer textures, glowing bokeh, subtle rim-light highlighting her silhouette, dramatic shadows enhancing her sensual mystique; absurdly detailed fabrics, shimmering embroidery, atmospheric haze, dreamy depth of field.
Create a hyper-realistic cinematic render of the “Hands Off Our Girls” logo embossed on a rugged steel surface. The logo should appear in glossy, blood-red enamel, raised above the surface with sharp depth and dramatic shine. Surrounding atmosphere: Hot metallic texture Industrial setting Steam rising around the logo Subtle smoke drifting across the frame Flickers of orange and red fire glow, like heat from a forge Sparks and molten metal particles in the air Intense back-lighting revealing texture and heat haze Visual tone & effects: Heroic, protective, powerful, dramatic mood High contrast, cinematic lighting with rim-light edges on steel Heavy shadows and glowing highlights Macro-focus on texture and realism Slight vignette for dramatic focus Ultra-HD, 8K detail DOF blur in background, logo sharp and commanding Keywords: embossed metal, steel plate, glossy red enamel, heat forge, steam, smoke, fire glow, sparks, molten particles, cinematic, dramatic light, realism, 3D depth, empowerment, protection, activism mood
Create a dramatic Urdu Islamic healing poster in 1200x630 horizontal blog thumbnail size. Use a deep black background with soft white light glow effects, subtle smoke texture, and cinematic contrast. Keep premium composition: left side show a worried Muslim mother in hijab raising hands in dua, beside her a frightened child holding a teddy bear. Right side show mysterious glowing evil eyes emerging from darkness (only eyes, no monster face). Center top large bold Urdu title in gold and white: نظر بد کا علاج. Under title place elegant red glossy banner with Urdu text: قرآن و سنت کے مطابق مکمل روحانی علاج. Middle-right add stylish black panel with gold border listing nazar bad signs in Urdu bullets. Bottom-right show glowing open Quran on wooden stand with spiritual نور rays. Use realistic faces, clean sharp details, high CTR YouTube thumbnail style, emotional atmosphere, gold luxury accents, modern Urdu typography, premium Islamic blog design. Keep black background lighter with soft highlights while all main elements remain clear and strong.
A mysterious theatrical villain standing in a dramatic full-body pose atop a ruined stone platform surrounded by swirling smoke and supernatural light, wearing a tight emerald-green bodysuit covered with subtle reptilian-scaled textures and shimmering fabric reflections, deep purple gloves and high boots with heavy folds and worn leather texture, a massive flowing royal-purple cape billowing violently in the wind, attached with large golden metallic clasps at the shoulders. The figure’s head is entirely enclosed inside a huge transparent glass sphere resembling a polished crystal orb or antique diving dome, filled with dense luminous white and pale green smoke concealing all facial features, no visible human face, internal vapor constantly twisting and glowing from within. The character’s silhouette is elegant yet imposing, with broad heroic shoulders, narrow waist, exaggerated theatrical posture, arms partially extended like a sinister stage illusionist presenting an arcane performance. Hidden technological devices integrated into the costume emit subtle glows and vapor trails: miniature projectors, smoke vents, mysterious circuitry, tiny blinking lights beneath the fabric. The atmosphere feels like dark science-fantasy mixed with occult stage magic. Background filled with storm clouds, fractured ruins, drifting fog, distant lightning and dramatic cosmic illumination. Strong directional lighting with intense highlights and deep shadow masses sculpting the anatomy and fabric folds. Hyper-detailed painterly rendering with expressive visible brushwork, rich oil-paint texture, muscular heroic proportions, dynamic composition, cinematic fantasy atmosphere, dramatic warm-versus-cool color contrast, heavy chiaroscuro, rugged textured surfaces, smoky ambience, high-detail fantasy illustration inspired by classic 1970s heroic fantasy paperback cover art, hand-painted realism, raw energy, bold compositions, earthy saturated colors, dynamic anatomy, atmospheric depth, epic dark fantasy mood, vertical composition, 9:16 aspect ratio.
Ultra-minimal dark Muharram themed vertical frame background in 9:16 aspect ratio, elegant thin glowing red border around the full edges of the image, symmetrical ornamental corner details, subtle Arabic gothic Islamic decorations, dark black center with empty clean space for inserting photos or designs, soft crimson ambient glow leaking from the sides, cinematic dark atmosphere, faint grunge texture, very subtle smoke and dust particles, luxurious memorial aesthetic, ultra clean composition, high contrast black and deep red color palette, weak soft frame not thick, professional poster design, modern mourning theme, balanced spacing on all sides, minimal visual clutter, premium high-resolution PNG overlay style, transparent-center feeling, dramatic edge lighting, soft red neon illumination around borders only, highly detailed ornamental filigree, realistic texture, sharp details, elegant dark graphic design, centered composition, no objects in middle, no text, no watermark, no people.
"Hyper-realistic vintage photograph from the late 1970s or early 1980s, color film with warm faded tones, slight grain and soft focus edges typical of old Polaroid or 35mm print, three shirtless muscular men in their 30s standing side-by-side behind a wooden bar counter in a dimly lit bar or club interior, wall behind them made of golden-yellow glass bricks letting in diffused light, shelves with liquor bottles, ashtray, green glass, white towel, bar tools visible on counter, retro atmosphere like classic gay bar or disco era. All three have thick dark handlebar mustaches, hairy chests with dense natural body hair forming treasure trails down defined abs, tanned skin, athletic but not overly shredded builds (visible pecs, abs lines, strong arms and shoulders, low but natural body fat). Left man: dark brown hair, big friendly smile showing teeth, wearing low-rise medium blue denim jeans with slight fade, belt visible. Center man: light brown/blondish hair, wide grin, prominent mustache, wearing white swim trunks or gym shorts with drawstring, drawstring hanging loosely, relaxed confident pose with arms at sides. Right man: dark hair, big laughing smile with eyes crinkled, thick chest hair trail, wearing faded light blue denim jeans, brown leather belt with simple buckle. Pose: all three standing close together shoulder-to-shoulder, arms relaxed or slightly around each other implied camaraderie, direct eye contact with camera, joyful masculine energy, fun bro vibe mixed with 70s-80s gay macho aesthetic (Clone look: mustaches, hairiness, casual undress in bar setting), natural lighting from glass bricks creating soft highlights on skin and hair, subtle cigarette smoke haze if any, high detail on individual chest hairs, mustache texture, denim fabric creases, wood grain counter, glass block patterns, warm amber color grading with slight vignette, nostalgic vintage snapshot style, sharp focus on faces and torsos, 8K resolution for detail but with authentic film imperfections --ar 4:3 --stylize 150 --v 6 --q 2"
The image features a smoke-like representation of a beautiful goddess, which appears to be a white and gray goddess. The smoke is billowing upwards, creating a visually striking and artistic effect. The smoke is so dense and well-formed that it resembles the shape of a beautiful goddess, making it an interesting and unique sight. This artistic representation of a goddess using smoke adds a creative and captivating element to the scene.
Style: Artistic double exposure portrait showcasing inner duality, surreal cinematic fine-art. Composition: Perfect split composition blending two contrasting states of the same [Role] seamlessly into one portrait. The face and upper body remain aligned as a single subject, divided into left and right halves with a soft transitional merge at the centerline. Left Side (Angel): Serene angelic form, pure white light and soft warm glow, calm expression, gentle closed eyes or peaceful gaze. Subtle halo-like rim light, delicate feathered wing textures faintly visible through the double exposure. Clean highlights, ethereal softness, heavenly atmosphere, floating dust particles like sacred sparkles. Right Side (Devil): Dark demonic form, cold blue-black shadows with deep contrast, intense expression, glowing red eyes, subtle cracked skin / shadow veins / smoky ash texture. Horn silhouette hinted through the exposure, faint flames or ember smoke drifting upward. Sinister atmosphere, sharp sculpted shadows, corrupted aura. Blending / Merge: The two halves dissolve into each other at the centerline using translucent layering, drifting smoke, mist, and soft particle diffusion. The boundary is not a hard cut—edges melt and overlap like two souls fighting for control. Background: Minimal abstract studio backdrop fading from bright luminous whites (left) into dark void-like blues and blacks (right), with smooth gradient blending across the center. Keywords: double exposure, angel vs devil, split personality, inner conflict, surrealism, ethereal blending, divine light, demonic shadows, smoke dissolve, duality portrait, cinematic fine art. <lora:foollady-zit(TA):0.9> <lora:REDZ15_DetailDaemonZ_lora_v1.1:-0.7>
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Without changing facial features create an ultra-realistic dark witch baddie portrait, tight close-up on face and upper chest, curvy silhouette implied,slim thick body type with large prominent chest, blowing thick weed smoke that swirls into occult shapes, blonde hair framing face in soft chaos, she's wearing a cheetah print corset that's tattered and ripped up,black background with subtle texture, dramatic side lighting carving cheekbones, smoke frozen mid-motion, cinematic realism 85mm lens look, high contrast, raw gritty finish
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
Main Theme: Create a black and grey tattoo design of the orisha Ogum, depicted as a powerful, divine African warrior. The design should cover from the shoulder to the elbow, forming a complete and fluid composition. The design should be detailed, realistic, and well-balanced, with no anatomical reference. It should feel like a true arm sleeve tattoo, wrapping from the shoulder to the elbow, with smooth transitions and a harmonious flow. Character Pose and Frame: Ogum is to be depicted in a strong side-view pose, from the chest up, with his torso angled to create depth and volume. His body should face forward, but his head should be slightly turned towards the viewer. His strong, intense expression should radiate spiritual power. The design should completely fill the shoulder to elbow area, following the arm’s natural flow without distorting the design. The composition must have no cropped elements, and all features must fit organically in the vertical space of the arm. Visual Character: Ogum should have a muscular, powerful build. His head is bald, with a well-groomed beard. His eyes are glowing white, conveying intense spiritual energy. His facial features should have a warrior-like expression, stern and fierce, as if emanating divine power. Focus on capturing the strength and intensity of Ogum's features, with realistic textures that emphasize his divine energy. Essential Elements (all must be included): Ogum’s sword: Held in one hand, angled to complement the natural flow of the arm. The sword should have sacred, forged details that are powerful and intricate, with the blade extending downwards towards the forearm. Round warrior shield: Positioned near Ogum’s body, with carved or embossed details. The shield should reflect protection and power, integrated seamlessly into the design without overwhelming other elements. Dracaena trifasciata (Sword of Saint George): This plant should subtly wrap around the sword or shield, or flow upwards in the background, symbolizing protection and strength, without disrupting the overall flow. Elaeis guineensis (African oil palm leaf): This plant element should be in the background, surrounding Ogum’s head and shoulders, creating a strong, protective silhouette. Mariwo (raffia strands): Subtle raffia strands should flow around the design like a halo or war banner, adding a sacred, energetic element in the background. Atmosphere and Mood: The atmosphere should be spiritual and intense. The lighting should be dramatic, with strong chiaroscuro contrasts that add depth and dimension. Use deep blacks and bright highlights to enhance Ogum’s features and the sacred elements around him. Incorporate subtle textures like smoke or divine rays behind Ogum to suggest power and movement. These textures should be integrated into the background, enhancing the energy of the composition without cluttering the design. Keep the background clean, avoiding modern or chaotic elements, and focus on adding symbolic textures and divine energy around the central figure. Tattoo Style: Black and grey realism with spiritual fantasy elements. The design should have high contrast, smooth shading transitions, and fine details that emphasize Ogum's face, sword, shield, and the symbolic elements. The shading should flow naturally with the contours of the arm, avoiding flatness. Ensure that the composition is balanced, with the central elements standing out, while the background textures enhance the overall power and mood without overcrowding the design.
A melancholic alternative movie poster in a 1970s American New Hollywood atmosphere, vertical composition, an aging boxer sitting alone on the edge of a worn boxing ring inside an almost empty gymnasium, seen from behind, shoulders slumped in exhaustion and defeat, his body language expressing failure, loneliness, and lost dreams, dim dirty yellow overhead lights casting long shadows across the ring canvas, old cracked leather gloves hanging from the ropes nearby, dusty air illuminated by shafts of light, faded wooden walls stained by decades of sweat and cigarette smoke, subtle haze floating through the room, no audience, no trainers, complete silence and emotional emptiness. The boxer wears a worn gray sweatshirt, old boxing trunks, hand wraps partially undone, muscular but aging physique, visible fatigue in posture, realistic anatomy, gritty realism, emotionally devastating mood, the ring appearing like a lonely island of light surrounded by darkness, cinematic framing inspired by 1970s American photography and realist cinema, influence of documentary photography, Edward Hopper loneliness, and classic American character studies. Color palette dominated by nicotine yellow, tobacco brown, dirty beige, faded sepia, muted gray-blue shadows, extremely subdued colors, aged film tones, Kodak 1970s cinematic color grading, slight film grain, distressed paper texture, subtle scratches and analog imperfections, highly atmospheric lighting, dramatic contrast between light and darkness. The gym should feel poor, forgotten, and authentic: torn posters barely visible on the walls, old benches, rusted lockers in the background, worn-out ring ropes, stained canvas floor, flickering fluorescent lights, everything suggesting economic hardship and emotional decay. Composition designed like a high-end arthouse alternative poster mixed with fine art photography, minimalist but emotionally overwhelming, large negative space surrounding the boxer to emphasize isolation, realistic proportions, cinematic depth of field, ultra detailed textures, photorealistic lighting, subtle haze diffusion, painterly realism mixed with photographic authenticity. No typography, no logo, no credits, no title, no text whatsoever, pure image only, premium cinematic poster design, masterpiece composition, emotionally raw, hauntingly beautiful, 4k detail, vertical movie poster format 2:3.
Create a premium hyper-realistic commercial product advertisement for [PRODUCT NAME / BRAND], positioned [PRODUCT PLACEMENT / ANGLE] in a cinematic studio environment. The packaging should feature [PACKAGING COLOR / MATERIAL], refined [TYPOGRAPHY STYLE], elegant [ACCENT COLORS], realistic folds, sharp edges, premium printed details, and visible product-specific illustrations or label elements such as [LABEL DETAILS / BADGES / SUBTEXT]. Build a dramatic frozen-motion composition around the product using [PRODUCT INGREDIENTS / MATERIAL ELEMENTS] bursting, splashing, breaking, swirling, or floating through the scene. Include varied sizes, fragments, droplets, crumbs, particles, and foreground-to-background depth to create realistic motion and dimensional energy. The dynamic elements should wrap around or emerge from the product without covering the brand identity. Set the background as [BACKGROUND ENVIRONMENT], with atmospheric depth, subtle mist, smoke, bokeh, fabric texture, water movement, or shadow gradients depending on the theme. Use a rich color palette built around [PRIMARY COLORS], [SECONDARY COLORS], and [METALLIC / HIGHLIGHT COLOR], ensuring all colors blend naturally with the product identity. Lighting should be cinematic and premium: [KEY LIGHT DIRECTION], soft fill for detail retention, strong rim highlights on the packaging and floating elements, controlled shadows, glossy reflections on [SURFACE TYPE], and shallow depth of field for a luxury advertising look. Add elegant typography reading [HEADLINE TEXT] in [TEXT POSITION], styled as [TEXT STYLE], perfectly aligned and integrated with the composition. Ultra-detailed, photorealistic, high-end commercial product photography, luxury food advertising aesthetic, sharp focus on the main product, realistic material behavior, frozen-action motion, cinematic contrast, high dynamic range lighting, 8K detail, premium campaign poster composition, [ASPECT RATIO / FORMAT].
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
Create a hyper-realistic cinematic render of the “Hands Off Our Girls” logo embossed on a rugged steel surface. The logo should appear in glossy, blood-red enamel, raised above the surface with sharp depth and dramatic shine. Surrounding atmosphere: Hot metallic texture Industrial setting Steam rising around the logo Subtle smoke drifting across the frame Flickers of orange and red fire glow, like heat from a forge Sparks and molten metal particles in the air Intense back-lighting revealing texture and heat haze Visual tone & effects: Heroic, protective, powerful, dramatic mood High contrast, cinematic lighting with rim-light edges on steel Heavy shadows and glowing highlights Macro-focus on texture and realism Slight vignette for dramatic focus Ultra-HD, 8K detail DOF blur in background, logo sharp and commanding Keywords: embossed metal, steel plate, glossy red enamel, heat forge, steam, smoke, fire glow, sparks, molten particles, cinematic, dramatic light, realism, 3D depth, empowerment, protection, activism mood
Create a dramatic Urdu Islamic healing poster in 1200x630 horizontal blog thumbnail size. Use a deep black background with soft white light glow effects, subtle smoke texture, and cinematic contrast. Keep premium composition: left side show a worried Muslim mother in hijab raising hands in dua, beside her a frightened child holding a teddy bear. Right side show mysterious glowing evil eyes emerging from darkness (only eyes, no monster face). Center top large bold Urdu title in gold and white: نظر بد کا علاج. Under title place elegant red glossy banner with Urdu text: قرآن و سنت کے مطابق مکمل روحانی علاج. Middle-right add stylish black panel with gold border listing nazar bad signs in Urdu bullets. Bottom-right show glowing open Quran on wooden stand with spiritual نور rays. Use realistic faces, clean sharp details, high CTR YouTube thumbnail style, emotional atmosphere, gold luxury accents, modern Urdu typography, premium Islamic blog design. Keep black background lighter with soft highlights while all main elements remain clear and strong.
Ultra-minimal dark Muharram themed vertical frame background in 9:16 aspect ratio, elegant thin glowing red border around the full edges of the image, symmetrical ornamental corner details, subtle Arabic gothic Islamic decorations, dark black center with empty clean space for inserting photos or designs, soft crimson ambient glow leaking from the sides, cinematic dark atmosphere, faint grunge texture, very subtle smoke and dust particles, luxurious memorial aesthetic, ultra clean composition, high contrast black and deep red color palette, weak soft frame not thick, professional poster design, modern mourning theme, balanced spacing on all sides, minimal visual clutter, premium high-resolution PNG overlay style, transparent-center feeling, dramatic edge lighting, soft red neon illumination around borders only, highly detailed ornamental filigree, realistic texture, sharp details, elegant dark graphic design, centered composition, no objects in middle, no text, no watermark, no people.
"Hyper-realistic vintage photograph from the late 1970s or early 1980s, color film with warm faded tones, slight grain and soft focus edges typical of old Polaroid or 35mm print, three shirtless muscular men in their 30s standing side-by-side behind a wooden bar counter in a dimly lit bar or club interior, wall behind them made of golden-yellow glass bricks letting in diffused light, shelves with liquor bottles, ashtray, green glass, white towel, bar tools visible on counter, retro atmosphere like classic gay bar or disco era. All three have thick dark handlebar mustaches, hairy chests with dense natural body hair forming treasure trails down defined abs, tanned skin, athletic but not overly shredded builds (visible pecs, abs lines, strong arms and shoulders, low but natural body fat). Left man: dark brown hair, big friendly smile showing teeth, wearing low-rise medium blue denim jeans with slight fade, belt visible. Center man: light brown/blondish hair, wide grin, prominent mustache, wearing white swim trunks or gym shorts with drawstring, drawstring hanging loosely, relaxed confident pose with arms at sides. Right man: dark hair, big laughing smile with eyes crinkled, thick chest hair trail, wearing faded light blue denim jeans, brown leather belt with simple buckle. Pose: all three standing close together shoulder-to-shoulder, arms relaxed or slightly around each other implied camaraderie, direct eye contact with camera, joyful masculine energy, fun bro vibe mixed with 70s-80s gay macho aesthetic (Clone look: mustaches, hairiness, casual undress in bar setting), natural lighting from glass bricks creating soft highlights on skin and hair, subtle cigarette smoke haze if any, high detail on individual chest hairs, mustache texture, denim fabric creases, wood grain counter, glass block patterns, warm amber color grading with slight vignette, nostalgic vintage snapshot style, sharp focus on faces and torsos, 8K resolution for detail but with authentic film imperfections --ar 4:3 --stylize 150 --v 6 --q 2"
Style: Artistic double exposure portrait showcasing inner duality, surreal cinematic fine-art. Composition: Perfect split composition blending two contrasting states of the same [Role] seamlessly into one portrait. The face and upper body remain aligned as a single subject, divided into left and right halves with a soft transitional merge at the centerline. Left Side (Angel): Serene angelic form, pure white light and soft warm glow, calm expression, gentle closed eyes or peaceful gaze. Subtle halo-like rim light, delicate feathered wing textures faintly visible through the double exposure. Clean highlights, ethereal softness, heavenly atmosphere, floating dust particles like sacred sparkles. Right Side (Devil): Dark demonic form, cold blue-black shadows with deep contrast, intense expression, glowing red eyes, subtle cracked skin / shadow veins / smoky ash texture. Horn silhouette hinted through the exposure, faint flames or ember smoke drifting upward. Sinister atmosphere, sharp sculpted shadows, corrupted aura. Blending / Merge: The two halves dissolve into each other at the centerline using translucent layering, drifting smoke, mist, and soft particle diffusion. The boundary is not a hard cut—edges melt and overlap like two souls fighting for control. Background: Minimal abstract studio backdrop fading from bright luminous whites (left) into dark void-like blues and blacks (right), with smooth gradient blending across the center. Keywords: double exposure, angel vs devil, split personality, inner conflict, surrealism, ethereal blending, divine light, demonic shadows, smoke dissolve, duality portrait, cinematic fine art. <lora:foollady-zit(TA):0.9> <lora:REDZ15_DetailDaemonZ_lora_v1.1:-0.7>
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A modern, vibrant, and surreal illustration depicting the intricate process of a woman being created on a high-tech conveyor belt, blending industrial precision with artistic imagination. At the center, a large, futuristic nozzle hovers above the belt, dispensing molten, flesh-like material in a smooth, controlled flow. The material takes on the shape of a woman as it emerges, forming her body in stages. Her torso and arms are almost fully formed, detailed with lifelike features and glowing skin, while her legs and lower body remain unfinished, merging into the fluid material still oozing from the nozzle. The conveyor belt itself is sleek and futuristic, with glowing panels and robotic arms delicately adjusting details on her form—polishing her skin, applying strands of hair, and adding fine textures to her emerging figure. Tiny sprays of mist and sparks of light surround the scene, symbolizing the fusion of art and technology. The background features an intricate assembly line stretching into the distance, where partially completed figures are at various stages of creation, emphasizing the surreal and otherworldly factory setting. The atmosphere is dynamic, with glowing neon lights in shades of electric blue, magenta, and gold casting dramatic highlights and shadows. Reflections and subtle metallic textures emphasize the high-tech environment, while soft, diffused smoke adds an ethereal, dreamlike quality.
A cinematic, high-detail shot inside a vast, beautiful limestone cave. Illuminated primarily by a crackling campfire at the center, the scene features dramatic stalactites hanging from the ceiling and stalagmites rising from the damp floor, some with subtle mineral shimmer. A gorgeous young woman with long, ash-gray hair (soft silver and charcoal tones) and striking bluish-gray eyes sits sideways on a rough-hewn wooden log. She leans slightly forward toward the fire, her face gently lit by warm orange glow from below, contrasting with cool blue shadows on the cave walls. Her expression is calm and contemplative. She wears simple, earth-toned fantasy-style clothing (a wool tunic and leather vest). The fire casts dancing light on her hair strands and the cave’s textured rock surfaces. In the background, a narrow cave opening reveals a faint starry night sky. Photorealistic style, 8K, soft depth of field, moody atmospheric lighting, detailed stalactite and stalagmite textures, subtle smoke wisps. 9:16 aspect ratio.
Based on the uploaded image, create an vertical 9:16, High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, light/medium skin with neutral/pink undertones texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. Moody Film Noir Glam (low-key) Cinematic film noir portrait, dramatic side lighting with deep shadows, sleek black hair with bangs, statement red lipstick, subtle smoke eye, black turtleneck styling, textured dark background, 50mm lens, shallow depth of field, moody atmosphere, high contrast, editorial grading. Negative: no black and white filter, non-overlapping, non-collages, different person, different face, faceswap, dark skin tone, different clothes, short/medium hair, exact same pose, same location, exact same framing, artifacts, no slimming, no Petite body, deformed hands, incorrect anatomy, low resolution, excessive blur, distortions, artificial texture, harsh lighting. Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look exactly as shown - No facial distortion or visual artifacts
realistic anime style, hyperreal lighting, a breathtaking oiran beauty in a cinematic low-angle portrait, ultra-sensual yet elegant, cold and seductive expression, alluring red eyes, voluptuous figure emphasized with refined composition; she wears a revealing yet tasteful oiran-inspired kimono—deep-cut neckline, high-slit layered obi, silky fabrics slipping off one shoulder, ornate cords framing her curves; long black hair styled in luxurious kōtōmage adorned with lacquered kanzashi, golden peony ornaments, gemstone pins glowing softly; she holds an ornate porcelain-patterned folding fan near her chest with a teasing pose, slight hip twist, posture confident and intoxicating; surrounded by floating lanterns, crimson shoji lights, drifting sakura petals and soft smoke, creating a forbidden-night allure; glossy lacquer textures, glowing bokeh, subtle rim-light highlighting her silhouette, dramatic shadows enhancing her sensual mystique; absurdly detailed fabrics, shimmering embroidery, atmospheric haze, dreamy depth of field.
A mysterious theatrical villain standing in a dramatic full-body pose atop a ruined stone platform surrounded by swirling smoke and supernatural light, wearing a tight emerald-green bodysuit covered with subtle reptilian-scaled textures and shimmering fabric reflections, deep purple gloves and high boots with heavy folds and worn leather texture, a massive flowing royal-purple cape billowing violently in the wind, attached with large golden metallic clasps at the shoulders. The figure’s head is entirely enclosed inside a huge transparent glass sphere resembling a polished crystal orb or antique diving dome, filled with dense luminous white and pale green smoke concealing all facial features, no visible human face, internal vapor constantly twisting and glowing from within. The character’s silhouette is elegant yet imposing, with broad heroic shoulders, narrow waist, exaggerated theatrical posture, arms partially extended like a sinister stage illusionist presenting an arcane performance. Hidden technological devices integrated into the costume emit subtle glows and vapor trails: miniature projectors, smoke vents, mysterious circuitry, tiny blinking lights beneath the fabric. The atmosphere feels like dark science-fantasy mixed with occult stage magic. Background filled with storm clouds, fractured ruins, drifting fog, distant lightning and dramatic cosmic illumination. Strong directional lighting with intense highlights and deep shadow masses sculpting the anatomy and fabric folds. Hyper-detailed painterly rendering with expressive visible brushwork, rich oil-paint texture, muscular heroic proportions, dynamic composition, cinematic fantasy atmosphere, dramatic warm-versus-cool color contrast, heavy chiaroscuro, rugged textured surfaces, smoky ambience, high-detail fantasy illustration inspired by classic 1970s heroic fantasy paperback cover art, hand-painted realism, raw energy, bold compositions, earthy saturated colors, dynamic anatomy, atmospheric depth, epic dark fantasy mood, vertical composition, 9:16 aspect ratio.
The image features a smoke-like representation of a beautiful goddess, which appears to be a white and gray goddess. The smoke is billowing upwards, creating a visually striking and artistic effect. The smoke is so dense and well-formed that it resembles the shape of a beautiful goddess, making it an interesting and unique sight. This artistic representation of a goddess using smoke adds a creative and captivating element to the scene.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Without changing facial features create an ultra-realistic dark witch baddie portrait, tight close-up on face and upper chest, curvy silhouette implied,slim thick body type with large prominent chest, blowing thick weed smoke that swirls into occult shapes, blonde hair framing face in soft chaos, she's wearing a cheetah print corset that's tattered and ripped up,black background with subtle texture, dramatic side lighting carving cheekbones, smoke frozen mid-motion, cinematic realism 85mm lens look, high contrast, raw gritty finish
A modern, vibrant, and surreal illustration depicting the intricate process of a woman being created on a high-tech conveyor belt, blending industrial precision with artistic imagination. At the center, a large, futuristic nozzle hovers above the belt, dispensing molten, flesh-like material in a smooth, controlled flow. The material takes on the shape of a woman as it emerges, forming her body in stages. Her torso and arms are almost fully formed, detailed with lifelike features and glowing skin, while her legs and lower body remain unfinished, merging into the fluid material still oozing from the nozzle. The conveyor belt itself is sleek and futuristic, with glowing panels and robotic arms delicately adjusting details on her form—polishing her skin, applying strands of hair, and adding fine textures to her emerging figure. Tiny sprays of mist and sparks of light surround the scene, symbolizing the fusion of art and technology. The background features an intricate assembly line stretching into the distance, where partially completed figures are at various stages of creation, emphasizing the surreal and otherworldly factory setting. The atmosphere is dynamic, with glowing neon lights in shades of electric blue, magenta, and gold casting dramatic highlights and shadows. Reflections and subtle metallic textures emphasize the high-tech environment, while soft, diffused smoke adds an ethereal, dreamlike quality.
A melancholic alternative movie poster in a 1970s American New Hollywood atmosphere, vertical composition, an aging boxer sitting alone on the edge of a worn boxing ring inside an almost empty gymnasium, seen from behind, shoulders slumped in exhaustion and defeat, his body language expressing failure, loneliness, and lost dreams, dim dirty yellow overhead lights casting long shadows across the ring canvas, old cracked leather gloves hanging from the ropes nearby, dusty air illuminated by shafts of light, faded wooden walls stained by decades of sweat and cigarette smoke, subtle haze floating through the room, no audience, no trainers, complete silence and emotional emptiness. The boxer wears a worn gray sweatshirt, old boxing trunks, hand wraps partially undone, muscular but aging physique, visible fatigue in posture, realistic anatomy, gritty realism, emotionally devastating mood, the ring appearing like a lonely island of light surrounded by darkness, cinematic framing inspired by 1970s American photography and realist cinema, influence of documentary photography, Edward Hopper loneliness, and classic American character studies. Color palette dominated by nicotine yellow, tobacco brown, dirty beige, faded sepia, muted gray-blue shadows, extremely subdued colors, aged film tones, Kodak 1970s cinematic color grading, slight film grain, distressed paper texture, subtle scratches and analog imperfections, highly atmospheric lighting, dramatic contrast between light and darkness. The gym should feel poor, forgotten, and authentic: torn posters barely visible on the walls, old benches, rusted lockers in the background, worn-out ring ropes, stained canvas floor, flickering fluorescent lights, everything suggesting economic hardship and emotional decay. Composition designed like a high-end arthouse alternative poster mixed with fine art photography, minimalist but emotionally overwhelming, large negative space surrounding the boxer to emphasize isolation, realistic proportions, cinematic depth of field, ultra detailed textures, photorealistic lighting, subtle haze diffusion, painterly realism mixed with photographic authenticity. No typography, no logo, no credits, no title, no text whatsoever, pure image only, premium cinematic poster design, masterpiece composition, emotionally raw, hauntingly beautiful, 4k detail, vertical movie poster format 2:3.
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
Ultra-minimal dark Muharram themed vertical frame background in 9:16 aspect ratio, elegant thin glowing red border around the full edges of the image, symmetrical ornamental corner details, subtle Arabic gothic Islamic decorations, dark black center with empty clean space for inserting photos or designs, soft crimson ambient glow leaking from the sides, cinematic dark atmosphere, faint grunge texture, very subtle smoke and dust particles, luxurious memorial aesthetic, ultra clean composition, high contrast black and deep red color palette, weak soft frame not thick, professional poster design, modern mourning theme, balanced spacing on all sides, minimal visual clutter, premium high-resolution PNG overlay style, transparent-center feeling, dramatic edge lighting, soft red neon illumination around borders only, highly detailed ornamental filigree, realistic texture, sharp details, elegant dark graphic design, centered composition, no objects in middle, no text, no watermark, no people.
The image features a smoke-like representation of a beautiful goddess, which appears to be a white and gray goddess. The smoke is billowing upwards, creating a visually striking and artistic effect. The smoke is so dense and well-formed that it resembles the shape of a beautiful goddess, making it an interesting and unique sight. This artistic representation of a goddess using smoke adds a creative and captivating element to the scene.
Without changing facial features create an ultra-realistic dark witch baddie portrait, tight close-up on face and upper chest, curvy silhouette implied,slim thick body type with large prominent chest, blowing thick weed smoke that swirls into occult shapes, blonde hair framing face in soft chaos, she's wearing a cheetah print corset that's tattered and ripped up,black background with subtle texture, dramatic side lighting carving cheekbones, smoke frozen mid-motion, cinematic realism 85mm lens look, high contrast, raw gritty finish
Main Theme: Create a black and grey tattoo design of the orisha Ogum, depicted as a powerful, divine African warrior. The design should cover from the shoulder to the elbow, forming a complete and fluid composition. The design should be detailed, realistic, and well-balanced, with no anatomical reference. It should feel like a true arm sleeve tattoo, wrapping from the shoulder to the elbow, with smooth transitions and a harmonious flow. Character Pose and Frame: Ogum is to be depicted in a strong side-view pose, from the chest up, with his torso angled to create depth and volume. His body should face forward, but his head should be slightly turned towards the viewer. His strong, intense expression should radiate spiritual power. The design should completely fill the shoulder to elbow area, following the arm’s natural flow without distorting the design. The composition must have no cropped elements, and all features must fit organically in the vertical space of the arm. Visual Character: Ogum should have a muscular, powerful build. His head is bald, with a well-groomed beard. His eyes are glowing white, conveying intense spiritual energy. His facial features should have a warrior-like expression, stern and fierce, as if emanating divine power. Focus on capturing the strength and intensity of Ogum's features, with realistic textures that emphasize his divine energy. Essential Elements (all must be included): Ogum’s sword: Held in one hand, angled to complement the natural flow of the arm. The sword should have sacred, forged details that are powerful and intricate, with the blade extending downwards towards the forearm. Round warrior shield: Positioned near Ogum’s body, with carved or embossed details. The shield should reflect protection and power, integrated seamlessly into the design without overwhelming other elements. Dracaena trifasciata (Sword of Saint George): This plant should subtly wrap around the sword or shield, or flow upwards in the background, symbolizing protection and strength, without disrupting the overall flow. Elaeis guineensis (African oil palm leaf): This plant element should be in the background, surrounding Ogum’s head and shoulders, creating a strong, protective silhouette. Mariwo (raffia strands): Subtle raffia strands should flow around the design like a halo or war banner, adding a sacred, energetic element in the background. Atmosphere and Mood: The atmosphere should be spiritual and intense. The lighting should be dramatic, with strong chiaroscuro contrasts that add depth and dimension. Use deep blacks and bright highlights to enhance Ogum’s features and the sacred elements around him. Incorporate subtle textures like smoke or divine rays behind Ogum to suggest power and movement. These textures should be integrated into the background, enhancing the energy of the composition without cluttering the design. Keep the background clean, avoiding modern or chaotic elements, and focus on adding symbolic textures and divine energy around the central figure. Tattoo Style: Black and grey realism with spiritual fantasy elements. The design should have high contrast, smooth shading transitions, and fine details that emphasize Ogum's face, sword, shield, and the symbolic elements. The shading should flow naturally with the contours of the arm, avoiding flatness. Ensure that the composition is balanced, with the central elements standing out, while the background textures enhance the overall power and mood without overcrowding the design.
Based on the uploaded image, create an vertical 9:16, High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, light/medium skin with neutral/pink undertones texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. Moody Film Noir Glam (low-key) Cinematic film noir portrait, dramatic side lighting with deep shadows, sleek black hair with bangs, statement red lipstick, subtle smoke eye, black turtleneck styling, textured dark background, 50mm lens, shallow depth of field, moody atmosphere, high contrast, editorial grading. Negative: no black and white filter, non-overlapping, non-collages, different person, different face, faceswap, dark skin tone, different clothes, short/medium hair, exact same pose, same location, exact same framing, artifacts, no slimming, no Petite body, deformed hands, incorrect anatomy, low resolution, excessive blur, distortions, artificial texture, harsh lighting. Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look exactly as shown - No facial distortion or visual artifacts
Create a hyper-realistic cinematic render of the “Hands Off Our Girls” logo embossed on a rugged steel surface. The logo should appear in glossy, blood-red enamel, raised above the surface with sharp depth and dramatic shine. Surrounding atmosphere: Hot metallic texture Industrial setting Steam rising around the logo Subtle smoke drifting across the frame Flickers of orange and red fire glow, like heat from a forge Sparks and molten metal particles in the air Intense back-lighting revealing texture and heat haze Visual tone & effects: Heroic, protective, powerful, dramatic mood High contrast, cinematic lighting with rim-light edges on steel Heavy shadows and glowing highlights Macro-focus on texture and realism Slight vignette for dramatic focus Ultra-HD, 8K detail DOF blur in background, logo sharp and commanding Keywords: embossed metal, steel plate, glossy red enamel, heat forge, steam, smoke, fire glow, sparks, molten particles, cinematic, dramatic light, realism, 3D depth, empowerment, protection, activism mood
Create a dramatic Urdu Islamic healing poster in 1200x630 horizontal blog thumbnail size. Use a deep black background with soft white light glow effects, subtle smoke texture, and cinematic contrast. Keep premium composition: left side show a worried Muslim mother in hijab raising hands in dua, beside her a frightened child holding a teddy bear. Right side show mysterious glowing evil eyes emerging from darkness (only eyes, no monster face). Center top large bold Urdu title in gold and white: نظر بد کا علاج. Under title place elegant red glossy banner with Urdu text: قرآن و سنت کے مطابق مکمل روحانی علاج. Middle-right add stylish black panel with gold border listing nazar bad signs in Urdu bullets. Bottom-right show glowing open Quran on wooden stand with spiritual نور rays. Use realistic faces, clean sharp details, high CTR YouTube thumbnail style, emotional atmosphere, gold luxury accents, modern Urdu typography, premium Islamic blog design. Keep black background lighter with soft highlights while all main elements remain clear and strong.
"Hyper-realistic vintage photograph from the late 1970s or early 1980s, color film with warm faded tones, slight grain and soft focus edges typical of old Polaroid or 35mm print, three shirtless muscular men in their 30s standing side-by-side behind a wooden bar counter in a dimly lit bar or club interior, wall behind them made of golden-yellow glass bricks letting in diffused light, shelves with liquor bottles, ashtray, green glass, white towel, bar tools visible on counter, retro atmosphere like classic gay bar or disco era. All three have thick dark handlebar mustaches, hairy chests with dense natural body hair forming treasure trails down defined abs, tanned skin, athletic but not overly shredded builds (visible pecs, abs lines, strong arms and shoulders, low but natural body fat). Left man: dark brown hair, big friendly smile showing teeth, wearing low-rise medium blue denim jeans with slight fade, belt visible. Center man: light brown/blondish hair, wide grin, prominent mustache, wearing white swim trunks or gym shorts with drawstring, drawstring hanging loosely, relaxed confident pose with arms at sides. Right man: dark hair, big laughing smile with eyes crinkled, thick chest hair trail, wearing faded light blue denim jeans, brown leather belt with simple buckle. Pose: all three standing close together shoulder-to-shoulder, arms relaxed or slightly around each other implied camaraderie, direct eye contact with camera, joyful masculine energy, fun bro vibe mixed with 70s-80s gay macho aesthetic (Clone look: mustaches, hairiness, casual undress in bar setting), natural lighting from glass bricks creating soft highlights on skin and hair, subtle cigarette smoke haze if any, high detail on individual chest hairs, mustache texture, denim fabric creases, wood grain counter, glass block patterns, warm amber color grading with slight vignette, nostalgic vintage snapshot style, sharp focus on faces and torsos, 8K resolution for detail but with authentic film imperfections --ar 4:3 --stylize 150 --v 6 --q 2"
Style: Artistic double exposure portrait showcasing inner duality, surreal cinematic fine-art. Composition: Perfect split composition blending two contrasting states of the same [Role] seamlessly into one portrait. The face and upper body remain aligned as a single subject, divided into left and right halves with a soft transitional merge at the centerline. Left Side (Angel): Serene angelic form, pure white light and soft warm glow, calm expression, gentle closed eyes or peaceful gaze. Subtle halo-like rim light, delicate feathered wing textures faintly visible through the double exposure. Clean highlights, ethereal softness, heavenly atmosphere, floating dust particles like sacred sparkles. Right Side (Devil): Dark demonic form, cold blue-black shadows with deep contrast, intense expression, glowing red eyes, subtle cracked skin / shadow veins / smoky ash texture. Horn silhouette hinted through the exposure, faint flames or ember smoke drifting upward. Sinister atmosphere, sharp sculpted shadows, corrupted aura. Blending / Merge: The two halves dissolve into each other at the centerline using translucent layering, drifting smoke, mist, and soft particle diffusion. The boundary is not a hard cut—edges melt and overlap like two souls fighting for control. Background: Minimal abstract studio backdrop fading from bright luminous whites (left) into dark void-like blues and blacks (right), with smooth gradient blending across the center. Keywords: double exposure, angel vs devil, split personality, inner conflict, surrealism, ethereal blending, divine light, demonic shadows, smoke dissolve, duality portrait, cinematic fine art. <lora:foollady-zit(TA):0.9> <lora:REDZ15_DetailDaemonZ_lora_v1.1:-0.7>
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A cinematic, high-detail shot inside a vast, beautiful limestone cave. Illuminated primarily by a crackling campfire at the center, the scene features dramatic stalactites hanging from the ceiling and stalagmites rising from the damp floor, some with subtle mineral shimmer. A gorgeous young woman with long, ash-gray hair (soft silver and charcoal tones) and striking bluish-gray eyes sits sideways on a rough-hewn wooden log. She leans slightly forward toward the fire, her face gently lit by warm orange glow from below, contrasting with cool blue shadows on the cave walls. Her expression is calm and contemplative. She wears simple, earth-toned fantasy-style clothing (a wool tunic and leather vest). The fire casts dancing light on her hair strands and the cave’s textured rock surfaces. In the background, a narrow cave opening reveals a faint starry night sky. Photorealistic style, 8K, soft depth of field, moody atmospheric lighting, detailed stalactite and stalagmite textures, subtle smoke wisps. 9:16 aspect ratio.
Create a premium hyper-realistic commercial product advertisement for [PRODUCT NAME / BRAND], positioned [PRODUCT PLACEMENT / ANGLE] in a cinematic studio environment. The packaging should feature [PACKAGING COLOR / MATERIAL], refined [TYPOGRAPHY STYLE], elegant [ACCENT COLORS], realistic folds, sharp edges, premium printed details, and visible product-specific illustrations or label elements such as [LABEL DETAILS / BADGES / SUBTEXT]. Build a dramatic frozen-motion composition around the product using [PRODUCT INGREDIENTS / MATERIAL ELEMENTS] bursting, splashing, breaking, swirling, or floating through the scene. Include varied sizes, fragments, droplets, crumbs, particles, and foreground-to-background depth to create realistic motion and dimensional energy. The dynamic elements should wrap around or emerge from the product without covering the brand identity. Set the background as [BACKGROUND ENVIRONMENT], with atmospheric depth, subtle mist, smoke, bokeh, fabric texture, water movement, or shadow gradients depending on the theme. Use a rich color palette built around [PRIMARY COLORS], [SECONDARY COLORS], and [METALLIC / HIGHLIGHT COLOR], ensuring all colors blend naturally with the product identity. Lighting should be cinematic and premium: [KEY LIGHT DIRECTION], soft fill for detail retention, strong rim highlights on the packaging and floating elements, controlled shadows, glossy reflections on [SURFACE TYPE], and shallow depth of field for a luxury advertising look. Add elegant typography reading [HEADLINE TEXT] in [TEXT POSITION], styled as [TEXT STYLE], perfectly aligned and integrated with the composition. Ultra-detailed, photorealistic, high-end commercial product photography, luxury food advertising aesthetic, sharp focus on the main product, realistic material behavior, frozen-action motion, cinematic contrast, high dynamic range lighting, 8K detail, premium campaign poster composition, [ASPECT RATIO / FORMAT].
realistic anime style, hyperreal lighting, a breathtaking oiran beauty in a cinematic low-angle portrait, ultra-sensual yet elegant, cold and seductive expression, alluring red eyes, voluptuous figure emphasized with refined composition; she wears a revealing yet tasteful oiran-inspired kimono—deep-cut neckline, high-slit layered obi, silky fabrics slipping off one shoulder, ornate cords framing her curves; long black hair styled in luxurious kōtōmage adorned with lacquered kanzashi, golden peony ornaments, gemstone pins glowing softly; she holds an ornate porcelain-patterned folding fan near her chest with a teasing pose, slight hip twist, posture confident and intoxicating; surrounded by floating lanterns, crimson shoji lights, drifting sakura petals and soft smoke, creating a forbidden-night allure; glossy lacquer textures, glowing bokeh, subtle rim-light highlighting her silhouette, dramatic shadows enhancing her sensual mystique; absurdly detailed fabrics, shimmering embroidery, atmospheric haze, dreamy depth of field.
A mysterious theatrical villain standing in a dramatic full-body pose atop a ruined stone platform surrounded by swirling smoke and supernatural light, wearing a tight emerald-green bodysuit covered with subtle reptilian-scaled textures and shimmering fabric reflections, deep purple gloves and high boots with heavy folds and worn leather texture, a massive flowing royal-purple cape billowing violently in the wind, attached with large golden metallic clasps at the shoulders. The figure’s head is entirely enclosed inside a huge transparent glass sphere resembling a polished crystal orb or antique diving dome, filled with dense luminous white and pale green smoke concealing all facial features, no visible human face, internal vapor constantly twisting and glowing from within. The character’s silhouette is elegant yet imposing, with broad heroic shoulders, narrow waist, exaggerated theatrical posture, arms partially extended like a sinister stage illusionist presenting an arcane performance. Hidden technological devices integrated into the costume emit subtle glows and vapor trails: miniature projectors, smoke vents, mysterious circuitry, tiny blinking lights beneath the fabric. The atmosphere feels like dark science-fantasy mixed with occult stage magic. Background filled with storm clouds, fractured ruins, drifting fog, distant lightning and dramatic cosmic illumination. Strong directional lighting with intense highlights and deep shadow masses sculpting the anatomy and fabric folds. Hyper-detailed painterly rendering with expressive visible brushwork, rich oil-paint texture, muscular heroic proportions, dynamic composition, cinematic fantasy atmosphere, dramatic warm-versus-cool color contrast, heavy chiaroscuro, rugged textured surfaces, smoky ambience, high-detail fantasy illustration inspired by classic 1970s heroic fantasy paperback cover art, hand-painted realism, raw energy, bold compositions, earthy saturated colors, dynamic anatomy, atmospheric depth, epic dark fantasy mood, vertical composition, 9:16 aspect ratio.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A cinematic, high-detail shot inside a vast, beautiful limestone cave. Illuminated primarily by a crackling campfire at the center, the scene features dramatic stalactites hanging from the ceiling and stalagmites rising from the damp floor, some with subtle mineral shimmer. A gorgeous young woman with long, ash-gray hair (soft silver and charcoal tones) and striking bluish-gray eyes sits sideways on a rough-hewn wooden log. She leans slightly forward toward the fire, her face gently lit by warm orange glow from below, contrasting with cool blue shadows on the cave walls. Her expression is calm and contemplative. She wears simple, earth-toned fantasy-style clothing (a wool tunic and leather vest). The fire casts dancing light on her hair strands and the cave’s textured rock surfaces. In the background, a narrow cave opening reveals a faint starry night sky. Photorealistic style, 8K, soft depth of field, moody atmospheric lighting, detailed stalactite and stalagmite textures, subtle smoke wisps. 9:16 aspect ratio.
realistic anime style, hyperreal lighting, a breathtaking oiran beauty in a cinematic low-angle portrait, ultra-sensual yet elegant, cold and seductive expression, alluring red eyes, voluptuous figure emphasized with refined composition; she wears a revealing yet tasteful oiran-inspired kimono—deep-cut neckline, high-slit layered obi, silky fabrics slipping off one shoulder, ornate cords framing her curves; long black hair styled in luxurious kōtōmage adorned with lacquered kanzashi, golden peony ornaments, gemstone pins glowing softly; she holds an ornate porcelain-patterned folding fan near her chest with a teasing pose, slight hip twist, posture confident and intoxicating; surrounded by floating lanterns, crimson shoji lights, drifting sakura petals and soft smoke, creating a forbidden-night allure; glossy lacquer textures, glowing bokeh, subtle rim-light highlighting her silhouette, dramatic shadows enhancing her sensual mystique; absurdly detailed fabrics, shimmering embroidery, atmospheric haze, dreamy depth of field.
"Hyper-realistic vintage photograph from the late 1970s or early 1980s, color film with warm faded tones, slight grain and soft focus edges typical of old Polaroid or 35mm print, three shirtless muscular men in their 30s standing side-by-side behind a wooden bar counter in a dimly lit bar or club interior, wall behind them made of golden-yellow glass bricks letting in diffused light, shelves with liquor bottles, ashtray, green glass, white towel, bar tools visible on counter, retro atmosphere like classic gay bar or disco era. All three have thick dark handlebar mustaches, hairy chests with dense natural body hair forming treasure trails down defined abs, tanned skin, athletic but not overly shredded builds (visible pecs, abs lines, strong arms and shoulders, low but natural body fat). Left man: dark brown hair, big friendly smile showing teeth, wearing low-rise medium blue denim jeans with slight fade, belt visible. Center man: light brown/blondish hair, wide grin, prominent mustache, wearing white swim trunks or gym shorts with drawstring, drawstring hanging loosely, relaxed confident pose with arms at sides. Right man: dark hair, big laughing smile with eyes crinkled, thick chest hair trail, wearing faded light blue denim jeans, brown leather belt with simple buckle. Pose: all three standing close together shoulder-to-shoulder, arms relaxed or slightly around each other implied camaraderie, direct eye contact with camera, joyful masculine energy, fun bro vibe mixed with 70s-80s gay macho aesthetic (Clone look: mustaches, hairiness, casual undress in bar setting), natural lighting from glass bricks creating soft highlights on skin and hair, subtle cigarette smoke haze if any, high detail on individual chest hairs, mustache texture, denim fabric creases, wood grain counter, glass block patterns, warm amber color grading with slight vignette, nostalgic vintage snapshot style, sharp focus on faces and torsos, 8K resolution for detail but with authentic film imperfections --ar 4:3 --stylize 150 --v 6 --q 2"
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A melancholic alternative movie poster in a 1970s American New Hollywood atmosphere, vertical composition, an aging boxer sitting alone on the edge of a worn boxing ring inside an almost empty gymnasium, seen from behind, shoulders slumped in exhaustion and defeat, his body language expressing failure, loneliness, and lost dreams, dim dirty yellow overhead lights casting long shadows across the ring canvas, old cracked leather gloves hanging from the ropes nearby, dusty air illuminated by shafts of light, faded wooden walls stained by decades of sweat and cigarette smoke, subtle haze floating through the room, no audience, no trainers, complete silence and emotional emptiness. The boxer wears a worn gray sweatshirt, old boxing trunks, hand wraps partially undone, muscular but aging physique, visible fatigue in posture, realistic anatomy, gritty realism, emotionally devastating mood, the ring appearing like a lonely island of light surrounded by darkness, cinematic framing inspired by 1970s American photography and realist cinema, influence of documentary photography, Edward Hopper loneliness, and classic American character studies. Color palette dominated by nicotine yellow, tobacco brown, dirty beige, faded sepia, muted gray-blue shadows, extremely subdued colors, aged film tones, Kodak 1970s cinematic color grading, slight film grain, distressed paper texture, subtle scratches and analog imperfections, highly atmospheric lighting, dramatic contrast between light and darkness. The gym should feel poor, forgotten, and authentic: torn posters barely visible on the walls, old benches, rusted lockers in the background, worn-out ring ropes, stained canvas floor, flickering fluorescent lights, everything suggesting economic hardship and emotional decay. Composition designed like a high-end arthouse alternative poster mixed with fine art photography, minimalist but emotionally overwhelming, large negative space surrounding the boxer to emphasize isolation, realistic proportions, cinematic depth of field, ultra detailed textures, photorealistic lighting, subtle haze diffusion, painterly realism mixed with photographic authenticity. No typography, no logo, no credits, no title, no text whatsoever, pure image only, premium cinematic poster design, masterpiece composition, emotionally raw, hauntingly beautiful, 4k detail, vertical movie poster format 2:3.
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
Ultra-minimal dark Muharram themed vertical frame background in 9:16 aspect ratio, elegant thin glowing red border around the full edges of the image, symmetrical ornamental corner details, subtle Arabic gothic Islamic decorations, dark black center with empty clean space for inserting photos or designs, soft crimson ambient glow leaking from the sides, cinematic dark atmosphere, faint grunge texture, very subtle smoke and dust particles, luxurious memorial aesthetic, ultra clean composition, high contrast black and deep red color palette, weak soft frame not thick, professional poster design, modern mourning theme, balanced spacing on all sides, minimal visual clutter, premium high-resolution PNG overlay style, transparent-center feeling, dramatic edge lighting, soft red neon illumination around borders only, highly detailed ornamental filigree, realistic texture, sharp details, elegant dark graphic design, centered composition, no objects in middle, no text, no watermark, no people.
Style: Artistic double exposure portrait showcasing inner duality, surreal cinematic fine-art. Composition: Perfect split composition blending two contrasting states of the same [Role] seamlessly into one portrait. The face and upper body remain aligned as a single subject, divided into left and right halves with a soft transitional merge at the centerline. Left Side (Angel): Serene angelic form, pure white light and soft warm glow, calm expression, gentle closed eyes or peaceful gaze. Subtle halo-like rim light, delicate feathered wing textures faintly visible through the double exposure. Clean highlights, ethereal softness, heavenly atmosphere, floating dust particles like sacred sparkles. Right Side (Devil): Dark demonic form, cold blue-black shadows with deep contrast, intense expression, glowing red eyes, subtle cracked skin / shadow veins / smoky ash texture. Horn silhouette hinted through the exposure, faint flames or ember smoke drifting upward. Sinister atmosphere, sharp sculpted shadows, corrupted aura. Blending / Merge: The two halves dissolve into each other at the centerline using translucent layering, drifting smoke, mist, and soft particle diffusion. The boundary is not a hard cut—edges melt and overlap like two souls fighting for control. Background: Minimal abstract studio backdrop fading from bright luminous whites (left) into dark void-like blues and blacks (right), with smooth gradient blending across the center. Keywords: double exposure, angel vs devil, split personality, inner conflict, surrealism, ethereal blending, divine light, demonic shadows, smoke dissolve, duality portrait, cinematic fine art. <lora:foollady-zit(TA):0.9> <lora:REDZ15_DetailDaemonZ_lora_v1.1:-0.7>
Without changing facial features create an ultra-realistic dark witch baddie portrait, tight close-up on face and upper chest, curvy silhouette implied,slim thick body type with large prominent chest, blowing thick weed smoke that swirls into occult shapes, blonde hair framing face in soft chaos, she's wearing a cheetah print corset that's tattered and ripped up,black background with subtle texture, dramatic side lighting carving cheekbones, smoke frozen mid-motion, cinematic realism 85mm lens look, high contrast, raw gritty finish
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
Main Theme: Create a black and grey tattoo design of the orisha Ogum, depicted as a powerful, divine African warrior. The design should cover from the shoulder to the elbow, forming a complete and fluid composition. The design should be detailed, realistic, and well-balanced, with no anatomical reference. It should feel like a true arm sleeve tattoo, wrapping from the shoulder to the elbow, with smooth transitions and a harmonious flow. Character Pose and Frame: Ogum is to be depicted in a strong side-view pose, from the chest up, with his torso angled to create depth and volume. His body should face forward, but his head should be slightly turned towards the viewer. His strong, intense expression should radiate spiritual power. The design should completely fill the shoulder to elbow area, following the arm’s natural flow without distorting the design. The composition must have no cropped elements, and all features must fit organically in the vertical space of the arm. Visual Character: Ogum should have a muscular, powerful build. His head is bald, with a well-groomed beard. His eyes are glowing white, conveying intense spiritual energy. His facial features should have a warrior-like expression, stern and fierce, as if emanating divine power. Focus on capturing the strength and intensity of Ogum's features, with realistic textures that emphasize his divine energy. Essential Elements (all must be included): Ogum’s sword: Held in one hand, angled to complement the natural flow of the arm. The sword should have sacred, forged details that are powerful and intricate, with the blade extending downwards towards the forearm. Round warrior shield: Positioned near Ogum’s body, with carved or embossed details. The shield should reflect protection and power, integrated seamlessly into the design without overwhelming other elements. Dracaena trifasciata (Sword of Saint George): This plant should subtly wrap around the sword or shield, or flow upwards in the background, symbolizing protection and strength, without disrupting the overall flow. Elaeis guineensis (African oil palm leaf): This plant element should be in the background, surrounding Ogum’s head and shoulders, creating a strong, protective silhouette. Mariwo (raffia strands): Subtle raffia strands should flow around the design like a halo or war banner, adding a sacred, energetic element in the background. Atmosphere and Mood: The atmosphere should be spiritual and intense. The lighting should be dramatic, with strong chiaroscuro contrasts that add depth and dimension. Use deep blacks and bright highlights to enhance Ogum’s features and the sacred elements around him. Incorporate subtle textures like smoke or divine rays behind Ogum to suggest power and movement. These textures should be integrated into the background, enhancing the energy of the composition without cluttering the design. Keep the background clean, avoiding modern or chaotic elements, and focus on adding symbolic textures and divine energy around the central figure. Tattoo Style: Black and grey realism with spiritual fantasy elements. The design should have high contrast, smooth shading transitions, and fine details that emphasize Ogum's face, sword, shield, and the symbolic elements. The shading should flow naturally with the contours of the arm, avoiding flatness. Ensure that the composition is balanced, with the central elements standing out, while the background textures enhance the overall power and mood without overcrowding the design.
Create a premium hyper-realistic commercial product advertisement for [PRODUCT NAME / BRAND], positioned [PRODUCT PLACEMENT / ANGLE] in a cinematic studio environment. The packaging should feature [PACKAGING COLOR / MATERIAL], refined [TYPOGRAPHY STYLE], elegant [ACCENT COLORS], realistic folds, sharp edges, premium printed details, and visible product-specific illustrations or label elements such as [LABEL DETAILS / BADGES / SUBTEXT]. Build a dramatic frozen-motion composition around the product using [PRODUCT INGREDIENTS / MATERIAL ELEMENTS] bursting, splashing, breaking, swirling, or floating through the scene. Include varied sizes, fragments, droplets, crumbs, particles, and foreground-to-background depth to create realistic motion and dimensional energy. The dynamic elements should wrap around or emerge from the product without covering the brand identity. Set the background as [BACKGROUND ENVIRONMENT], with atmospheric depth, subtle mist, smoke, bokeh, fabric texture, water movement, or shadow gradients depending on the theme. Use a rich color palette built around [PRIMARY COLORS], [SECONDARY COLORS], and [METALLIC / HIGHLIGHT COLOR], ensuring all colors blend naturally with the product identity. Lighting should be cinematic and premium: [KEY LIGHT DIRECTION], soft fill for detail retention, strong rim highlights on the packaging and floating elements, controlled shadows, glossy reflections on [SURFACE TYPE], and shallow depth of field for a luxury advertising look. Add elegant typography reading [HEADLINE TEXT] in [TEXT POSITION], styled as [TEXT STYLE], perfectly aligned and integrated with the composition. Ultra-detailed, photorealistic, high-end commercial product photography, luxury food advertising aesthetic, sharp focus on the main product, realistic material behavior, frozen-action motion, cinematic contrast, high dynamic range lighting, 8K detail, premium campaign poster composition, [ASPECT RATIO / FORMAT].
A mysterious theatrical villain standing in a dramatic full-body pose atop a ruined stone platform surrounded by swirling smoke and supernatural light, wearing a tight emerald-green bodysuit covered with subtle reptilian-scaled textures and shimmering fabric reflections, deep purple gloves and high boots with heavy folds and worn leather texture, a massive flowing royal-purple cape billowing violently in the wind, attached with large golden metallic clasps at the shoulders. The figure’s head is entirely enclosed inside a huge transparent glass sphere resembling a polished crystal orb or antique diving dome, filled with dense luminous white and pale green smoke concealing all facial features, no visible human face, internal vapor constantly twisting and glowing from within. The character’s silhouette is elegant yet imposing, with broad heroic shoulders, narrow waist, exaggerated theatrical posture, arms partially extended like a sinister stage illusionist presenting an arcane performance. Hidden technological devices integrated into the costume emit subtle glows and vapor trails: miniature projectors, smoke vents, mysterious circuitry, tiny blinking lights beneath the fabric. The atmosphere feels like dark science-fantasy mixed with occult stage magic. Background filled with storm clouds, fractured ruins, drifting fog, distant lightning and dramatic cosmic illumination. Strong directional lighting with intense highlights and deep shadow masses sculpting the anatomy and fabric folds. Hyper-detailed painterly rendering with expressive visible brushwork, rich oil-paint texture, muscular heroic proportions, dynamic composition, cinematic fantasy atmosphere, dramatic warm-versus-cool color contrast, heavy chiaroscuro, rugged textured surfaces, smoky ambience, high-detail fantasy illustration inspired by classic 1970s heroic fantasy paperback cover art, hand-painted realism, raw energy, bold compositions, earthy saturated colors, dynamic anatomy, atmospheric depth, epic dark fantasy mood, vertical composition, 9:16 aspect ratio.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A modern, vibrant, and surreal illustration depicting the intricate process of a woman being created on a high-tech conveyor belt, blending industrial precision with artistic imagination. At the center, a large, futuristic nozzle hovers above the belt, dispensing molten, flesh-like material in a smooth, controlled flow. The material takes on the shape of a woman as it emerges, forming her body in stages. Her torso and arms are almost fully formed, detailed with lifelike features and glowing skin, while her legs and lower body remain unfinished, merging into the fluid material still oozing from the nozzle. The conveyor belt itself is sleek and futuristic, with glowing panels and robotic arms delicately adjusting details on her form—polishing her skin, applying strands of hair, and adding fine textures to her emerging figure. Tiny sprays of mist and sparks of light surround the scene, symbolizing the fusion of art and technology. The background features an intricate assembly line stretching into the distance, where partially completed figures are at various stages of creation, emphasizing the surreal and otherworldly factory setting. The atmosphere is dynamic, with glowing neon lights in shades of electric blue, magenta, and gold casting dramatic highlights and shadows. Reflections and subtle metallic textures emphasize the high-tech environment, while soft, diffused smoke adds an ethereal, dreamlike quality.
Based on the uploaded image, create an vertical 9:16, High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, light/medium skin with neutral/pink undertones texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. Moody Film Noir Glam (low-key) Cinematic film noir portrait, dramatic side lighting with deep shadows, sleek black hair with bangs, statement red lipstick, subtle smoke eye, black turtleneck styling, textured dark background, 50mm lens, shallow depth of field, moody atmosphere, high contrast, editorial grading. Negative: no black and white filter, non-overlapping, non-collages, different person, different face, faceswap, dark skin tone, different clothes, short/medium hair, exact same pose, same location, exact same framing, artifacts, no slimming, no Petite body, deformed hands, incorrect anatomy, low resolution, excessive blur, distortions, artificial texture, harsh lighting. Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look exactly as shown - No facial distortion or visual artifacts
Create a hyper-realistic cinematic render of the “Hands Off Our Girls” logo embossed on a rugged steel surface. The logo should appear in glossy, blood-red enamel, raised above the surface with sharp depth and dramatic shine. Surrounding atmosphere: Hot metallic texture Industrial setting Steam rising around the logo Subtle smoke drifting across the frame Flickers of orange and red fire glow, like heat from a forge Sparks and molten metal particles in the air Intense back-lighting revealing texture and heat haze Visual tone & effects: Heroic, protective, powerful, dramatic mood High contrast, cinematic lighting with rim-light edges on steel Heavy shadows and glowing highlights Macro-focus on texture and realism Slight vignette for dramatic focus Ultra-HD, 8K detail DOF blur in background, logo sharp and commanding Keywords: embossed metal, steel plate, glossy red enamel, heat forge, steam, smoke, fire glow, sparks, molten particles, cinematic, dramatic light, realism, 3D depth, empowerment, protection, activism mood
Create a dramatic Urdu Islamic healing poster in 1200x630 horizontal blog thumbnail size. Use a deep black background with soft white light glow effects, subtle smoke texture, and cinematic contrast. Keep premium composition: left side show a worried Muslim mother in hijab raising hands in dua, beside her a frightened child holding a teddy bear. Right side show mysterious glowing evil eyes emerging from darkness (only eyes, no monster face). Center top large bold Urdu title in gold and white: نظر بد کا علاج. Under title place elegant red glossy banner with Urdu text: قرآن و سنت کے مطابق مکمل روحانی علاج. Middle-right add stylish black panel with gold border listing nazar bad signs in Urdu bullets. Bottom-right show glowing open Quran on wooden stand with spiritual نور rays. Use realistic faces, clean sharp details, high CTR YouTube thumbnail style, emotional atmosphere, gold luxury accents, modern Urdu typography, premium Islamic blog design. Keep black background lighter with soft highlights while all main elements remain clear and strong.
The image features a smoke-like representation of a beautiful goddess, which appears to be a white and gray goddess. The smoke is billowing upwards, creating a visually striking and artistic effect. The smoke is so dense and well-formed that it resembles the shape of a beautiful goddess, making it an interesting and unique sight. This artistic representation of a goddess using smoke adds a creative and captivating element to the scene.
Based on the uploaded image, create an vertical 9:16, High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, light/medium skin with neutral/pink undertones texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. Moody Film Noir Glam (low-key) Cinematic film noir portrait, dramatic side lighting with deep shadows, sleek black hair with bangs, statement red lipstick, subtle smoke eye, black turtleneck styling, textured dark background, 50mm lens, shallow depth of field, moody atmosphere, high contrast, editorial grading. Negative: no black and white filter, non-overlapping, non-collages, different person, different face, faceswap, dark skin tone, different clothes, short/medium hair, exact same pose, same location, exact same framing, artifacts, no slimming, no Petite body, deformed hands, incorrect anatomy, low resolution, excessive blur, distortions, artificial texture, harsh lighting. Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look exactly as shown - No facial distortion or visual artifacts
Create a dramatic Urdu Islamic healing poster in 1200x630 horizontal blog thumbnail size. Use a deep black background with soft white light glow effects, subtle smoke texture, and cinematic contrast. Keep premium composition: left side show a worried Muslim mother in hijab raising hands in dua, beside her a frightened child holding a teddy bear. Right side show mysterious glowing evil eyes emerging from darkness (only eyes, no monster face). Center top large bold Urdu title in gold and white: نظر بد کا علاج. Under title place elegant red glossy banner with Urdu text: قرآن و سنت کے مطابق مکمل روحانی علاج. Middle-right add stylish black panel with gold border listing nazar bad signs in Urdu bullets. Bottom-right show glowing open Quran on wooden stand with spiritual نور rays. Use realistic faces, clean sharp details, high CTR YouTube thumbnail style, emotional atmosphere, gold luxury accents, modern Urdu typography, premium Islamic blog design. Keep black background lighter with soft highlights while all main elements remain clear and strong.
The image features a smoke-like representation of a beautiful goddess, which appears to be a white and gray goddess. The smoke is billowing upwards, creating a visually striking and artistic effect. The smoke is so dense and well-formed that it resembles the shape of a beautiful goddess, making it an interesting and unique sight. This artistic representation of a goddess using smoke adds a creative and captivating element to the scene.
Create a premium hyper-realistic commercial product advertisement for [PRODUCT NAME / BRAND], positioned [PRODUCT PLACEMENT / ANGLE] in a cinematic studio environment. The packaging should feature [PACKAGING COLOR / MATERIAL], refined [TYPOGRAPHY STYLE], elegant [ACCENT COLORS], realistic folds, sharp edges, premium printed details, and visible product-specific illustrations or label elements such as [LABEL DETAILS / BADGES / SUBTEXT]. Build a dramatic frozen-motion composition around the product using [PRODUCT INGREDIENTS / MATERIAL ELEMENTS] bursting, splashing, breaking, swirling, or floating through the scene. Include varied sizes, fragments, droplets, crumbs, particles, and foreground-to-background depth to create realistic motion and dimensional energy. The dynamic elements should wrap around or emerge from the product without covering the brand identity. Set the background as [BACKGROUND ENVIRONMENT], with atmospheric depth, subtle mist, smoke, bokeh, fabric texture, water movement, or shadow gradients depending on the theme. Use a rich color palette built around [PRIMARY COLORS], [SECONDARY COLORS], and [METALLIC / HIGHLIGHT COLOR], ensuring all colors blend naturally with the product identity. Lighting should be cinematic and premium: [KEY LIGHT DIRECTION], soft fill for detail retention, strong rim highlights on the packaging and floating elements, controlled shadows, glossy reflections on [SURFACE TYPE], and shallow depth of field for a luxury advertising look. Add elegant typography reading [HEADLINE TEXT] in [TEXT POSITION], styled as [TEXT STYLE], perfectly aligned and integrated with the composition. Ultra-detailed, photorealistic, high-end commercial product photography, luxury food advertising aesthetic, sharp focus on the main product, realistic material behavior, frozen-action motion, cinematic contrast, high dynamic range lighting, 8K detail, premium campaign poster composition, [ASPECT RATIO / FORMAT].
realistic anime style, hyperreal lighting, a breathtaking oiran beauty in a cinematic low-angle portrait, ultra-sensual yet elegant, cold and seductive expression, alluring red eyes, voluptuous figure emphasized with refined composition; she wears a revealing yet tasteful oiran-inspired kimono—deep-cut neckline, high-slit layered obi, silky fabrics slipping off one shoulder, ornate cords framing her curves; long black hair styled in luxurious kōtōmage adorned with lacquered kanzashi, golden peony ornaments, gemstone pins glowing softly; she holds an ornate porcelain-patterned folding fan near her chest with a teasing pose, slight hip twist, posture confident and intoxicating; surrounded by floating lanterns, crimson shoji lights, drifting sakura petals and soft smoke, creating a forbidden-night allure; glossy lacquer textures, glowing bokeh, subtle rim-light highlighting her silhouette, dramatic shadows enhancing her sensual mystique; absurdly detailed fabrics, shimmering embroidery, atmospheric haze, dreamy depth of field.
Style: Artistic double exposure portrait showcasing inner duality, surreal cinematic fine-art. Composition: Perfect split composition blending two contrasting states of the same [Role] seamlessly into one portrait. The face and upper body remain aligned as a single subject, divided into left and right halves with a soft transitional merge at the centerline. Left Side (Angel): Serene angelic form, pure white light and soft warm glow, calm expression, gentle closed eyes or peaceful gaze. Subtle halo-like rim light, delicate feathered wing textures faintly visible through the double exposure. Clean highlights, ethereal softness, heavenly atmosphere, floating dust particles like sacred sparkles. Right Side (Devil): Dark demonic form, cold blue-black shadows with deep contrast, intense expression, glowing red eyes, subtle cracked skin / shadow veins / smoky ash texture. Horn silhouette hinted through the exposure, faint flames or ember smoke drifting upward. Sinister atmosphere, sharp sculpted shadows, corrupted aura. Blending / Merge: The two halves dissolve into each other at the centerline using translucent layering, drifting smoke, mist, and soft particle diffusion. The boundary is not a hard cut—edges melt and overlap like two souls fighting for control. Background: Minimal abstract studio backdrop fading from bright luminous whites (left) into dark void-like blues and blacks (right), with smooth gradient blending across the center. Keywords: double exposure, angel vs devil, split personality, inner conflict, surrealism, ethereal blending, divine light, demonic shadows, smoke dissolve, duality portrait, cinematic fine art. <lora:foollady-zit(TA):0.9> <lora:REDZ15_DetailDaemonZ_lora_v1.1:-0.7>
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A cinematic, high-detail shot inside a vast, beautiful limestone cave. Illuminated primarily by a crackling campfire at the center, the scene features dramatic stalactites hanging from the ceiling and stalagmites rising from the damp floor, some with subtle mineral shimmer. A gorgeous young woman with long, ash-gray hair (soft silver and charcoal tones) and striking bluish-gray eyes sits sideways on a rough-hewn wooden log. She leans slightly forward toward the fire, her face gently lit by warm orange glow from below, contrasting with cool blue shadows on the cave walls. Her expression is calm and contemplative. She wears simple, earth-toned fantasy-style clothing (a wool tunic and leather vest). The fire casts dancing light on her hair strands and the cave’s textured rock surfaces. In the background, a narrow cave opening reveals a faint starry night sky. Photorealistic style, 8K, soft depth of field, moody atmospheric lighting, detailed stalactite and stalagmite textures, subtle smoke wisps. 9:16 aspect ratio.
Ultra-minimal dark Muharram themed vertical frame background in 9:16 aspect ratio, elegant thin glowing red border around the full edges of the image, symmetrical ornamental corner details, subtle Arabic gothic Islamic decorations, dark black center with empty clean space for inserting photos or designs, soft crimson ambient glow leaking from the sides, cinematic dark atmosphere, faint grunge texture, very subtle smoke and dust particles, luxurious memorial aesthetic, ultra clean composition, high contrast black and deep red color palette, weak soft frame not thick, professional poster design, modern mourning theme, balanced spacing on all sides, minimal visual clutter, premium high-resolution PNG overlay style, transparent-center feeling, dramatic edge lighting, soft red neon illumination around borders only, highly detailed ornamental filigree, realistic texture, sharp details, elegant dark graphic design, centered composition, no objects in middle, no text, no watermark, no people.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
Main Theme: Create a black and grey tattoo design of the orisha Ogum, depicted as a powerful, divine African warrior. The design should cover from the shoulder to the elbow, forming a complete and fluid composition. The design should be detailed, realistic, and well-balanced, with no anatomical reference. It should feel like a true arm sleeve tattoo, wrapping from the shoulder to the elbow, with smooth transitions and a harmonious flow. Character Pose and Frame: Ogum is to be depicted in a strong side-view pose, from the chest up, with his torso angled to create depth and volume. His body should face forward, but his head should be slightly turned towards the viewer. His strong, intense expression should radiate spiritual power. The design should completely fill the shoulder to elbow area, following the arm’s natural flow without distorting the design. The composition must have no cropped elements, and all features must fit organically in the vertical space of the arm. Visual Character: Ogum should have a muscular, powerful build. His head is bald, with a well-groomed beard. His eyes are glowing white, conveying intense spiritual energy. His facial features should have a warrior-like expression, stern and fierce, as if emanating divine power. Focus on capturing the strength and intensity of Ogum's features, with realistic textures that emphasize his divine energy. Essential Elements (all must be included): Ogum’s sword: Held in one hand, angled to complement the natural flow of the arm. The sword should have sacred, forged details that are powerful and intricate, with the blade extending downwards towards the forearm. Round warrior shield: Positioned near Ogum’s body, with carved or embossed details. The shield should reflect protection and power, integrated seamlessly into the design without overwhelming other elements. Dracaena trifasciata (Sword of Saint George): This plant should subtly wrap around the sword or shield, or flow upwards in the background, symbolizing protection and strength, without disrupting the overall flow. Elaeis guineensis (African oil palm leaf): This plant element should be in the background, surrounding Ogum’s head and shoulders, creating a strong, protective silhouette. Mariwo (raffia strands): Subtle raffia strands should flow around the design like a halo or war banner, adding a sacred, energetic element in the background. Atmosphere and Mood: The atmosphere should be spiritual and intense. The lighting should be dramatic, with strong chiaroscuro contrasts that add depth and dimension. Use deep blacks and bright highlights to enhance Ogum’s features and the sacred elements around him. Incorporate subtle textures like smoke or divine rays behind Ogum to suggest power and movement. These textures should be integrated into the background, enhancing the energy of the composition without cluttering the design. Keep the background clean, avoiding modern or chaotic elements, and focus on adding symbolic textures and divine energy around the central figure. Tattoo Style: Black and grey realism with spiritual fantasy elements. The design should have high contrast, smooth shading transitions, and fine details that emphasize Ogum's face, sword, shield, and the symbolic elements. The shading should flow naturally with the contours of the arm, avoiding flatness. Ensure that the composition is balanced, with the central elements standing out, while the background textures enhance the overall power and mood without overcrowding the design.
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
"Hyper-realistic vintage photograph from the late 1970s or early 1980s, color film with warm faded tones, slight grain and soft focus edges typical of old Polaroid or 35mm print, three shirtless muscular men in their 30s standing side-by-side behind a wooden bar counter in a dimly lit bar or club interior, wall behind them made of golden-yellow glass bricks letting in diffused light, shelves with liquor bottles, ashtray, green glass, white towel, bar tools visible on counter, retro atmosphere like classic gay bar or disco era. All three have thick dark handlebar mustaches, hairy chests with dense natural body hair forming treasure trails down defined abs, tanned skin, athletic but not overly shredded builds (visible pecs, abs lines, strong arms and shoulders, low but natural body fat). Left man: dark brown hair, big friendly smile showing teeth, wearing low-rise medium blue denim jeans with slight fade, belt visible. Center man: light brown/blondish hair, wide grin, prominent mustache, wearing white swim trunks or gym shorts with drawstring, drawstring hanging loosely, relaxed confident pose with arms at sides. Right man: dark hair, big laughing smile with eyes crinkled, thick chest hair trail, wearing faded light blue denim jeans, brown leather belt with simple buckle. Pose: all three standing close together shoulder-to-shoulder, arms relaxed or slightly around each other implied camaraderie, direct eye contact with camera, joyful masculine energy, fun bro vibe mixed with 70s-80s gay macho aesthetic (Clone look: mustaches, hairiness, casual undress in bar setting), natural lighting from glass bricks creating soft highlights on skin and hair, subtle cigarette smoke haze if any, high detail on individual chest hairs, mustache texture, denim fabric creases, wood grain counter, glass block patterns, warm amber color grading with slight vignette, nostalgic vintage snapshot style, sharp focus on faces and torsos, 8K resolution for detail but with authentic film imperfections --ar 4:3 --stylize 150 --v 6 --q 2"
A modern, vibrant, and surreal illustration depicting the intricate process of a woman being created on a high-tech conveyor belt, blending industrial precision with artistic imagination. At the center, a large, futuristic nozzle hovers above the belt, dispensing molten, flesh-like material in a smooth, controlled flow. The material takes on the shape of a woman as it emerges, forming her body in stages. Her torso and arms are almost fully formed, detailed with lifelike features and glowing skin, while her legs and lower body remain unfinished, merging into the fluid material still oozing from the nozzle. The conveyor belt itself is sleek and futuristic, with glowing panels and robotic arms delicately adjusting details on her form—polishing her skin, applying strands of hair, and adding fine textures to her emerging figure. Tiny sprays of mist and sparks of light surround the scene, symbolizing the fusion of art and technology. The background features an intricate assembly line stretching into the distance, where partially completed figures are at various stages of creation, emphasizing the surreal and otherworldly factory setting. The atmosphere is dynamic, with glowing neon lights in shades of electric blue, magenta, and gold casting dramatic highlights and shadows. Reflections and subtle metallic textures emphasize the high-tech environment, while soft, diffused smoke adds an ethereal, dreamlike quality.
A melancholic alternative movie poster in a 1970s American New Hollywood atmosphere, vertical composition, an aging boxer sitting alone on the edge of a worn boxing ring inside an almost empty gymnasium, seen from behind, shoulders slumped in exhaustion and defeat, his body language expressing failure, loneliness, and lost dreams, dim dirty yellow overhead lights casting long shadows across the ring canvas, old cracked leather gloves hanging from the ropes nearby, dusty air illuminated by shafts of light, faded wooden walls stained by decades of sweat and cigarette smoke, subtle haze floating through the room, no audience, no trainers, complete silence and emotional emptiness. The boxer wears a worn gray sweatshirt, old boxing trunks, hand wraps partially undone, muscular but aging physique, visible fatigue in posture, realistic anatomy, gritty realism, emotionally devastating mood, the ring appearing like a lonely island of light surrounded by darkness, cinematic framing inspired by 1970s American photography and realist cinema, influence of documentary photography, Edward Hopper loneliness, and classic American character studies. Color palette dominated by nicotine yellow, tobacco brown, dirty beige, faded sepia, muted gray-blue shadows, extremely subdued colors, aged film tones, Kodak 1970s cinematic color grading, slight film grain, distressed paper texture, subtle scratches and analog imperfections, highly atmospheric lighting, dramatic contrast between light and darkness. The gym should feel poor, forgotten, and authentic: torn posters barely visible on the walls, old benches, rusted lockers in the background, worn-out ring ropes, stained canvas floor, flickering fluorescent lights, everything suggesting economic hardship and emotional decay. Composition designed like a high-end arthouse alternative poster mixed with fine art photography, minimalist but emotionally overwhelming, large negative space surrounding the boxer to emphasize isolation, realistic proportions, cinematic depth of field, ultra detailed textures, photorealistic lighting, subtle haze diffusion, painterly realism mixed with photographic authenticity. No typography, no logo, no credits, no title, no text whatsoever, pure image only, premium cinematic poster design, masterpiece composition, emotionally raw, hauntingly beautiful, 4k detail, vertical movie poster format 2:3.
Create a hyper-realistic cinematic render of the “Hands Off Our Girls” logo embossed on a rugged steel surface. The logo should appear in glossy, blood-red enamel, raised above the surface with sharp depth and dramatic shine. Surrounding atmosphere: Hot metallic texture Industrial setting Steam rising around the logo Subtle smoke drifting across the frame Flickers of orange and red fire glow, like heat from a forge Sparks and molten metal particles in the air Intense back-lighting revealing texture and heat haze Visual tone & effects: Heroic, protective, powerful, dramatic mood High contrast, cinematic lighting with rim-light edges on steel Heavy shadows and glowing highlights Macro-focus on texture and realism Slight vignette for dramatic focus Ultra-HD, 8K detail DOF blur in background, logo sharp and commanding Keywords: embossed metal, steel plate, glossy red enamel, heat forge, steam, smoke, fire glow, sparks, molten particles, cinematic, dramatic light, realism, 3D depth, empowerment, protection, activism mood
A mysterious theatrical villain standing in a dramatic full-body pose atop a ruined stone platform surrounded by swirling smoke and supernatural light, wearing a tight emerald-green bodysuit covered with subtle reptilian-scaled textures and shimmering fabric reflections, deep purple gloves and high boots with heavy folds and worn leather texture, a massive flowing royal-purple cape billowing violently in the wind, attached with large golden metallic clasps at the shoulders. The figure’s head is entirely enclosed inside a huge transparent glass sphere resembling a polished crystal orb or antique diving dome, filled with dense luminous white and pale green smoke concealing all facial features, no visible human face, internal vapor constantly twisting and glowing from within. The character’s silhouette is elegant yet imposing, with broad heroic shoulders, narrow waist, exaggerated theatrical posture, arms partially extended like a sinister stage illusionist presenting an arcane performance. Hidden technological devices integrated into the costume emit subtle glows and vapor trails: miniature projectors, smoke vents, mysterious circuitry, tiny blinking lights beneath the fabric. The atmosphere feels like dark science-fantasy mixed with occult stage magic. Background filled with storm clouds, fractured ruins, drifting fog, distant lightning and dramatic cosmic illumination. Strong directional lighting with intense highlights and deep shadow masses sculpting the anatomy and fabric folds. Hyper-detailed painterly rendering with expressive visible brushwork, rich oil-paint texture, muscular heroic proportions, dynamic composition, cinematic fantasy atmosphere, dramatic warm-versus-cool color contrast, heavy chiaroscuro, rugged textured surfaces, smoky ambience, high-detail fantasy illustration inspired by classic 1970s heroic fantasy paperback cover art, hand-painted realism, raw energy, bold compositions, earthy saturated colors, dynamic anatomy, atmospheric depth, epic dark fantasy mood, vertical composition, 9:16 aspect ratio.
Without changing facial features create an ultra-realistic dark witch baddie portrait, tight close-up on face and upper chest, curvy silhouette implied,slim thick body type with large prominent chest, blowing thick weed smoke that swirls into occult shapes, blonde hair framing face in soft chaos, she's wearing a cheetah print corset that's tattered and ripped up,black background with subtle texture, dramatic side lighting carving cheekbones, smoke frozen mid-motion, cinematic realism 85mm lens look, high contrast, raw gritty finish
Create a premium hyper-realistic commercial product advertisement for [PRODUCT NAME / BRAND], positioned [PRODUCT PLACEMENT / ANGLE] in a cinematic studio environment. The packaging should feature [PACKAGING COLOR / MATERIAL], refined [TYPOGRAPHY STYLE], elegant [ACCENT COLORS], realistic folds, sharp edges, premium printed details, and visible product-specific illustrations or label elements such as [LABEL DETAILS / BADGES / SUBTEXT]. Build a dramatic frozen-motion composition around the product using [PRODUCT INGREDIENTS / MATERIAL ELEMENTS] bursting, splashing, breaking, swirling, or floating through the scene. Include varied sizes, fragments, droplets, crumbs, particles, and foreground-to-background depth to create realistic motion and dimensional energy. The dynamic elements should wrap around or emerge from the product without covering the brand identity. Set the background as [BACKGROUND ENVIRONMENT], with atmospheric depth, subtle mist, smoke, bokeh, fabric texture, water movement, or shadow gradients depending on the theme. Use a rich color palette built around [PRIMARY COLORS], [SECONDARY COLORS], and [METALLIC / HIGHLIGHT COLOR], ensuring all colors blend naturally with the product identity. Lighting should be cinematic and premium: [KEY LIGHT DIRECTION], soft fill for detail retention, strong rim highlights on the packaging and floating elements, controlled shadows, glossy reflections on [SURFACE TYPE], and shallow depth of field for a luxury advertising look. Add elegant typography reading [HEADLINE TEXT] in [TEXT POSITION], styled as [TEXT STYLE], perfectly aligned and integrated with the composition. Ultra-detailed, photorealistic, high-end commercial product photography, luxury food advertising aesthetic, sharp focus on the main product, realistic material behavior, frozen-action motion, cinematic contrast, high dynamic range lighting, 8K detail, premium campaign poster composition, [ASPECT RATIO / FORMAT].
Create a hyper-realistic cinematic render of the “Hands Off Our Girls” logo embossed on a rugged steel surface. The logo should appear in glossy, blood-red enamel, raised above the surface with sharp depth and dramatic shine. Surrounding atmosphere: Hot metallic texture Industrial setting Steam rising around the logo Subtle smoke drifting across the frame Flickers of orange and red fire glow, like heat from a forge Sparks and molten metal particles in the air Intense back-lighting revealing texture and heat haze Visual tone & effects: Heroic, protective, powerful, dramatic mood High contrast, cinematic lighting with rim-light edges on steel Heavy shadows and glowing highlights Macro-focus on texture and realism Slight vignette for dramatic focus Ultra-HD, 8K detail DOF blur in background, logo sharp and commanding Keywords: embossed metal, steel plate, glossy red enamel, heat forge, steam, smoke, fire glow, sparks, molten particles, cinematic, dramatic light, realism, 3D depth, empowerment, protection, activism mood
Ultra-minimal dark Muharram themed vertical frame background in 9:16 aspect ratio, elegant thin glowing red border around the full edges of the image, symmetrical ornamental corner details, subtle Arabic gothic Islamic decorations, dark black center with empty clean space for inserting photos or designs, soft crimson ambient glow leaking from the sides, cinematic dark atmosphere, faint grunge texture, very subtle smoke and dust particles, luxurious memorial aesthetic, ultra clean composition, high contrast black and deep red color palette, weak soft frame not thick, professional poster design, modern mourning theme, balanced spacing on all sides, minimal visual clutter, premium high-resolution PNG overlay style, transparent-center feeling, dramatic edge lighting, soft red neon illumination around borders only, highly detailed ornamental filigree, realistic texture, sharp details, elegant dark graphic design, centered composition, no objects in middle, no text, no watermark, no people.
realistic anime style, hyperreal lighting, a breathtaking oiran beauty in a cinematic low-angle portrait, ultra-sensual yet elegant, cold and seductive expression, alluring red eyes, voluptuous figure emphasized with refined composition; she wears a revealing yet tasteful oiran-inspired kimono—deep-cut neckline, high-slit layered obi, silky fabrics slipping off one shoulder, ornate cords framing her curves; long black hair styled in luxurious kōtōmage adorned with lacquered kanzashi, golden peony ornaments, gemstone pins glowing softly; she holds an ornate porcelain-patterned folding fan near her chest with a teasing pose, slight hip twist, posture confident and intoxicating; surrounded by floating lanterns, crimson shoji lights, drifting sakura petals and soft smoke, creating a forbidden-night allure; glossy lacquer textures, glowing bokeh, subtle rim-light highlighting her silhouette, dramatic shadows enhancing her sensual mystique; absurdly detailed fabrics, shimmering embroidery, atmospheric haze, dreamy depth of field.
The image features a smoke-like representation of a beautiful goddess, which appears to be a white and gray goddess. The smoke is billowing upwards, creating a visually striking and artistic effect. The smoke is so dense and well-formed that it resembles the shape of a beautiful goddess, making it an interesting and unique sight. This artistic representation of a goddess using smoke adds a creative and captivating element to the scene.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A melancholic alternative movie poster in a 1970s American New Hollywood atmosphere, vertical composition, an aging boxer sitting alone on the edge of a worn boxing ring inside an almost empty gymnasium, seen from behind, shoulders slumped in exhaustion and defeat, his body language expressing failure, loneliness, and lost dreams, dim dirty yellow overhead lights casting long shadows across the ring canvas, old cracked leather gloves hanging from the ropes nearby, dusty air illuminated by shafts of light, faded wooden walls stained by decades of sweat and cigarette smoke, subtle haze floating through the room, no audience, no trainers, complete silence and emotional emptiness. The boxer wears a worn gray sweatshirt, old boxing trunks, hand wraps partially undone, muscular but aging physique, visible fatigue in posture, realistic anatomy, gritty realism, emotionally devastating mood, the ring appearing like a lonely island of light surrounded by darkness, cinematic framing inspired by 1970s American photography and realist cinema, influence of documentary photography, Edward Hopper loneliness, and classic American character studies. Color palette dominated by nicotine yellow, tobacco brown, dirty beige, faded sepia, muted gray-blue shadows, extremely subdued colors, aged film tones, Kodak 1970s cinematic color grading, slight film grain, distressed paper texture, subtle scratches and analog imperfections, highly atmospheric lighting, dramatic contrast between light and darkness. The gym should feel poor, forgotten, and authentic: torn posters barely visible on the walls, old benches, rusted lockers in the background, worn-out ring ropes, stained canvas floor, flickering fluorescent lights, everything suggesting economic hardship and emotional decay. Composition designed like a high-end arthouse alternative poster mixed with fine art photography, minimalist but emotionally overwhelming, large negative space surrounding the boxer to emphasize isolation, realistic proportions, cinematic depth of field, ultra detailed textures, photorealistic lighting, subtle haze diffusion, painterly realism mixed with photographic authenticity. No typography, no logo, no credits, no title, no text whatsoever, pure image only, premium cinematic poster design, masterpiece composition, emotionally raw, hauntingly beautiful, 4k detail, vertical movie poster format 2:3.
Create a dramatic Urdu Islamic healing poster in 1200x630 horizontal blog thumbnail size. Use a deep black background with soft white light glow effects, subtle smoke texture, and cinematic contrast. Keep premium composition: left side show a worried Muslim mother in hijab raising hands in dua, beside her a frightened child holding a teddy bear. Right side show mysterious glowing evil eyes emerging from darkness (only eyes, no monster face). Center top large bold Urdu title in gold and white: نظر بد کا علاج. Under title place elegant red glossy banner with Urdu text: قرآن و سنت کے مطابق مکمل روحانی علاج. Middle-right add stylish black panel with gold border listing nazar bad signs in Urdu bullets. Bottom-right show glowing open Quran on wooden stand with spiritual نور rays. Use realistic faces, clean sharp details, high CTR YouTube thumbnail style, emotional atmosphere, gold luxury accents, modern Urdu typography, premium Islamic blog design. Keep black background lighter with soft highlights while all main elements remain clear and strong.
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Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A cinematic, high-detail shot inside a vast, beautiful limestone cave. Illuminated primarily by a crackling campfire at the center, the scene features dramatic stalactites hanging from the ceiling and stalagmites rising from the damp floor, some with subtle mineral shimmer. A gorgeous young woman with long, ash-gray hair (soft silver and charcoal tones) and striking bluish-gray eyes sits sideways on a rough-hewn wooden log. She leans slightly forward toward the fire, her face gently lit by warm orange glow from below, contrasting with cool blue shadows on the cave walls. Her expression is calm and contemplative. She wears simple, earth-toned fantasy-style clothing (a wool tunic and leather vest). The fire casts dancing light on her hair strands and the cave’s textured rock surfaces. In the background, a narrow cave opening reveals a faint starry night sky. Photorealistic style, 8K, soft depth of field, moody atmospheric lighting, detailed stalactite and stalagmite textures, subtle smoke wisps. 9:16 aspect ratio.
"Hyper-realistic vintage photograph from the late 1970s or early 1980s, color film with warm faded tones, slight grain and soft focus edges typical of old Polaroid or 35mm print, three shirtless muscular men in their 30s standing side-by-side behind a wooden bar counter in a dimly lit bar or club interior, wall behind them made of golden-yellow glass bricks letting in diffused light, shelves with liquor bottles, ashtray, green glass, white towel, bar tools visible on counter, retro atmosphere like classic gay bar or disco era. All three have thick dark handlebar mustaches, hairy chests with dense natural body hair forming treasure trails down defined abs, tanned skin, athletic but not overly shredded builds (visible pecs, abs lines, strong arms and shoulders, low but natural body fat). Left man: dark brown hair, big friendly smile showing teeth, wearing low-rise medium blue denim jeans with slight fade, belt visible. Center man: light brown/blondish hair, wide grin, prominent mustache, wearing white swim trunks or gym shorts with drawstring, drawstring hanging loosely, relaxed confident pose with arms at sides. Right man: dark hair, big laughing smile with eyes crinkled, thick chest hair trail, wearing faded light blue denim jeans, brown leather belt with simple buckle. Pose: all three standing close together shoulder-to-shoulder, arms relaxed or slightly around each other implied camaraderie, direct eye contact with camera, joyful masculine energy, fun bro vibe mixed with 70s-80s gay macho aesthetic (Clone look: mustaches, hairiness, casual undress in bar setting), natural lighting from glass bricks creating soft highlights on skin and hair, subtle cigarette smoke haze if any, high detail on individual chest hairs, mustache texture, denim fabric creases, wood grain counter, glass block patterns, warm amber color grading with slight vignette, nostalgic vintage snapshot style, sharp focus on faces and torsos, 8K resolution for detail but with authentic film imperfections --ar 4:3 --stylize 150 --v 6 --q 2"
Without changing facial features create an ultra-realistic dark witch baddie portrait, tight close-up on face and upper chest, curvy silhouette implied,slim thick body type with large prominent chest, blowing thick weed smoke that swirls into occult shapes, blonde hair framing face in soft chaos, she's wearing a cheetah print corset that's tattered and ripped up,black background with subtle texture, dramatic side lighting carving cheekbones, smoke frozen mid-motion, cinematic realism 85mm lens look, high contrast, raw gritty finish
A modern, vibrant, and surreal illustration depicting the intricate process of a woman being created on a high-tech conveyor belt, blending industrial precision with artistic imagination. At the center, a large, futuristic nozzle hovers above the belt, dispensing molten, flesh-like material in a smooth, controlled flow. The material takes on the shape of a woman as it emerges, forming her body in stages. Her torso and arms are almost fully formed, detailed with lifelike features and glowing skin, while her legs and lower body remain unfinished, merging into the fluid material still oozing from the nozzle. The conveyor belt itself is sleek and futuristic, with glowing panels and robotic arms delicately adjusting details on her form—polishing her skin, applying strands of hair, and adding fine textures to her emerging figure. Tiny sprays of mist and sparks of light surround the scene, symbolizing the fusion of art and technology. The background features an intricate assembly line stretching into the distance, where partially completed figures are at various stages of creation, emphasizing the surreal and otherworldly factory setting. The atmosphere is dynamic, with glowing neon lights in shades of electric blue, magenta, and gold casting dramatic highlights and shadows. Reflections and subtle metallic textures emphasize the high-tech environment, while soft, diffused smoke adds an ethereal, dreamlike quality.
Based on the uploaded image, create an vertical 9:16, High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, light/medium skin with neutral/pink undertones texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. Moody Film Noir Glam (low-key) Cinematic film noir portrait, dramatic side lighting with deep shadows, sleek black hair with bangs, statement red lipstick, subtle smoke eye, black turtleneck styling, textured dark background, 50mm lens, shallow depth of field, moody atmosphere, high contrast, editorial grading. Negative: no black and white filter, non-overlapping, non-collages, different person, different face, faceswap, dark skin tone, different clothes, short/medium hair, exact same pose, same location, exact same framing, artifacts, no slimming, no Petite body, deformed hands, incorrect anatomy, low resolution, excessive blur, distortions, artificial texture, harsh lighting. Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look exactly as shown - No facial distortion or visual artifacts
A mysterious theatrical villain standing in a dramatic full-body pose atop a ruined stone platform surrounded by swirling smoke and supernatural light, wearing a tight emerald-green bodysuit covered with subtle reptilian-scaled textures and shimmering fabric reflections, deep purple gloves and high boots with heavy folds and worn leather texture, a massive flowing royal-purple cape billowing violently in the wind, attached with large golden metallic clasps at the shoulders. The figure’s head is entirely enclosed inside a huge transparent glass sphere resembling a polished crystal orb or antique diving dome, filled with dense luminous white and pale green smoke concealing all facial features, no visible human face, internal vapor constantly twisting and glowing from within. The character’s silhouette is elegant yet imposing, with broad heroic shoulders, narrow waist, exaggerated theatrical posture, arms partially extended like a sinister stage illusionist presenting an arcane performance. Hidden technological devices integrated into the costume emit subtle glows and vapor trails: miniature projectors, smoke vents, mysterious circuitry, tiny blinking lights beneath the fabric. The atmosphere feels like dark science-fantasy mixed with occult stage magic. Background filled with storm clouds, fractured ruins, drifting fog, distant lightning and dramatic cosmic illumination. Strong directional lighting with intense highlights and deep shadow masses sculpting the anatomy and fabric folds. Hyper-detailed painterly rendering with expressive visible brushwork, rich oil-paint texture, muscular heroic proportions, dynamic composition, cinematic fantasy atmosphere, dramatic warm-versus-cool color contrast, heavy chiaroscuro, rugged textured surfaces, smoky ambience, high-detail fantasy illustration inspired by classic 1970s heroic fantasy paperback cover art, hand-painted realism, raw energy, bold compositions, earthy saturated colors, dynamic anatomy, atmospheric depth, epic dark fantasy mood, vertical composition, 9:16 aspect ratio.
Main Theme: Create a black and grey tattoo design of the orisha Ogum, depicted as a powerful, divine African warrior. The design should cover from the shoulder to the elbow, forming a complete and fluid composition. The design should be detailed, realistic, and well-balanced, with no anatomical reference. It should feel like a true arm sleeve tattoo, wrapping from the shoulder to the elbow, with smooth transitions and a harmonious flow. Character Pose and Frame: Ogum is to be depicted in a strong side-view pose, from the chest up, with his torso angled to create depth and volume. His body should face forward, but his head should be slightly turned towards the viewer. His strong, intense expression should radiate spiritual power. The design should completely fill the shoulder to elbow area, following the arm’s natural flow without distorting the design. The composition must have no cropped elements, and all features must fit organically in the vertical space of the arm. Visual Character: Ogum should have a muscular, powerful build. His head is bald, with a well-groomed beard. His eyes are glowing white, conveying intense spiritual energy. His facial features should have a warrior-like expression, stern and fierce, as if emanating divine power. Focus on capturing the strength and intensity of Ogum's features, with realistic textures that emphasize his divine energy. Essential Elements (all must be included): Ogum’s sword: Held in one hand, angled to complement the natural flow of the arm. The sword should have sacred, forged details that are powerful and intricate, with the blade extending downwards towards the forearm. Round warrior shield: Positioned near Ogum’s body, with carved or embossed details. The shield should reflect protection and power, integrated seamlessly into the design without overwhelming other elements. Dracaena trifasciata (Sword of Saint George): This plant should subtly wrap around the sword or shield, or flow upwards in the background, symbolizing protection and strength, without disrupting the overall flow. Elaeis guineensis (African oil palm leaf): This plant element should be in the background, surrounding Ogum’s head and shoulders, creating a strong, protective silhouette. Mariwo (raffia strands): Subtle raffia strands should flow around the design like a halo or war banner, adding a sacred, energetic element in the background. Atmosphere and Mood: The atmosphere should be spiritual and intense. The lighting should be dramatic, with strong chiaroscuro contrasts that add depth and dimension. Use deep blacks and bright highlights to enhance Ogum’s features and the sacred elements around him. Incorporate subtle textures like smoke or divine rays behind Ogum to suggest power and movement. These textures should be integrated into the background, enhancing the energy of the composition without cluttering the design. Keep the background clean, avoiding modern or chaotic elements, and focus on adding symbolic textures and divine energy around the central figure. Tattoo Style: Black and grey realism with spiritual fantasy elements. The design should have high contrast, smooth shading transitions, and fine details that emphasize Ogum's face, sword, shield, and the symbolic elements. The shading should flow naturally with the contours of the arm, avoiding flatness. Ensure that the composition is balanced, with the central elements standing out, while the background textures enhance the overall power and mood without overcrowding the design.
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
Style: Artistic double exposure portrait showcasing inner duality, surreal cinematic fine-art. Composition: Perfect split composition blending two contrasting states of the same [Role] seamlessly into one portrait. The face and upper body remain aligned as a single subject, divided into left and right halves with a soft transitional merge at the centerline. Left Side (Angel): Serene angelic form, pure white light and soft warm glow, calm expression, gentle closed eyes or peaceful gaze. Subtle halo-like rim light, delicate feathered wing textures faintly visible through the double exposure. Clean highlights, ethereal softness, heavenly atmosphere, floating dust particles like sacred sparkles. Right Side (Devil): Dark demonic form, cold blue-black shadows with deep contrast, intense expression, glowing red eyes, subtle cracked skin / shadow veins / smoky ash texture. Horn silhouette hinted through the exposure, faint flames or ember smoke drifting upward. Sinister atmosphere, sharp sculpted shadows, corrupted aura. Blending / Merge: The two halves dissolve into each other at the centerline using translucent layering, drifting smoke, mist, and soft particle diffusion. The boundary is not a hard cut—edges melt and overlap like two souls fighting for control. Background: Minimal abstract studio backdrop fading from bright luminous whites (left) into dark void-like blues and blacks (right), with smooth gradient blending across the center. Keywords: double exposure, angel vs devil, split personality, inner conflict, surrealism, ethereal blending, divine light, demonic shadows, smoke dissolve, duality portrait, cinematic fine art. <lora:foollady-zit(TA):0.9> <lora:REDZ15_DetailDaemonZ_lora_v1.1:-0.7>