photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy floating in space, minuscule , an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks exactly like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward , only 5 fingers on hand, tiny planet in front of her hand reaching towards the screen with her giant hand, hand expands closer to the viewer, eyes wide open and towards viewer, wearing black lipstick, bigger than a galaxy floating in space, minuscule planets in front of her mouth, a big toothy grin on her face, black fingernails, minuscule planets in front of her mouth, a smug grin on her face, very low angle extreme zoomed in close up of her mouth as she looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, her giant hand is reaching for the planet below, reaching towards the planet with her giant sky filling hand expanding larger the closer it is to the viewer, towards the screen, multiple planets in the sky, minuscule planets in front of her face, tiny glowing lights on her cheeks, muscular, billions of space ships flying around her face and firing at her with orange energy weapons, peering down at the crowd on the planet below, purple electricity and energy surging from her body, tiny almost microscopic Liv Morgan from WWE standing on the planet wearing skimpy wrestling gear and a black bomber jacket holding sci fi guns pointing at the sky, crowd of thousands of people in punk attire looking on in fear surrounding her, looking down at the crowd, billions of space ships shooting her giant face, clouds in front of her massive face, thousands of tiny glowing dots on cheeks, explosions in the background, coulds in the distance, space in the background photo-realistic hyperbole --v 5. 2
12. A surreal, extreme close-up of a woman's palm, revealing a miniature, self-contained ecosystem with tiny forests, rivers, and mountains carved into the lines of her hand. Tiny creatures move through the landscape, and her fingerprints form the pathways and boundaries of the miniature world. The style blends the meticulous detail of scientific illustration with the fantastic world-building of fantasy art.
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, see thru white underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
A photorealistic cinematic video of a young woman sitting on the edge of a bed in a softly lit bedroom during daytime. She is wearing minimal, soft lingerie, natural and non-explicit. The atmosphere is calm and intimate, with soft daylight coming through a window with sheer curtains, creating gentle shadows. The camera is static, medium shot from the side. She looks down with a sad, introspective expression. Slow, minimal movement: she gradually raises her hands to her face as if about to cry, gently covering part of her face. Subtle breathing, slight trembling in her hands, soft blinking, tiny head movement downward. The motion is delicate and restrained. Highly realistic skin texture, natural imperfections, cinematic soft lighting, shallow depth of field, film-like color grading, high detail, 35mm lens look. slow motion, minimal movement, emotional, melancholic mood, intimate atmosphere
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
photo selfie a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view, 8k
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
12. A surreal, extreme close-up of a woman's palm, revealing a miniature, self-contained ecosystem with tiny forests, rivers, and mountains carved into the lines of her hand. Tiny creatures move through the landscape, and her fingerprints form the pathways and boundaries of the miniature world. The style blends the meticulous detail of scientific illustration with the fantastic world-building of fantasy art.
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, see thru white underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
A photorealistic cinematic video of a young woman sitting on the edge of a bed in a softly lit bedroom during daytime. She is wearing minimal, soft lingerie, natural and non-explicit. The atmosphere is calm and intimate, with soft daylight coming through a window with sheer curtains, creating gentle shadows. The camera is static, medium shot from the side. She looks down with a sad, introspective expression. Slow, minimal movement: she gradually raises her hands to her face as if about to cry, gently covering part of her face. Subtle breathing, slight trembling in her hands, soft blinking, tiny head movement downward. The motion is delicate and restrained. Highly realistic skin texture, natural imperfections, cinematic soft lighting, shallow depth of field, film-like color grading, high detail, 35mm lens look. slow motion, minimal movement, emotional, melancholic mood, intimate atmosphere
photo selfie a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view, 8k
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy floating in space, minuscule , an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks exactly like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward , only 5 fingers on hand, tiny planet in front of her hand reaching towards the screen with her giant hand, hand expands closer to the viewer, eyes wide open and towards viewer, wearing black lipstick, bigger than a galaxy floating in space, minuscule planets in front of her mouth, a big toothy grin on her face, black fingernails, minuscule planets in front of her mouth, a smug grin on her face, very low angle extreme zoomed in close up of her mouth as she looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, her giant hand is reaching for the planet below, reaching towards the planet with her giant sky filling hand expanding larger the closer it is to the viewer, towards the screen, multiple planets in the sky, minuscule planets in front of her face, tiny glowing lights on her cheeks, muscular, billions of space ships flying around her face and firing at her with orange energy weapons, peering down at the crowd on the planet below, purple electricity and energy surging from her body, tiny almost microscopic Liv Morgan from WWE standing on the planet wearing skimpy wrestling gear and a black bomber jacket holding sci fi guns pointing at the sky, crowd of thousands of people in punk attire looking on in fear surrounding her, looking down at the crowd, billions of space ships shooting her giant face, clouds in front of her massive face, thousands of tiny glowing dots on cheeks, explosions in the background, coulds in the distance, space in the background photo-realistic hyperbole --v 5. 2
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
12. A surreal, extreme close-up of a woman's palm, revealing a miniature, self-contained ecosystem with tiny forests, rivers, and mountains carved into the lines of her hand. Tiny creatures move through the landscape, and her fingerprints form the pathways and boundaries of the miniature world. The style blends the meticulous detail of scientific illustration with the fantastic world-building of fantasy art.
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, see thru white underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
A photorealistic cinematic video of a young woman sitting on the edge of a bed in a softly lit bedroom during daytime. She is wearing minimal, soft lingerie, natural and non-explicit. The atmosphere is calm and intimate, with soft daylight coming through a window with sheer curtains, creating gentle shadows. The camera is static, medium shot from the side. She looks down with a sad, introspective expression. Slow, minimal movement: she gradually raises her hands to her face as if about to cry, gently covering part of her face. Subtle breathing, slight trembling in her hands, soft blinking, tiny head movement downward. The motion is delicate and restrained. Highly realistic skin texture, natural imperfections, cinematic soft lighting, shallow depth of field, film-like color grading, high detail, 35mm lens look. slow motion, minimal movement, emotional, melancholic mood, intimate atmosphere
photo selfie a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view, 8k
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy floating in space, minuscule , an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
enormous giantess female who looks exactly like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward , only 5 fingers on hand, tiny planet in front of her hand reaching towards the screen with her giant hand, hand expands closer to the viewer, eyes wide open and towards viewer, wearing black lipstick, bigger than a galaxy floating in space, minuscule planets in front of her mouth, a big toothy grin on her face, black fingernails, minuscule planets in front of her mouth, a smug grin on her face, very low angle extreme zoomed in close up of her mouth as she looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, her giant hand is reaching for the planet below, reaching towards the planet with her giant sky filling hand expanding larger the closer it is to the viewer, towards the screen, multiple planets in the sky, minuscule planets in front of her face, tiny glowing lights on her cheeks, muscular, billions of space ships flying around her face and firing at her with orange energy weapons, peering down at the crowd on the planet below, purple electricity and energy surging from her body, tiny almost microscopic Liv Morgan from WWE standing on the planet wearing skimpy wrestling gear and a black bomber jacket holding sci fi guns pointing at the sky, crowd of thousands of people in punk attire looking on in fear surrounding her, looking down at the crowd, billions of space ships shooting her giant face, clouds in front of her massive face, thousands of tiny glowing dots on cheeks, explosions in the background, coulds in the distance, space in the background photo-realistic hyperbole --v 5. 2
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
A photorealistic cinematic video of a young woman sitting on the edge of a bed in a softly lit bedroom during daytime. She is wearing minimal, soft lingerie, natural and non-explicit. The atmosphere is calm and intimate, with soft daylight coming through a window with sheer curtains, creating gentle shadows. The camera is static, medium shot from the side. She looks down with a sad, introspective expression. Slow, minimal movement: she gradually raises her hands to her face as if about to cry, gently covering part of her face. Subtle breathing, slight trembling in her hands, soft blinking, tiny head movement downward. The motion is delicate and restrained. Highly realistic skin texture, natural imperfections, cinematic soft lighting, shallow depth of field, film-like color grading, high detail, 35mm lens look. slow motion, minimal movement, emotional, melancholic mood, intimate atmosphere
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy floating in space, minuscule , an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
photo selfie a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view, 8k
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
enormous giantess female who looks exactly like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward , only 5 fingers on hand, tiny planet in front of her hand reaching towards the screen with her giant hand, hand expands closer to the viewer, eyes wide open and towards viewer, wearing black lipstick, bigger than a galaxy floating in space, minuscule planets in front of her mouth, a big toothy grin on her face, black fingernails, minuscule planets in front of her mouth, a smug grin on her face, very low angle extreme zoomed in close up of her mouth as she looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, her giant hand is reaching for the planet below, reaching towards the planet with her giant sky filling hand expanding larger the closer it is to the viewer, towards the screen, multiple planets in the sky, minuscule planets in front of her face, tiny glowing lights on her cheeks, muscular, billions of space ships flying around her face and firing at her with orange energy weapons, peering down at the crowd on the planet below, purple electricity and energy surging from her body, tiny almost microscopic Liv Morgan from WWE standing on the planet wearing skimpy wrestling gear and a black bomber jacket holding sci fi guns pointing at the sky, crowd of thousands of people in punk attire looking on in fear surrounding her, looking down at the crowd, billions of space ships shooting her giant face, clouds in front of her massive face, thousands of tiny glowing dots on cheeks, explosions in the background, coulds in the distance, space in the background photo-realistic hyperbole --v 5. 2
12. A surreal, extreme close-up of a woman's palm, revealing a miniature, self-contained ecosystem with tiny forests, rivers, and mountains carved into the lines of her hand. Tiny creatures move through the landscape, and her fingerprints form the pathways and boundaries of the miniature world. The style blends the meticulous detail of scientific illustration with the fantastic world-building of fantasy art.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, see thru white underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, see thru white underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy floating in space, minuscule , an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
12. A surreal, extreme close-up of a woman's palm, revealing a miniature, self-contained ecosystem with tiny forests, rivers, and mountains carved into the lines of her hand. Tiny creatures move through the landscape, and her fingerprints form the pathways and boundaries of the miniature world. The style blends the meticulous detail of scientific illustration with the fantastic world-building of fantasy art.
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
photo selfie a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view, 8k
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
enormous giantess female who looks exactly like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward , only 5 fingers on hand, tiny planet in front of her hand reaching towards the screen with her giant hand, hand expands closer to the viewer, eyes wide open and towards viewer, wearing black lipstick, bigger than a galaxy floating in space, minuscule planets in front of her mouth, a big toothy grin on her face, black fingernails, minuscule planets in front of her mouth, a smug grin on her face, very low angle extreme zoomed in close up of her mouth as she looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, her giant hand is reaching for the planet below, reaching towards the planet with her giant sky filling hand expanding larger the closer it is to the viewer, towards the screen, multiple planets in the sky, minuscule planets in front of her face, tiny glowing lights on her cheeks, muscular, billions of space ships flying around her face and firing at her with orange energy weapons, peering down at the crowd on the planet below, purple electricity and energy surging from her body, tiny almost microscopic Liv Morgan from WWE standing on the planet wearing skimpy wrestling gear and a black bomber jacket holding sci fi guns pointing at the sky, crowd of thousands of people in punk attire looking on in fear surrounding her, looking down at the crowd, billions of space ships shooting her giant face, clouds in front of her massive face, thousands of tiny glowing dots on cheeks, explosions in the background, coulds in the distance, space in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
A photorealistic cinematic video of a young woman sitting on the edge of a bed in a softly lit bedroom during daytime. She is wearing minimal, soft lingerie, natural and non-explicit. The atmosphere is calm and intimate, with soft daylight coming through a window with sheer curtains, creating gentle shadows. The camera is static, medium shot from the side. She looks down with a sad, introspective expression. Slow, minimal movement: she gradually raises her hands to her face as if about to cry, gently covering part of her face. Subtle breathing, slight trembling in her hands, soft blinking, tiny head movement downward. The motion is delicate and restrained. Highly realistic skin texture, natural imperfections, cinematic soft lighting, shallow depth of field, film-like color grading, high detail, 35mm lens look. slow motion, minimal movement, emotional, melancholic mood, intimate atmosphere
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy floating in space, minuscule , an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
enormous giantess female who looks exactly like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward , only 5 fingers on hand, tiny planet in front of her hand reaching towards the screen with her giant hand, hand expands closer to the viewer, eyes wide open and towards viewer, wearing black lipstick, bigger than a galaxy floating in space, minuscule planets in front of her mouth, a big toothy grin on her face, black fingernails, minuscule planets in front of her mouth, a smug grin on her face, very low angle extreme zoomed in close up of her mouth as she looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, her giant hand is reaching for the planet below, reaching towards the planet with her giant sky filling hand expanding larger the closer it is to the viewer, towards the screen, multiple planets in the sky, minuscule planets in front of her face, tiny glowing lights on her cheeks, muscular, billions of space ships flying around her face and firing at her with orange energy weapons, peering down at the crowd on the planet below, purple electricity and energy surging from her body, tiny almost microscopic Liv Morgan from WWE standing on the planet wearing skimpy wrestling gear and a black bomber jacket holding sci fi guns pointing at the sky, crowd of thousands of people in punk attire looking on in fear surrounding her, looking down at the crowd, billions of space ships shooting her giant face, clouds in front of her massive face, thousands of tiny glowing dots on cheeks, explosions in the background, coulds in the distance, space in the background photo-realistic hyperbole --v 5. 2
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
enormous giantess female who looks like WWE superstar Rhea Ripley with black medium length hair and straight bangs looking downward holding a tiny woman in her hands dressed in a witch hat and dress with black hair, only 5 fingers on each hand, wearing black lipstick, bigger than a galaxy, an expression of intense passion and contentment on her face, black fingernails, black ornate hand dressings, a smug grin on her face, very low angle, looms over the planet, flexing her muscles, eyes open and glowing purple, medium length black hair, wearing black lipstick, side angle, kissing the tiny witch in her hands, muscular ,purple electricity and energy surrounding her, grassy fields and trees, medieval city in the background photo-realistic hyperbole --v 5. 2
photo selfie a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view, 8k
{"template_name":"MARRLONN2027_V47_CURRENT_IMAGE3_MANIFEST_LOCK","template_type":"ABSOLUTE_STRICT_DYNAMIC_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V47_FULL_FUSED_RESTRUCTURED_TERMINAL_NO_SIMPLIFICATION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the current dynamic target IMAGE3. IMAGE1 and IMAGE2 are fixed permanent anchors. IMAGE3 is variable and must be parsed fresh every run. Transfer from IMAGE3 only the visible pose, gesture, body orientation, framing, background, environment, lighting logic, visible objects, visible accessories, visible props, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse any previous target elements. Do not beautify. Do not smooth. Do not polish. Do not create AI skin, plastic skin, glossy skin, premium portrait skin, luxury cinematic face, healthy skin upgrade, or realistic-beauty conversion. Final result must look like a real natural human photographed by a real camera.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_CLOSED_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","terminal_flags":{"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true},"fixed_anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","beard-root texture","natural asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood"],"zero_authority_over":["face identity","skin identity","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","body mass","hand scale","source-person uniqueness"]}},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, or background element may appear unless visible in current IMAGE3."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand or invent.","Transfer lighting only as scene logic; never recolor, polish, gloss, smooth, clean, or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories, props, objects, and furniture only if visibly present in current IMAGE3 manifest.","If an element is ambiguous and close to the subject, omit it.","If an element is ambiguous and far in the background, allow it only as indistinct background shape, never as a defined invented object."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale, position, perspective, occlusion, and contact shadows","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","subtle face improvement","cinematic handsome correction"]},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","must_preserve":["visible pores","uneven pore density","forehead texture","under-eye texture","cheek pores","nose pores","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","age-consistent texture","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","beauty filter","skin smoothing","skin polishing","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","specular highlight boost","HDR skin","orange cast","teal cast","blue cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, imperfect, textured, and non-glossy.","forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow"]},"zonal_skin_truth_map":{"forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight"]},"under_eyes":{"preserve":["texture","fine lines","age detail","asymmetry"],"forbid":["cleanup","beauty smoothing","brightened glamour eyes","AI eye polish"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch"]}}},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If IMAGE3 pose requires distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","non-identity shadows"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hair","neck","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade"],"rule":"Cinematic finish must make the scene look cinematic, never make the human look artificial, prettier, cleaner, smoother, shinier, younger, healthier, or editorial."},"blur_visibility_and_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.","edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","natural face-neck boundary","natural jaw shadow"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","body mass changed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","blur hides face or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","natural human micro-reflectance is preserved only when already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead, under-eyes, nose, cheeks, mouth, beard-root, and neck if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible pose, background, style, lights, accessories, objects, and composition","no absent objects are generated","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible manifest object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the terminal universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest every time. Transfer only what is visibly present in current IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, healthy skin upgrade, realistic-beauty conversion, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, see thru white underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view
A photorealistic cinematic video of a young woman sitting on the edge of a bed in a softly lit bedroom during daytime. She is wearing minimal, soft lingerie, natural and non-explicit. The atmosphere is calm and intimate, with soft daylight coming through a window with sheer curtains, creating gentle shadows. The camera is static, medium shot from the side. She looks down with a sad, introspective expression. Slow, minimal movement: she gradually raises her hands to her face as if about to cry, gently covering part of her face. Subtle breathing, slight trembling in her hands, soft blinking, tiny head movement downward. The motion is delicate and restrained. Highly realistic skin texture, natural imperfections, cinematic soft lighting, shallow depth of field, film-like color grading, high detail, 35mm lens look. slow motion, minimal movement, emotional, melancholic mood, intimate atmosphere
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
12. A surreal, extreme close-up of a woman's palm, revealing a miniature, self-contained ecosystem with tiny forests, rivers, and mountains carved into the lines of her hand. Tiny creatures move through the landscape, and her fingerprints form the pathways and boundaries of the miniature world. The style blends the meticulous detail of scientific illustration with the fantastic world-building of fantasy art.
photo, a cute Asian woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, olive underwear, black tights, hazel eyes, 35mm film, cloudy day, dynamic view
photo, a cute woman, oily, standing pose, on wood flooring, cottage core home, covered in freckles, natural redhead, wavy short hair, flirty eyes, hands behind head, tiny bust, skinny build, wearing keyhole top, yellow underwear, rainbow tights, hazel eyes, 35mm film, cloudy day, dynamic view