Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENARIO (Set Designer / Environmental Designer) Outdoor daytime environment, set within a landscaped urban area. The foreground consists of a cast-in-place concrete staircase, with wide treads, low risers, and visible surface wear. The staircase geometry occupies the lower half of the image in a diagonal ascending from the bottom-left to mid-right. On the right side, there is a sloped concrete retaining plane with a linear top and slightly stained surface, separating the stairs from an elevated planter. Spatial depth is organized into three layers: foreground with steps, body, and footwear; midground with tubular metal handrail, planter with low vegetation and tree trunks; background with a horizontal path or street, trimmed hedge, additional trunks, signage/posts, and blurred tree masses. The background shows moderate compression from a short-to-normal focal length lens, with noticeable blur indicating relatively shallow depth of field for an environmental portrait. Materials: - Stairs: light gray concrete, medium roughness, visible porosity, worn edges, abrasion marks, and localized dirt accumulation. - Handrail: galvanized metal tube or painted steel in matte gray, with scratches, localized oxidation, and welded joints at vertices. - Planter: gray-green groundcover foliage, small dense leaves; dry layer with fallen brown leaves. - Tree background: rough bark trunks with varied inclinations; canopy with green masses and a centrally positioned pink-flowering tree. - Background path/street: smooth, light gray horizontal surface. Diffuse natural lighting, likely open sky with slight filtering through trees. Neutral to slightly cool color temperature on concrete and skin, without strong warm dominance. Primary light direction appears from upper front-left relative to the camera, producing very soft shadows under the chin, thighs, stair recesses, and beneath the handrail. No hard shadows; overall medium-low contrast. Subtle specular highlights appear on the metal handrail and more strongly on the polished synthetic material of the boots. Structural and decorative elements: - Tubular handrail positioned in the upper-right quadrant, forming an obtuse angle and diagonal lines converging with the extended leg direction. - Main trunk leaning to the right behind the handrail, reinforcing diagonal vectors. - Pink flowering tree mass nearly centered in the background, acting as a diffuse chromatic block. - Vertical signage in the left background, partially visible. - Small black handbag resting on a step behind the model’s thigh/leg, near the handrail. Geometric relationships: - Dominance of diagonals: stairs, handrail, trunk, extended right leg. - No bilateral symmetry in framing. - Modular repetition in steps and foliage. - Visual proportion defined by contrast between orthogonal stair blocks and organic lines of trees/body/hair. - The human figure occupies most of the midground, with the pose’s longitudinal extension creating a dominant oblique axis from upper-left to upper-right. --- POSE (Photographer / Pose Stylist) Body in a reclined seated position on the stairs. Primary posterior support through the left hand/arm extended, palm placed on an upper step to the left of the body. Pelvis rests on an intermediate step, slightly rotated to the right of the image. Center of gravity distributed between pelvis and left upper limb, with secondary support through the lower leg resting on steps below. Body axes: - Head in pronounced cervical extension, chin elevated, face oriented upward and slightly to the left. - Torso in thoracic and lumbar extension, with backward arch; sternum projected upward. - Spine forming a posteriorly opened “C” curve. - Shoulders asymmetrical: left retracted and stabilized by support; right projected forward relative to the chest. - Pelvis posteriorly tilted with slight rotation. Weight distribution: - Primary mechanical support on left hand and gluteal region. - Left leg descends along the steps with semi-flexed knee and foot supported on a lower step via the boot platform. - Right leg elevated and extended horizontally/obliquely to the right, with distal support on or very close to the handrail via the boot; visually shifts the pose axis outward from the stair base. - The pose forms a triangle between left hand, hip, and lower foot. Approximate joint angles: - Neck: strong extension, ~40–55°. - Left shoulder: extension/posterior abduction, elbow nearly extended. - Left elbow: slight residual flexion, ~160–175°. - Right shoulder: slight anterior flexion/abduction with arm close to body. - Torso-hip: open angle due to recline, >110°. - Right hip: moderate flexion with abduction for lateral leg lift. - Right knee: near full extension. - Left hip: moderate flexion with relative adduction. - Left knee: moderate flexion. - Ankles structurally obscured by boots, aligned with platform footwear axis. Segment relationships: - Right leg, extended toward the upper-right, shows minimal foreshortening and remains long due to near-parallel alignment with the camera plane. - Left leg descends diagonally toward the lower center, appearing closer distally, enhancing the presence of the lower boot. - Torso and head are spatially set back relative to the legs, emphasizing lower limbs as the dominant axis. - Waist visually narrowed by clothing and torso curvature. Body expression: - Visible muscular tension in cervical extension, left scapular stabilization, and anterior chain elongation. - Right leg held extended, suggesting quadriceps and hip flexor engagement. - Left hand with open fingers and extended metacarpals for support. - Overall controlled, posed tension rather than passive relaxation. Gaze and head positioning: - Eyes closed or half-closed. - Face oriented upward, no eye contact with the camera. - Head slightly rotated left, exposing jawline and anterior neck. --- HAIR (Hairstylist) Same hair as the reference photo; styled as jet-black hair with high visual density, long length extending past the chest and reaching near the waist/hip when projected backward. Structure is mostly straight, with minimal natural wave. Strands follow vertical and descending diagonal vectors, guided by gravity from the scalp, flowing behind the left shoulder and down the back. (Mandatory: preserve the fringe/bangs exactly in 100% of cases.) Volume: - Main mass concentrated on the left side behind head and shoulder. - Compact crown, close to the skull. - Expansion from mid-lengths to ends, with fine strand separation at tips. - High density at occipital base and sides, low background transparency. Texture: - Predominantly straight/smoothed. - Uniform surface with subtle continuous shine bands. - Thinner separated ends creating a slight fringe effect. Cut and contour: - Straight, dense horizontal fringe at or slightly above eyebrow level, with a sharp geometric edge. - Side contour follows jaw and neck before falling into long lengths. - Overall length with minimal visible layering; elongated dark silhouette. Light interaction: - Moderate to high specular highlights on curved crown areas and front-lit strands. - High light absorption due to saturated black color. - Subtle bluish/gray reflections from neutral lighting. - Strong figure-ground separation via contrast with light concrete. Movement: - Mostly static. - Some ends displaced laterally/downward, suggesting prior motion or settling. - Gravity clearly pulling length backward and downward with head recline. --- MAKEUP (Professional Makeup Artist) Skin prep with medium-to-high coverage, uniform surface, no visible oily shine. Overall finish between natural-polished and semi-matte, with subtle highlights on high points. Skin tone is even across face, neck, and chest, with minimal chromatic variation. Makeup must remain clearly visible in wider framing. (Mandatory: preserve the face exactly in 100% of cases.) Structural corrections: - Subtle-to-moderate contouring in sub-cheekbone and lateral face, enhancing cheekbone and jaw definition. - Light highlight on nose bridge, cheek tops, and cupid’s bow, without excessive shimmer. - Clean jaw-to-neck transition, no visible mask effect. Eyes: - High-contrast makeup. - Thick black winged eyeliner extending beyond outer corner. - Darkened, lengthened lashes (mascara or subtle falsies). - Neutral dark eyeshadow on lid/upper line, enhancing orbital depth. - Dark brows with soft arch and defined fill. Lips: - Saturated red lipstick, creamy-satin finish rather than dry matte. - Precise lip contour with well-defined cupid’s bow. - Balanced volume between upper and lower lips, no excessive gloss. Blending: - Clean blending around eyes, no harsh edges. - Facial contour softened but readable in volume. - Overall integration emphasizes graphic eyes and lips while maintaining smooth skin. Lighting/color relationship: - Red lips stand out strongly against black outfit and hair. - Eyeliner remains legible under diffuse light. - Neutral lighting preserves contrast between light skin, black hair, and red lips. --- NAILS (Nail Designer) Visible nails are mainly on the left hand resting on the step. Framing and distance prevent microscopic detail, but length appears short to medium-short beyond fingertip. Shape leans toward short oval or softly rounded, without sharp corners. Thickness and curvature: - Low-to-moderate thickness, no pronounced apex visible. - Subtle natural curvature, consistent with natural nail or thin overlay. Material: - Likely natural nails with clear polish or thin gel; resolution insufficient for confirmation. - No indication of long extensions or sculpted structures. Finish: - Clear/neutral appearance with low-to-moderate shine. - No chrome, matte, or textured effects. Nail art: - No visible patterns, stones, lines, or relief. - Simple, uniform finish. Integration: - Left hand is extended and supporting, making nails visually secondary. - They do not compete with metallic accessories or clothing. --- WARDROBE (Stylist / Tailor / Costume Designer) The composition is dominated by a structured, form-fitting black look with silver hardware. The upper garment is a fitted strapped piece with a straight or slightly curved neckline over the bust. There are separate sleeves or glove-like extensions/off-shoulder coverage reaching the hands, leaving shoulders exposed. The bust is compressed and supported, with smooth surface and slight horizontal tension. Upper structure: - Tight torso fit. - Straps with large metal hardware or links connecting front/back. - Side cut-outs at the waist exposing skin. - Long fitted sleeves in elastic material. Lower piece: - Very short black mini skirt or skort, high-waisted. - Waistline defined by rows of metal eyelets and possible integrated belt. - Hanging silver chains forming arcs over the thigh. - Hem appears irregular due to seated pose. Fit: - High adherence at bust, waist, sleeves. - Minimal looseness; tension concentrated at bust, waist, pelvis junction. - Lower piece is lifted/strained due to seated position and hip flexion. Anatomy relationship: - Upper compresses and shapes torso. - Side cut-outs enhance waist narrowing. - Lower frames pelvis, exposing most of the thighs. - Boots extend leg line below knees in continuous black. Materials: - Likely medium-weight elastic synthetic fabric, matte/semi-matte. - Highly reflective silver hardware. - Flexible metal chains with medium links. - Boots in polished synthetic or leather, rigid shaft, thick platform. Folds: - Few folds in upper due to tension. - Soft creases at waist and bust base. - Local folds in lower near hips and inner thighs from seated flexion. - Minor flex creases in boots near ankle/instep. Movement/gravity: - Chains hang vertically with slight curvature. - Skirt edge partially drapes over thigh but interrupted by pose. - Boots retain sculptural shape. - Fabric follows posture without excess. Accessories: - Thick metallic choker/neck chain. - Long silver earrings. - Small black handbag on step behind leg, with large circular chain handle. - Mid-to-high calf boots with elevated platform, very high block heel, front lacing with repeated metal eyelets. --- STYLE (Image Editor / Retoucher) Sharpness: - Focus on model and nearby steps. - Moderately blurred background for subject separation while maintaining context. - High sharpness on boots, face, chains, and body contours. Skin treatment: - Light-to-moderate digital smoothing. - Partial preservation of natural texture. - Minor imperfections reduced without plastic effect. Color correction: - Neutral balance with slight cool tendency. - Medium contrast. - Selective saturation: deep black outfit, vivid red lips, pink background flowers. - Light skin tone kept even with minimal yellow cast. Manipulation: - Retouching to even skin and possibly reduce temporary marks. - No obvious compositing artifacts. - Optimized for editorial/social portrait. Grain/compression: - Minimal grain. - Slight compression artifacts in blurred background and foliage transitions. - Overall high quality for social media or smartphone computational capture. Aesthetic signature: - Clean editorial with alternative/goth influence. - Environmental fashion portrait. - Background softened, subject emphasized via contrast. Aspect Ratio: - Approximate vertical 4:5 ratio.
street fashion photography, deconstucivist Fashion high angle photo of a 24 year old Edo-Jewish Sephardic female minimalist beauty with Surprised disbelief expression. Her body is Firm, toned arms with visible muscle contours, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Hexagon with rounded corners, Brilliant, jade green eyes, framed by long, elegant eyelashes. Her eyebrows are Dramatic flared shaped, complementing her delicate facial features. Reconstructed trench coats with mixed materials, midriff, Convertible cargo pants with multiple layers, Standing with shoulders relaxed , rule of thirds, in the background Tilted metal panels on a futuristic building, in the style of Danielle Levitt
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ⸻ SCENE (Set Designer / Environmental Designer) Indoor setting with vertical framing and shallow-to-medium depth of field. Foreground entirely occupied by the figure reflected in a mirror; midground features a rectangular black pedestal with a polished/marbled finish positioned behind the torso; background includes a smooth light-colored wall, large gray-beige ceramic floor tiles with straight orthogonal joints, and on the right, a metallic gold console table with a light top holding a dense red floral arrangement with green foliage. At the far right, a dark vertical strip suggests a frame, opening, or panel. Main lighting is warm, coming laterally from the right side toward the left, medium-high intensity, creating soft yet defined shadows on the clothing, neck, left arm, and floor. Mixed color temperature: warm direct light on the subject and neutral/cool ambient light. Low reflections on the floor; higher specular reflection on the pedestal. Asymmetrical composition: black block centered behind, floral mass concentrated on the right, dominant central subject. Geometric repetition in floor joints and furniture rectangles. POSE (Photographer / Pose Stylist) Standing posture with slight contrapposto. Head slightly tilted to the model’s right and subtly rotated left toward the phone. Torso frontal with minimal rotation; spine appears neutral with slight lateral hip shift. Weight primarily on the right leg; left leg relatively relaxed with a subtle forward placement. Right shoulder elevated due to holding the phone; left shoulder abducted with the arm extended laterally. Right elbow strongly flexed; right wrist in neutral flexion holding the device. Left elbow partially extended. Hips nearly frontal; knees close to full extension. Proportions altered by mirror perspective and elevated handheld camera: hand/phone appear larger relative to the face. Overall relaxed body expression with low visible muscle tension. Gaze directed at the screen; face partially occluded by the device. HAIR (Hairstylist) Jet-black hair, straight, high visual density, middle-parted with a precise central line. Main strands fall vertically along the temples, with two loose front strands framing the face; the rest is pulled back into a low tie reaching waist level (approx. 70–80 cm), likely a low ponytail or bun. Compressed volume at the top due to a tight style close to the scalp; minimal lateral expansion. Clean, symmetrical contour. Light interaction: moderate specular shine on the top and front strands, high absorption in darker masses. Static movement governed by gravity. The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with a semi-matte to natural finish, evenly toned. Subtle contouring; localized highlights on the nose bridge, cheekbones, and chin, moderated by ambient light. Eyes with warm pink/copper tones of low to medium saturation, smoothly blended; lashes and eyeliner minimally visible due to distance/occlusion. Eyebrows not visible. Lips with saturated red/coral lipstick, creamy/satin finish, precise contour. Soft blending with no harsh lines. Warm lighting enhances skin tones and lipstick. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails mainly visible on the right hand. Short to medium-short length, rounded/short oval shape. Natural thickness or with a thin gel/polish layer; minimal apex. Soft glossy finish in a nude/translucent pink tone. No discernible nail art. Functional integration with the pose: fingers extended and curved around the phone, showing the nail plates laterally. WARDROBE (Stylist / Tailor / Costume Designer) Set in lightweight fabric of low to medium weight, neon lime green color. Top: cropped shirt with a classic collar, short sleeves, central front closure, and two utility flap pockets on the chest. Front hem tied in a knot, creating a deep V opening and radial tension folds around the knot. Pants: high-waisted with a structured waistband, front button, central fly, and straight/wide cut from hips to hem. Fitted at the hips and abdomen, with increasing looseness down the legs. Soft vertical folds from gravity and horizontal compression at the hip/groin due to posture. Material slightly wrinkled with low rigidity and diffuse reflectance. Accessories: metallic/gold bracelets on the right wrist; bracelet/adornment on the left wrist; small earrings. Light-colored phone with triple camera module and a pink rear grip. STYLE (Image Editor / Retoucher) Sharpness focused on the subject; background slightly softened. Moderate skin retouching, partially preserving texture while evening tone. Color correction with medium contrast, emphasizing warm tones and boosting saturation in neon green and red florals. Possible selective brightness adjustment on the subject. Low grain; moderate social media compression. Clean boutique commercial/editorial aesthetic with warm lighting. Approximate aspect ratio: 9:16.
paparazzi, Brutalist high Fashion head shot photo of a 24 year old Albanian-Chin female chic fashion blogger with Brooding darkness expression. Her body is Visible ribcage with smooth skin and defined muscles, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Short curly crop. Her haircolor is Ash blonde hair. Her eyebrows are Dramatic flared with length shaped, complementing her delicate facial features. Her outfit is Industrial scaffold-print jacket, midriff, Modular attachment system shorts, She poses in She stands with one foot lifted, balancing on the ball of her foot, with arms crossed for a confident and edgy pose.. in the background Stark concrete wind tunnel facility, lights Cold blue light filtering through skylights in the style of Irving Penn
Based on the uploaded image, create a Hyper-realistic RAW DSLR high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Vertical framing, tight portrait from upper torso to head. Background consists of a single continuous, smooth plane with no visible architectural lines, occupying the full rear width; shallow depth of field, with the subject dominating the foreground and a blurred/optically simplified background. Lower base features a plush textile/carpet strip in gray-lilac with diffuse texture. Environmental palette in pink-lilac. Main lighting is frontal and slightly elevated, diffused, low hardness, warm-neutral temperature; frontal fill reduces orbital shadows and facial grooves. Secondary magenta/pink light hits the background on the right side, creating a localized gradient. Soft shadows under the chin, sides of the nose, and beneath hair strands. Low background reflection; fabrics exhibit subtle satin reflection. Nearly symmetrical axial composition, with the head centered and hair mass balancing left/right, though with slight asymmetries at the ends and bow. POSE (Photographer / Pose Stylist) Seated or kneeling figure, torso facing the camera axis. Spine appears vertical. Head with minimal tilt to the right side of the image and almost no rotation; chin slightly lowered, producing frontal facial exposure. Shoulders level with a subtle drop on the left side of the image. Arms extended forward and crossed/overlapped outside the lower frame, causing slight sleeve compression at the forearms. Center of gravity projected forward. Controlled muscular expression, no visible neck tension. Lips slightly parted. Direct gaze into the lens, eyes aligned forward. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), light blonde with a cool/beige base and a smudged ash-brown root. Center part. Predominantly downward vectors with outward curvature on front strands and ends. High volume on the sides and lower third; compressed at the top by a ribbon. Smooth texture with styled blowout; wide waves at the ends, no relevant frizz. Long layered contour, front face-framing strands curved outward at cheek/jaw level. Moderate, continuous specular shine in longitudinal bands. Static movement shaped by gravity and thermal styling. Satin pink ribbon bow at the back top, with asymmetrical loops and short reflective tails. Dense, straight bangs cut exactly at eyebrow level. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with velvety finish, highly evened tone, controlled shine, and subtle highlights on the central face. Visible contour on sides of the nose, zygomatic cavity, and jaw perimeter; soft pink blush on cheeks. Eyebrows dense, arched, individually filled with clean outline. Eyes with lilac/violet blended shadow on upper lid and outer corner, high contrast; elongated black eyeliner and voluminous false lashes on upper and lower lashes. Darkened waterline. Lips overlined in nude pink-taupe tone, evenly filled, semi-matte finish. Highly polished transitions, no harsh edges. Makeup color harmonized with the pink background. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. Hands out of frame/below lower boundary. WARDROBE (Stylist / Tailor / Costume Designer) Light pink top, long sleeves, smooth high-elasticity knit, thin to medium thickness, fitted to torso and arms. High closed neckline, simple contour with no structured collar. Tight fit, emphasizing bust volume and slight compression at elbows/forearms. Subtle linear folds from arm flexion and torso contact. Matte surface with diffuse reflection. Accessory: silver metallic chain necklace with small links, centered on the neck, with an ornate cross pendant resting on the upper sternum. STYLE (Image Editor / Retoucher) High sharpness on eyes, eyebrows, lips, and front hair strands; background with low texture and reduced definition. Skin heavily retouched, pores nearly removed but with partial preservation of anatomical contours. Color grading oriented toward pink/lilac, moderate-high contrast, selective saturation on makeup and background. Skin tone uniformity, imperfection reduction, and overall smoothing are evident. Low grain; moderate digital compression with slight microdetail loss. Aesthetic signature: clean beauty/editorial style with glam influence for social media. Approximate aspect ratio: 9:16.
landscape photography, Fantasy Warrior head shot photo of a 24 year old Italian-Chamorro female effortlessly cool DJ with Melancholic thoughtfulness expression. Her body is Smooth, firm skin over the lower back with visible muscle tone, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Teardrop with flat bottom eyes, Classic, bright grey eyes, framed by long, elegant eyelashes. Her haircut is Pixie cut with hair that resembles soft, colorful feathers. Her haircolor is Shaman's spirit white. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She is dressed with Nightmare Witch Bustier, midriff, Cursed Flame Hip Plates, She is posed on the left side in the image frame by the rule of thirds. She poses Knee slightly bent, sword tip resting on the ground. in the background Jagged Peaks Above the Clouds lights Ethereal light from a magical creature s wings the model is lighted with soft natural lighting in the style of Jim Burns
candid, Fantasy Fashion full body photo of a 24 year old English-Mestizo female modern-day princess with Charmed amusement expression. Her body is Firm, strong arms with a sleek, athletic appearance, toned muscles, abs, small breast, flat chest. She has Soft, even-toned skin with a natural glow, reflecting soft light. The skin pores and texture are clearly visible and in focus. Her Cloverleaf eyes, Pure, crystal clear eyes, framed by long, elegant eyelashes. Her haircut is Long, flowing hair that transitions from solid to transparent at the ends. Her haircolor is Aurora borealis. Her eyebrows are Rounded with a sharp tail shaped, complementing her delicate facial features. She is dressed with Mesh top covered in water droplet-like beads, midriff, Low-rise arcane weaverâs trousers, She is posed on the left side in the image frame by the rule of thirds. She poses Hand resting on the pommel of a sheathed sword. in the background Secluded mountain monastery lights Pulsing runes etched in ancient stones the model is lighted with soft natural lighting in the style of Frank Frazetta
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Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
modernist, Brutalist high Fashion waist up photo of a 24 year old Vietnamese-Sindhi female girl-next-door beauty with Surprised disbelief expression. Her body is Slim, defined waist with subtle oblique muscles, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Curved triangle eyes, Gleaming, light gold eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie with volume. Her haircolor is Green hair. Her eyebrows are Casual natural shaped, complementing her delicate facial features. Her outfit is Raw material patchwork tank, midriff, Industrial strength nylon shorts, She poses in She strikes a pose with one foot propped up on a wall, hands on her waist, and a confident gaze, exuding style and self-assuredness.. in the background Massive concrete amphitheaters, lights Soft ambient light in brutalist-inspired residential spaces in the style of Nadav Kander
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENARIO (Set Designer / Environmental Designer) Outdoor daytime environment, set within a landscaped urban area. The foreground consists of a cast-in-place concrete staircase, with wide treads, low risers, and visible surface wear. The staircase geometry occupies the lower half of the image in a diagonal ascending from the bottom-left to mid-right. On the right side, there is a sloped concrete retaining plane with a linear top and slightly stained surface, separating the stairs from an elevated planter. Spatial depth is organized into three layers: foreground with steps, body, and footwear; midground with tubular metal handrail, planter with low vegetation and tree trunks; background with a horizontal path or street, trimmed hedge, additional trunks, signage/posts, and blurred tree masses. The background shows moderate compression from a short-to-normal focal length lens, with noticeable blur indicating relatively shallow depth of field for an environmental portrait. Materials: - Stairs: light gray concrete, medium roughness, visible porosity, worn edges, abrasion marks, and localized dirt accumulation. - Handrail: galvanized metal tube or painted steel in matte gray, with scratches, localized oxidation, and welded joints at vertices. - Planter: gray-green groundcover foliage, small dense leaves; dry layer with fallen brown leaves. - Tree background: rough bark trunks with varied inclinations; canopy with green masses and a centrally positioned pink-flowering tree. - Background path/street: smooth, light gray horizontal surface. Diffuse natural lighting, likely open sky with slight filtering through trees. Neutral to slightly cool color temperature on concrete and skin, without strong warm dominance. Primary light direction appears from upper front-left relative to the camera, producing very soft shadows under the chin, thighs, stair recesses, and beneath the handrail. No hard shadows; overall medium-low contrast. Subtle specular highlights appear on the metal handrail and more strongly on the polished synthetic material of the boots. Structural and decorative elements: - Tubular handrail positioned in the upper-right quadrant, forming an obtuse angle and diagonal lines converging with the extended leg direction. - Main trunk leaning to the right behind the handrail, reinforcing diagonal vectors. - Pink flowering tree mass nearly centered in the background, acting as a diffuse chromatic block. - Vertical signage in the left background, partially visible. - Small black handbag resting on a step behind the model’s thigh/leg, near the handrail. Geometric relationships: - Dominance of diagonals: stairs, handrail, trunk, extended right leg. - No bilateral symmetry in framing. - Modular repetition in steps and foliage. - Visual proportion defined by contrast between orthogonal stair blocks and organic lines of trees/body/hair. - The human figure occupies most of the midground, with the pose’s longitudinal extension creating a dominant oblique axis from upper-left to upper-right. --- POSE (Photographer / Pose Stylist) Body in a reclined seated position on the stairs. Primary posterior support through the left hand/arm extended, palm placed on an upper step to the left of the body. Pelvis rests on an intermediate step, slightly rotated to the right of the image. Center of gravity distributed between pelvis and left upper limb, with secondary support through the lower leg resting on steps below. Body axes: - Head in pronounced cervical extension, chin elevated, face oriented upward and slightly to the left. - Torso in thoracic and lumbar extension, with backward arch; sternum projected upward. - Spine forming a posteriorly opened “C” curve. - Shoulders asymmetrical: left retracted and stabilized by support; right projected forward relative to the chest. - Pelvis posteriorly tilted with slight rotation. Weight distribution: - Primary mechanical support on left hand and gluteal region. - Left leg descends along the steps with semi-flexed knee and foot supported on a lower step via the boot platform. - Right leg elevated and extended horizontally/obliquely to the right, with distal support on or very close to the handrail via the boot; visually shifts the pose axis outward from the stair base. - The pose forms a triangle between left hand, hip, and lower foot. Approximate joint angles: - Neck: strong extension, ~40–55°. - Left shoulder: extension/posterior abduction, elbow nearly extended. - Left elbow: slight residual flexion, ~160–175°. - Right shoulder: slight anterior flexion/abduction with arm close to body. - Torso-hip: open angle due to recline, >110°. - Right hip: moderate flexion with abduction for lateral leg lift. - Right knee: near full extension. - Left hip: moderate flexion with relative adduction. - Left knee: moderate flexion. - Ankles structurally obscured by boots, aligned with platform footwear axis. Segment relationships: - Right leg, extended toward the upper-right, shows minimal foreshortening and remains long due to near-parallel alignment with the camera plane. - Left leg descends diagonally toward the lower center, appearing closer distally, enhancing the presence of the lower boot. - Torso and head are spatially set back relative to the legs, emphasizing lower limbs as the dominant axis. - Waist visually narrowed by clothing and torso curvature. Body expression: - Visible muscular tension in cervical extension, left scapular stabilization, and anterior chain elongation. - Right leg held extended, suggesting quadriceps and hip flexor engagement. - Left hand with open fingers and extended metacarpals for support. - Overall controlled, posed tension rather than passive relaxation. Gaze and head positioning: - Eyes closed or half-closed. - Face oriented upward, no eye contact with the camera. - Head slightly rotated left, exposing jawline and anterior neck. --- HAIR (Hairstylist) Same hair as the reference photo; styled as jet-black hair with high visual density, long length extending past the chest and reaching near the waist/hip when projected backward. Structure is mostly straight, with minimal natural wave. Strands follow vertical and descending diagonal vectors, guided by gravity from the scalp, flowing behind the left shoulder and down the back. (Mandatory: preserve the fringe/bangs exactly in 100% of cases.) Volume: - Main mass concentrated on the left side behind head and shoulder. - Compact crown, close to the skull. - Expansion from mid-lengths to ends, with fine strand separation at tips. - High density at occipital base and sides, low background transparency. Texture: - Predominantly straight/smoothed. - Uniform surface with subtle continuous shine bands. - Thinner separated ends creating a slight fringe effect. Cut and contour: - Straight, dense horizontal fringe at or slightly above eyebrow level, with a sharp geometric edge. - Side contour follows jaw and neck before falling into long lengths. - Overall length with minimal visible layering; elongated dark silhouette. Light interaction: - Moderate to high specular highlights on curved crown areas and front-lit strands. - High light absorption due to saturated black color. - Subtle bluish/gray reflections from neutral lighting. - Strong figure-ground separation via contrast with light concrete. Movement: - Mostly static. - Some ends displaced laterally/downward, suggesting prior motion or settling. - Gravity clearly pulling length backward and downward with head recline. --- MAKEUP (Professional Makeup Artist) Skin prep with medium-to-high coverage, uniform surface, no visible oily shine. Overall finish between natural-polished and semi-matte, with subtle highlights on high points. Skin tone is even across face, neck, and chest, with minimal chromatic variation. Makeup must remain clearly visible in wider framing. (Mandatory: preserve the face exactly in 100% of cases.) Structural corrections: - Subtle-to-moderate contouring in sub-cheekbone and lateral face, enhancing cheekbone and jaw definition. - Light highlight on nose bridge, cheek tops, and cupid’s bow, without excessive shimmer. - Clean jaw-to-neck transition, no visible mask effect. Eyes: - High-contrast makeup. - Thick black winged eyeliner extending beyond outer corner. - Darkened, lengthened lashes (mascara or subtle falsies). - Neutral dark eyeshadow on lid/upper line, enhancing orbital depth. - Dark brows with soft arch and defined fill. Lips: - Saturated red lipstick, creamy-satin finish rather than dry matte. - Precise lip contour with well-defined cupid’s bow. - Balanced volume between upper and lower lips, no excessive gloss. Blending: - Clean blending around eyes, no harsh edges. - Facial contour softened but readable in volume. - Overall integration emphasizes graphic eyes and lips while maintaining smooth skin. Lighting/color relationship: - Red lips stand out strongly against black outfit and hair. - Eyeliner remains legible under diffuse light. - Neutral lighting preserves contrast between light skin, black hair, and red lips. --- NAILS (Nail Designer) Visible nails are mainly on the left hand resting on the step. Framing and distance prevent microscopic detail, but length appears short to medium-short beyond fingertip. Shape leans toward short oval or softly rounded, without sharp corners. Thickness and curvature: - Low-to-moderate thickness, no pronounced apex visible. - Subtle natural curvature, consistent with natural nail or thin overlay. Material: - Likely natural nails with clear polish or thin gel; resolution insufficient for confirmation. - No indication of long extensions or sculpted structures. Finish: - Clear/neutral appearance with low-to-moderate shine. - No chrome, matte, or textured effects. Nail art: - No visible patterns, stones, lines, or relief. - Simple, uniform finish. Integration: - Left hand is extended and supporting, making nails visually secondary. - They do not compete with metallic accessories or clothing. --- WARDROBE (Stylist / Tailor / Costume Designer) The composition is dominated by a structured, form-fitting black look with silver hardware. The upper garment is a fitted strapped piece with a straight or slightly curved neckline over the bust. There are separate sleeves or glove-like extensions/off-shoulder coverage reaching the hands, leaving shoulders exposed. The bust is compressed and supported, with smooth surface and slight horizontal tension. Upper structure: - Tight torso fit. - Straps with large metal hardware or links connecting front/back. - Side cut-outs at the waist exposing skin. - Long fitted sleeves in elastic material. Lower piece: - Very short black mini skirt or skort, high-waisted. - Waistline defined by rows of metal eyelets and possible integrated belt. - Hanging silver chains forming arcs over the thigh. - Hem appears irregular due to seated pose. Fit: - High adherence at bust, waist, sleeves. - Minimal looseness; tension concentrated at bust, waist, pelvis junction. - Lower piece is lifted/strained due to seated position and hip flexion. Anatomy relationship: - Upper compresses and shapes torso. - Side cut-outs enhance waist narrowing. - Lower frames pelvis, exposing most of the thighs. - Boots extend leg line below knees in continuous black. Materials: - Likely medium-weight elastic synthetic fabric, matte/semi-matte. - Highly reflective silver hardware. - Flexible metal chains with medium links. - Boots in polished synthetic or leather, rigid shaft, thick platform. Folds: - Few folds in upper due to tension. - Soft creases at waist and bust base. - Local folds in lower near hips and inner thighs from seated flexion. - Minor flex creases in boots near ankle/instep. Movement/gravity: - Chains hang vertically with slight curvature. - Skirt edge partially drapes over thigh but interrupted by pose. - Boots retain sculptural shape. - Fabric follows posture without excess. Accessories: - Thick metallic choker/neck chain. - Long silver earrings. - Small black handbag on step behind leg, with large circular chain handle. - Mid-to-high calf boots with elevated platform, very high block heel, front lacing with repeated metal eyelets. --- STYLE (Image Editor / Retoucher) Sharpness: - Focus on model and nearby steps. - Moderately blurred background for subject separation while maintaining context. - High sharpness on boots, face, chains, and body contours. Skin treatment: - Light-to-moderate digital smoothing. - Partial preservation of natural texture. - Minor imperfections reduced without plastic effect. Color correction: - Neutral balance with slight cool tendency. - Medium contrast. - Selective saturation: deep black outfit, vivid red lips, pink background flowers. - Light skin tone kept even with minimal yellow cast. Manipulation: - Retouching to even skin and possibly reduce temporary marks. - No obvious compositing artifacts. - Optimized for editorial/social portrait. Grain/compression: - Minimal grain. - Slight compression artifacts in blurred background and foliage transitions. - Overall high quality for social media or smartphone computational capture. Aesthetic signature: - Clean editorial with alternative/goth influence. - Environmental fashion portrait. - Background softened, subject emphasized via contrast. Aspect Ratio: - Approximate vertical 4:5 ratio.
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ⸻ SCENE (Set Designer / Environmental Designer) Indoor setting with vertical framing and shallow-to-medium depth of field. Foreground entirely occupied by the figure reflected in a mirror; midground features a rectangular black pedestal with a polished/marbled finish positioned behind the torso; background includes a smooth light-colored wall, large gray-beige ceramic floor tiles with straight orthogonal joints, and on the right, a metallic gold console table with a light top holding a dense red floral arrangement with green foliage. At the far right, a dark vertical strip suggests a frame, opening, or panel. Main lighting is warm, coming laterally from the right side toward the left, medium-high intensity, creating soft yet defined shadows on the clothing, neck, left arm, and floor. Mixed color temperature: warm direct light on the subject and neutral/cool ambient light. Low reflections on the floor; higher specular reflection on the pedestal. Asymmetrical composition: black block centered behind, floral mass concentrated on the right, dominant central subject. Geometric repetition in floor joints and furniture rectangles. POSE (Photographer / Pose Stylist) Standing posture with slight contrapposto. Head slightly tilted to the model’s right and subtly rotated left toward the phone. Torso frontal with minimal rotation; spine appears neutral with slight lateral hip shift. Weight primarily on the right leg; left leg relatively relaxed with a subtle forward placement. Right shoulder elevated due to holding the phone; left shoulder abducted with the arm extended laterally. Right elbow strongly flexed; right wrist in neutral flexion holding the device. Left elbow partially extended. Hips nearly frontal; knees close to full extension. Proportions altered by mirror perspective and elevated handheld camera: hand/phone appear larger relative to the face. Overall relaxed body expression with low visible muscle tension. Gaze directed at the screen; face partially occluded by the device. HAIR (Hairstylist) Jet-black hair, straight, high visual density, middle-parted with a precise central line. Main strands fall vertically along the temples, with two loose front strands framing the face; the rest is pulled back into a low tie reaching waist level (approx. 70–80 cm), likely a low ponytail or bun. Compressed volume at the top due to a tight style close to the scalp; minimal lateral expansion. Clean, symmetrical contour. Light interaction: moderate specular shine on the top and front strands, high absorption in darker masses. Static movement governed by gravity. The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with a semi-matte to natural finish, evenly toned. Subtle contouring; localized highlights on the nose bridge, cheekbones, and chin, moderated by ambient light. Eyes with warm pink/copper tones of low to medium saturation, smoothly blended; lashes and eyeliner minimally visible due to distance/occlusion. Eyebrows not visible. Lips with saturated red/coral lipstick, creamy/satin finish, precise contour. Soft blending with no harsh lines. Warm lighting enhances skin tones and lipstick. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails mainly visible on the right hand. Short to medium-short length, rounded/short oval shape. Natural thickness or with a thin gel/polish layer; minimal apex. Soft glossy finish in a nude/translucent pink tone. No discernible nail art. Functional integration with the pose: fingers extended and curved around the phone, showing the nail plates laterally. WARDROBE (Stylist / Tailor / Costume Designer) Set in lightweight fabric of low to medium weight, neon lime green color. Top: cropped shirt with a classic collar, short sleeves, central front closure, and two utility flap pockets on the chest. Front hem tied in a knot, creating a deep V opening and radial tension folds around the knot. Pants: high-waisted with a structured waistband, front button, central fly, and straight/wide cut from hips to hem. Fitted at the hips and abdomen, with increasing looseness down the legs. Soft vertical folds from gravity and horizontal compression at the hip/groin due to posture. Material slightly wrinkled with low rigidity and diffuse reflectance. Accessories: metallic/gold bracelets on the right wrist; bracelet/adornment on the left wrist; small earrings. Light-colored phone with triple camera module and a pink rear grip. STYLE (Image Editor / Retoucher) Sharpness focused on the subject; background slightly softened. Moderate skin retouching, partially preserving texture while evening tone. Color correction with medium contrast, emphasizing warm tones and boosting saturation in neon green and red florals. Possible selective brightness adjustment on the subject. Low grain; moderate social media compression. Clean boutique commercial/editorial aesthetic with warm lighting. Approximate aspect ratio: 9:16.
Based on the uploaded image, create a Hyper-realistic RAW DSLR high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Vertical framing, tight portrait from upper torso to head. Background consists of a single continuous, smooth plane with no visible architectural lines, occupying the full rear width; shallow depth of field, with the subject dominating the foreground and a blurred/optically simplified background. Lower base features a plush textile/carpet strip in gray-lilac with diffuse texture. Environmental palette in pink-lilac. Main lighting is frontal and slightly elevated, diffused, low hardness, warm-neutral temperature; frontal fill reduces orbital shadows and facial grooves. Secondary magenta/pink light hits the background on the right side, creating a localized gradient. Soft shadows under the chin, sides of the nose, and beneath hair strands. Low background reflection; fabrics exhibit subtle satin reflection. Nearly symmetrical axial composition, with the head centered and hair mass balancing left/right, though with slight asymmetries at the ends and bow. POSE (Photographer / Pose Stylist) Seated or kneeling figure, torso facing the camera axis. Spine appears vertical. Head with minimal tilt to the right side of the image and almost no rotation; chin slightly lowered, producing frontal facial exposure. Shoulders level with a subtle drop on the left side of the image. Arms extended forward and crossed/overlapped outside the lower frame, causing slight sleeve compression at the forearms. Center of gravity projected forward. Controlled muscular expression, no visible neck tension. Lips slightly parted. Direct gaze into the lens, eyes aligned forward. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), light blonde with a cool/beige base and a smudged ash-brown root. Center part. Predominantly downward vectors with outward curvature on front strands and ends. High volume on the sides and lower third; compressed at the top by a ribbon. Smooth texture with styled blowout; wide waves at the ends, no relevant frizz. Long layered contour, front face-framing strands curved outward at cheek/jaw level. Moderate, continuous specular shine in longitudinal bands. Static movement shaped by gravity and thermal styling. Satin pink ribbon bow at the back top, with asymmetrical loops and short reflective tails. Dense, straight bangs cut exactly at eyebrow level. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with velvety finish, highly evened tone, controlled shine, and subtle highlights on the central face. Visible contour on sides of the nose, zygomatic cavity, and jaw perimeter; soft pink blush on cheeks. Eyebrows dense, arched, individually filled with clean outline. Eyes with lilac/violet blended shadow on upper lid and outer corner, high contrast; elongated black eyeliner and voluminous false lashes on upper and lower lashes. Darkened waterline. Lips overlined in nude pink-taupe tone, evenly filled, semi-matte finish. Highly polished transitions, no harsh edges. Makeup color harmonized with the pink background. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. Hands out of frame/below lower boundary. WARDROBE (Stylist / Tailor / Costume Designer) Light pink top, long sleeves, smooth high-elasticity knit, thin to medium thickness, fitted to torso and arms. High closed neckline, simple contour with no structured collar. Tight fit, emphasizing bust volume and slight compression at elbows/forearms. Subtle linear folds from arm flexion and torso contact. Matte surface with diffuse reflection. Accessory: silver metallic chain necklace with small links, centered on the neck, with an ornate cross pendant resting on the upper sternum. STYLE (Image Editor / Retoucher) High sharpness on eyes, eyebrows, lips, and front hair strands; background with low texture and reduced definition. Skin heavily retouched, pores nearly removed but with partial preservation of anatomical contours. Color grading oriented toward pink/lilac, moderate-high contrast, selective saturation on makeup and background. Skin tone uniformity, imperfection reduction, and overall smoothing are evident. Low grain; moderate digital compression with slight microdetail loss. Aesthetic signature: clean beauty/editorial style with glam influence for social media. Approximate aspect ratio: 9:16.
candid, Fantasy Fashion full body photo of a 24 year old English-Mestizo female modern-day princess with Charmed amusement expression. Her body is Firm, strong arms with a sleek, athletic appearance, toned muscles, abs, small breast, flat chest. She has Soft, even-toned skin with a natural glow, reflecting soft light. The skin pores and texture are clearly visible and in focus. Her Cloverleaf eyes, Pure, crystal clear eyes, framed by long, elegant eyelashes. Her haircut is Long, flowing hair that transitions from solid to transparent at the ends. Her haircolor is Aurora borealis. Her eyebrows are Rounded with a sharp tail shaped, complementing her delicate facial features. She is dressed with Mesh top covered in water droplet-like beads, midriff, Low-rise arcane weaverâs trousers, She is posed on the left side in the image frame by the rule of thirds. She poses Hand resting on the pommel of a sheathed sword. in the background Secluded mountain monastery lights Pulsing runes etched in ancient stones the model is lighted with soft natural lighting in the style of Frank Frazetta
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
modernist, Brutalist high Fashion waist up photo of a 24 year old Vietnamese-Sindhi female girl-next-door beauty with Surprised disbelief expression. Her body is Slim, defined waist with subtle oblique muscles, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Curved triangle eyes, Gleaming, light gold eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie with volume. Her haircolor is Green hair. Her eyebrows are Casual natural shaped, complementing her delicate facial features. Her outfit is Raw material patchwork tank, midriff, Industrial strength nylon shorts, She poses in She strikes a pose with one foot propped up on a wall, hands on her waist, and a confident gaze, exuding style and self-assuredness.. in the background Massive concrete amphitheaters, lights Soft ambient light in brutalist-inspired residential spaces in the style of Nadav Kander
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
street fashion photography, deconstucivist Fashion high angle photo of a 24 year old Edo-Jewish Sephardic female minimalist beauty with Surprised disbelief expression. Her body is Firm, toned arms with visible muscle contours, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Hexagon with rounded corners, Brilliant, jade green eyes, framed by long, elegant eyelashes. Her eyebrows are Dramatic flared shaped, complementing her delicate facial features. Reconstructed trench coats with mixed materials, midriff, Convertible cargo pants with multiple layers, Standing with shoulders relaxed , rule of thirds, in the background Tilted metal panels on a futuristic building, in the style of Danielle Levitt
paparazzi, Brutalist high Fashion head shot photo of a 24 year old Albanian-Chin female chic fashion blogger with Brooding darkness expression. Her body is Visible ribcage with smooth skin and defined muscles, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Short curly crop. Her haircolor is Ash blonde hair. Her eyebrows are Dramatic flared with length shaped, complementing her delicate facial features. Her outfit is Industrial scaffold-print jacket, midriff, Modular attachment system shorts, She poses in She stands with one foot lifted, balancing on the ball of her foot, with arms crossed for a confident and edgy pose.. in the background Stark concrete wind tunnel facility, lights Cold blue light filtering through skylights in the style of Irving Penn
landscape photography, Fantasy Warrior head shot photo of a 24 year old Italian-Chamorro female effortlessly cool DJ with Melancholic thoughtfulness expression. Her body is Smooth, firm skin over the lower back with visible muscle tone, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Teardrop with flat bottom eyes, Classic, bright grey eyes, framed by long, elegant eyelashes. Her haircut is Pixie cut with hair that resembles soft, colorful feathers. Her haircolor is Shaman's spirit white. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She is dressed with Nightmare Witch Bustier, midriff, Cursed Flame Hip Plates, She is posed on the left side in the image frame by the rule of thirds. She poses Knee slightly bent, sword tip resting on the ground. in the background Jagged Peaks Above the Clouds lights Ethereal light from a magical creature s wings the model is lighted with soft natural lighting in the style of Jim Burns
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENARIO (Set Designer / Environmental Designer) Outdoor daytime environment, set within a landscaped urban area. The foreground consists of a cast-in-place concrete staircase, with wide treads, low risers, and visible surface wear. The staircase geometry occupies the lower half of the image in a diagonal ascending from the bottom-left to mid-right. On the right side, there is a sloped concrete retaining plane with a linear top and slightly stained surface, separating the stairs from an elevated planter. Spatial depth is organized into three layers: foreground with steps, body, and footwear; midground with tubular metal handrail, planter with low vegetation and tree trunks; background with a horizontal path or street, trimmed hedge, additional trunks, signage/posts, and blurred tree masses. The background shows moderate compression from a short-to-normal focal length lens, with noticeable blur indicating relatively shallow depth of field for an environmental portrait. Materials: - Stairs: light gray concrete, medium roughness, visible porosity, worn edges, abrasion marks, and localized dirt accumulation. - Handrail: galvanized metal tube or painted steel in matte gray, with scratches, localized oxidation, and welded joints at vertices. - Planter: gray-green groundcover foliage, small dense leaves; dry layer with fallen brown leaves. - Tree background: rough bark trunks with varied inclinations; canopy with green masses and a centrally positioned pink-flowering tree. - Background path/street: smooth, light gray horizontal surface. Diffuse natural lighting, likely open sky with slight filtering through trees. Neutral to slightly cool color temperature on concrete and skin, without strong warm dominance. Primary light direction appears from upper front-left relative to the camera, producing very soft shadows under the chin, thighs, stair recesses, and beneath the handrail. No hard shadows; overall medium-low contrast. Subtle specular highlights appear on the metal handrail and more strongly on the polished synthetic material of the boots. Structural and decorative elements: - Tubular handrail positioned in the upper-right quadrant, forming an obtuse angle and diagonal lines converging with the extended leg direction. - Main trunk leaning to the right behind the handrail, reinforcing diagonal vectors. - Pink flowering tree mass nearly centered in the background, acting as a diffuse chromatic block. - Vertical signage in the left background, partially visible. - Small black handbag resting on a step behind the model’s thigh/leg, near the handrail. Geometric relationships: - Dominance of diagonals: stairs, handrail, trunk, extended right leg. - No bilateral symmetry in framing. - Modular repetition in steps and foliage. - Visual proportion defined by contrast between orthogonal stair blocks and organic lines of trees/body/hair. - The human figure occupies most of the midground, with the pose’s longitudinal extension creating a dominant oblique axis from upper-left to upper-right. --- POSE (Photographer / Pose Stylist) Body in a reclined seated position on the stairs. Primary posterior support through the left hand/arm extended, palm placed on an upper step to the left of the body. Pelvis rests on an intermediate step, slightly rotated to the right of the image. Center of gravity distributed between pelvis and left upper limb, with secondary support through the lower leg resting on steps below. Body axes: - Head in pronounced cervical extension, chin elevated, face oriented upward and slightly to the left. - Torso in thoracic and lumbar extension, with backward arch; sternum projected upward. - Spine forming a posteriorly opened “C” curve. - Shoulders asymmetrical: left retracted and stabilized by support; right projected forward relative to the chest. - Pelvis posteriorly tilted with slight rotation. Weight distribution: - Primary mechanical support on left hand and gluteal region. - Left leg descends along the steps with semi-flexed knee and foot supported on a lower step via the boot platform. - Right leg elevated and extended horizontally/obliquely to the right, with distal support on or very close to the handrail via the boot; visually shifts the pose axis outward from the stair base. - The pose forms a triangle between left hand, hip, and lower foot. Approximate joint angles: - Neck: strong extension, ~40–55°. - Left shoulder: extension/posterior abduction, elbow nearly extended. - Left elbow: slight residual flexion, ~160–175°. - Right shoulder: slight anterior flexion/abduction with arm close to body. - Torso-hip: open angle due to recline, >110°. - Right hip: moderate flexion with abduction for lateral leg lift. - Right knee: near full extension. - Left hip: moderate flexion with relative adduction. - Left knee: moderate flexion. - Ankles structurally obscured by boots, aligned with platform footwear axis. Segment relationships: - Right leg, extended toward the upper-right, shows minimal foreshortening and remains long due to near-parallel alignment with the camera plane. - Left leg descends diagonally toward the lower center, appearing closer distally, enhancing the presence of the lower boot. - Torso and head are spatially set back relative to the legs, emphasizing lower limbs as the dominant axis. - Waist visually narrowed by clothing and torso curvature. Body expression: - Visible muscular tension in cervical extension, left scapular stabilization, and anterior chain elongation. - Right leg held extended, suggesting quadriceps and hip flexor engagement. - Left hand with open fingers and extended metacarpals for support. - Overall controlled, posed tension rather than passive relaxation. Gaze and head positioning: - Eyes closed or half-closed. - Face oriented upward, no eye contact with the camera. - Head slightly rotated left, exposing jawline and anterior neck. --- HAIR (Hairstylist) Same hair as the reference photo; styled as jet-black hair with high visual density, long length extending past the chest and reaching near the waist/hip when projected backward. Structure is mostly straight, with minimal natural wave. Strands follow vertical and descending diagonal vectors, guided by gravity from the scalp, flowing behind the left shoulder and down the back. (Mandatory: preserve the fringe/bangs exactly in 100% of cases.) Volume: - Main mass concentrated on the left side behind head and shoulder. - Compact crown, close to the skull. - Expansion from mid-lengths to ends, with fine strand separation at tips. - High density at occipital base and sides, low background transparency. Texture: - Predominantly straight/smoothed. - Uniform surface with subtle continuous shine bands. - Thinner separated ends creating a slight fringe effect. Cut and contour: - Straight, dense horizontal fringe at or slightly above eyebrow level, with a sharp geometric edge. - Side contour follows jaw and neck before falling into long lengths. - Overall length with minimal visible layering; elongated dark silhouette. Light interaction: - Moderate to high specular highlights on curved crown areas and front-lit strands. - High light absorption due to saturated black color. - Subtle bluish/gray reflections from neutral lighting. - Strong figure-ground separation via contrast with light concrete. Movement: - Mostly static. - Some ends displaced laterally/downward, suggesting prior motion or settling. - Gravity clearly pulling length backward and downward with head recline. --- MAKEUP (Professional Makeup Artist) Skin prep with medium-to-high coverage, uniform surface, no visible oily shine. Overall finish between natural-polished and semi-matte, with subtle highlights on high points. Skin tone is even across face, neck, and chest, with minimal chromatic variation. Makeup must remain clearly visible in wider framing. (Mandatory: preserve the face exactly in 100% of cases.) Structural corrections: - Subtle-to-moderate contouring in sub-cheekbone and lateral face, enhancing cheekbone and jaw definition. - Light highlight on nose bridge, cheek tops, and cupid’s bow, without excessive shimmer. - Clean jaw-to-neck transition, no visible mask effect. Eyes: - High-contrast makeup. - Thick black winged eyeliner extending beyond outer corner. - Darkened, lengthened lashes (mascara or subtle falsies). - Neutral dark eyeshadow on lid/upper line, enhancing orbital depth. - Dark brows with soft arch and defined fill. Lips: - Saturated red lipstick, creamy-satin finish rather than dry matte. - Precise lip contour with well-defined cupid’s bow. - Balanced volume between upper and lower lips, no excessive gloss. Blending: - Clean blending around eyes, no harsh edges. - Facial contour softened but readable in volume. - Overall integration emphasizes graphic eyes and lips while maintaining smooth skin. Lighting/color relationship: - Red lips stand out strongly against black outfit and hair. - Eyeliner remains legible under diffuse light. - Neutral lighting preserves contrast between light skin, black hair, and red lips. --- NAILS (Nail Designer) Visible nails are mainly on the left hand resting on the step. Framing and distance prevent microscopic detail, but length appears short to medium-short beyond fingertip. Shape leans toward short oval or softly rounded, without sharp corners. Thickness and curvature: - Low-to-moderate thickness, no pronounced apex visible. - Subtle natural curvature, consistent with natural nail or thin overlay. Material: - Likely natural nails with clear polish or thin gel; resolution insufficient for confirmation. - No indication of long extensions or sculpted structures. Finish: - Clear/neutral appearance with low-to-moderate shine. - No chrome, matte, or textured effects. Nail art: - No visible patterns, stones, lines, or relief. - Simple, uniform finish. Integration: - Left hand is extended and supporting, making nails visually secondary. - They do not compete with metallic accessories or clothing. --- WARDROBE (Stylist / Tailor / Costume Designer) The composition is dominated by a structured, form-fitting black look with silver hardware. The upper garment is a fitted strapped piece with a straight or slightly curved neckline over the bust. There are separate sleeves or glove-like extensions/off-shoulder coverage reaching the hands, leaving shoulders exposed. The bust is compressed and supported, with smooth surface and slight horizontal tension. Upper structure: - Tight torso fit. - Straps with large metal hardware or links connecting front/back. - Side cut-outs at the waist exposing skin. - Long fitted sleeves in elastic material. Lower piece: - Very short black mini skirt or skort, high-waisted. - Waistline defined by rows of metal eyelets and possible integrated belt. - Hanging silver chains forming arcs over the thigh. - Hem appears irregular due to seated pose. Fit: - High adherence at bust, waist, sleeves. - Minimal looseness; tension concentrated at bust, waist, pelvis junction. - Lower piece is lifted/strained due to seated position and hip flexion. Anatomy relationship: - Upper compresses and shapes torso. - Side cut-outs enhance waist narrowing. - Lower frames pelvis, exposing most of the thighs. - Boots extend leg line below knees in continuous black. Materials: - Likely medium-weight elastic synthetic fabric, matte/semi-matte. - Highly reflective silver hardware. - Flexible metal chains with medium links. - Boots in polished synthetic or leather, rigid shaft, thick platform. Folds: - Few folds in upper due to tension. - Soft creases at waist and bust base. - Local folds in lower near hips and inner thighs from seated flexion. - Minor flex creases in boots near ankle/instep. Movement/gravity: - Chains hang vertically with slight curvature. - Skirt edge partially drapes over thigh but interrupted by pose. - Boots retain sculptural shape. - Fabric follows posture without excess. Accessories: - Thick metallic choker/neck chain. - Long silver earrings. - Small black handbag on step behind leg, with large circular chain handle. - Mid-to-high calf boots with elevated platform, very high block heel, front lacing with repeated metal eyelets. --- STYLE (Image Editor / Retoucher) Sharpness: - Focus on model and nearby steps. - Moderately blurred background for subject separation while maintaining context. - High sharpness on boots, face, chains, and body contours. Skin treatment: - Light-to-moderate digital smoothing. - Partial preservation of natural texture. - Minor imperfections reduced without plastic effect. Color correction: - Neutral balance with slight cool tendency. - Medium contrast. - Selective saturation: deep black outfit, vivid red lips, pink background flowers. - Light skin tone kept even with minimal yellow cast. Manipulation: - Retouching to even skin and possibly reduce temporary marks. - No obvious compositing artifacts. - Optimized for editorial/social portrait. Grain/compression: - Minimal grain. - Slight compression artifacts in blurred background and foliage transitions. - Overall high quality for social media or smartphone computational capture. Aesthetic signature: - Clean editorial with alternative/goth influence. - Environmental fashion portrait. - Background softened, subject emphasized via contrast. Aspect Ratio: - Approximate vertical 4:5 ratio.
paparazzi, Brutalist high Fashion head shot photo of a 24 year old Albanian-Chin female chic fashion blogger with Brooding darkness expression. Her body is Visible ribcage with smooth skin and defined muscles, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Short curly crop. Her haircolor is Ash blonde hair. Her eyebrows are Dramatic flared with length shaped, complementing her delicate facial features. Her outfit is Industrial scaffold-print jacket, midriff, Modular attachment system shorts, She poses in She stands with one foot lifted, balancing on the ball of her foot, with arms crossed for a confident and edgy pose.. in the background Stark concrete wind tunnel facility, lights Cold blue light filtering through skylights in the style of Irving Penn
candid, Fantasy Fashion full body photo of a 24 year old English-Mestizo female modern-day princess with Charmed amusement expression. Her body is Firm, strong arms with a sleek, athletic appearance, toned muscles, abs, small breast, flat chest. She has Soft, even-toned skin with a natural glow, reflecting soft light. The skin pores and texture are clearly visible and in focus. Her Cloverleaf eyes, Pure, crystal clear eyes, framed by long, elegant eyelashes. Her haircut is Long, flowing hair that transitions from solid to transparent at the ends. Her haircolor is Aurora borealis. Her eyebrows are Rounded with a sharp tail shaped, complementing her delicate facial features. She is dressed with Mesh top covered in water droplet-like beads, midriff, Low-rise arcane weaverâs trousers, She is posed on the left side in the image frame by the rule of thirds. She poses Hand resting on the pommel of a sheathed sword. in the background Secluded mountain monastery lights Pulsing runes etched in ancient stones the model is lighted with soft natural lighting in the style of Frank Frazetta
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ⸻ SCENE (Set Designer / Environmental Designer) Indoor setting with vertical framing and shallow-to-medium depth of field. Foreground entirely occupied by the figure reflected in a mirror; midground features a rectangular black pedestal with a polished/marbled finish positioned behind the torso; background includes a smooth light-colored wall, large gray-beige ceramic floor tiles with straight orthogonal joints, and on the right, a metallic gold console table with a light top holding a dense red floral arrangement with green foliage. At the far right, a dark vertical strip suggests a frame, opening, or panel. Main lighting is warm, coming laterally from the right side toward the left, medium-high intensity, creating soft yet defined shadows on the clothing, neck, left arm, and floor. Mixed color temperature: warm direct light on the subject and neutral/cool ambient light. Low reflections on the floor; higher specular reflection on the pedestal. Asymmetrical composition: black block centered behind, floral mass concentrated on the right, dominant central subject. Geometric repetition in floor joints and furniture rectangles. POSE (Photographer / Pose Stylist) Standing posture with slight contrapposto. Head slightly tilted to the model’s right and subtly rotated left toward the phone. Torso frontal with minimal rotation; spine appears neutral with slight lateral hip shift. Weight primarily on the right leg; left leg relatively relaxed with a subtle forward placement. Right shoulder elevated due to holding the phone; left shoulder abducted with the arm extended laterally. Right elbow strongly flexed; right wrist in neutral flexion holding the device. Left elbow partially extended. Hips nearly frontal; knees close to full extension. Proportions altered by mirror perspective and elevated handheld camera: hand/phone appear larger relative to the face. Overall relaxed body expression with low visible muscle tension. Gaze directed at the screen; face partially occluded by the device. HAIR (Hairstylist) Jet-black hair, straight, high visual density, middle-parted with a precise central line. Main strands fall vertically along the temples, with two loose front strands framing the face; the rest is pulled back into a low tie reaching waist level (approx. 70–80 cm), likely a low ponytail or bun. Compressed volume at the top due to a tight style close to the scalp; minimal lateral expansion. Clean, symmetrical contour. Light interaction: moderate specular shine on the top and front strands, high absorption in darker masses. Static movement governed by gravity. The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with a semi-matte to natural finish, evenly toned. Subtle contouring; localized highlights on the nose bridge, cheekbones, and chin, moderated by ambient light. Eyes with warm pink/copper tones of low to medium saturation, smoothly blended; lashes and eyeliner minimally visible due to distance/occlusion. Eyebrows not visible. Lips with saturated red/coral lipstick, creamy/satin finish, precise contour. Soft blending with no harsh lines. Warm lighting enhances skin tones and lipstick. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails mainly visible on the right hand. Short to medium-short length, rounded/short oval shape. Natural thickness or with a thin gel/polish layer; minimal apex. Soft glossy finish in a nude/translucent pink tone. No discernible nail art. Functional integration with the pose: fingers extended and curved around the phone, showing the nail plates laterally. WARDROBE (Stylist / Tailor / Costume Designer) Set in lightweight fabric of low to medium weight, neon lime green color. Top: cropped shirt with a classic collar, short sleeves, central front closure, and two utility flap pockets on the chest. Front hem tied in a knot, creating a deep V opening and radial tension folds around the knot. Pants: high-waisted with a structured waistband, front button, central fly, and straight/wide cut from hips to hem. Fitted at the hips and abdomen, with increasing looseness down the legs. Soft vertical folds from gravity and horizontal compression at the hip/groin due to posture. Material slightly wrinkled with low rigidity and diffuse reflectance. Accessories: metallic/gold bracelets on the right wrist; bracelet/adornment on the left wrist; small earrings. Light-colored phone with triple camera module and a pink rear grip. STYLE (Image Editor / Retoucher) Sharpness focused on the subject; background slightly softened. Moderate skin retouching, partially preserving texture while evening tone. Color correction with medium contrast, emphasizing warm tones and boosting saturation in neon green and red florals. Possible selective brightness adjustment on the subject. Low grain; moderate social media compression. Clean boutique commercial/editorial aesthetic with warm lighting. Approximate aspect ratio: 9:16.
landscape photography, Fantasy Warrior head shot photo of a 24 year old Italian-Chamorro female effortlessly cool DJ with Melancholic thoughtfulness expression. Her body is Smooth, firm skin over the lower back with visible muscle tone, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Teardrop with flat bottom eyes, Classic, bright grey eyes, framed by long, elegant eyelashes. Her haircut is Pixie cut with hair that resembles soft, colorful feathers. Her haircolor is Shaman's spirit white. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She is dressed with Nightmare Witch Bustier, midriff, Cursed Flame Hip Plates, She is posed on the left side in the image frame by the rule of thirds. She poses Knee slightly bent, sword tip resting on the ground. in the background Jagged Peaks Above the Clouds lights Ethereal light from a magical creature s wings the model is lighted with soft natural lighting in the style of Jim Burns
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
modernist, Brutalist high Fashion waist up photo of a 24 year old Vietnamese-Sindhi female girl-next-door beauty with Surprised disbelief expression. Her body is Slim, defined waist with subtle oblique muscles, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Curved triangle eyes, Gleaming, light gold eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie with volume. Her haircolor is Green hair. Her eyebrows are Casual natural shaped, complementing her delicate facial features. Her outfit is Raw material patchwork tank, midriff, Industrial strength nylon shorts, She poses in She strikes a pose with one foot propped up on a wall, hands on her waist, and a confident gaze, exuding style and self-assuredness.. in the background Massive concrete amphitheaters, lights Soft ambient light in brutalist-inspired residential spaces in the style of Nadav Kander
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
street fashion photography, deconstucivist Fashion high angle photo of a 24 year old Edo-Jewish Sephardic female minimalist beauty with Surprised disbelief expression. Her body is Firm, toned arms with visible muscle contours, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Hexagon with rounded corners, Brilliant, jade green eyes, framed by long, elegant eyelashes. Her eyebrows are Dramatic flared shaped, complementing her delicate facial features. Reconstructed trench coats with mixed materials, midriff, Convertible cargo pants with multiple layers, Standing with shoulders relaxed , rule of thirds, in the background Tilted metal panels on a futuristic building, in the style of Danielle Levitt
Based on the uploaded image, create a Hyper-realistic RAW DSLR high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Vertical framing, tight portrait from upper torso to head. Background consists of a single continuous, smooth plane with no visible architectural lines, occupying the full rear width; shallow depth of field, with the subject dominating the foreground and a blurred/optically simplified background. Lower base features a plush textile/carpet strip in gray-lilac with diffuse texture. Environmental palette in pink-lilac. Main lighting is frontal and slightly elevated, diffused, low hardness, warm-neutral temperature; frontal fill reduces orbital shadows and facial grooves. Secondary magenta/pink light hits the background on the right side, creating a localized gradient. Soft shadows under the chin, sides of the nose, and beneath hair strands. Low background reflection; fabrics exhibit subtle satin reflection. Nearly symmetrical axial composition, with the head centered and hair mass balancing left/right, though with slight asymmetries at the ends and bow. POSE (Photographer / Pose Stylist) Seated or kneeling figure, torso facing the camera axis. Spine appears vertical. Head with minimal tilt to the right side of the image and almost no rotation; chin slightly lowered, producing frontal facial exposure. Shoulders level with a subtle drop on the left side of the image. Arms extended forward and crossed/overlapped outside the lower frame, causing slight sleeve compression at the forearms. Center of gravity projected forward. Controlled muscular expression, no visible neck tension. Lips slightly parted. Direct gaze into the lens, eyes aligned forward. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), light blonde with a cool/beige base and a smudged ash-brown root. Center part. Predominantly downward vectors with outward curvature on front strands and ends. High volume on the sides and lower third; compressed at the top by a ribbon. Smooth texture with styled blowout; wide waves at the ends, no relevant frizz. Long layered contour, front face-framing strands curved outward at cheek/jaw level. Moderate, continuous specular shine in longitudinal bands. Static movement shaped by gravity and thermal styling. Satin pink ribbon bow at the back top, with asymmetrical loops and short reflective tails. Dense, straight bangs cut exactly at eyebrow level. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with velvety finish, highly evened tone, controlled shine, and subtle highlights on the central face. Visible contour on sides of the nose, zygomatic cavity, and jaw perimeter; soft pink blush on cheeks. Eyebrows dense, arched, individually filled with clean outline. Eyes with lilac/violet blended shadow on upper lid and outer corner, high contrast; elongated black eyeliner and voluminous false lashes on upper and lower lashes. Darkened waterline. Lips overlined in nude pink-taupe tone, evenly filled, semi-matte finish. Highly polished transitions, no harsh edges. Makeup color harmonized with the pink background. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. Hands out of frame/below lower boundary. WARDROBE (Stylist / Tailor / Costume Designer) Light pink top, long sleeves, smooth high-elasticity knit, thin to medium thickness, fitted to torso and arms. High closed neckline, simple contour with no structured collar. Tight fit, emphasizing bust volume and slight compression at elbows/forearms. Subtle linear folds from arm flexion and torso contact. Matte surface with diffuse reflection. Accessory: silver metallic chain necklace with small links, centered on the neck, with an ornate cross pendant resting on the upper sternum. STYLE (Image Editor / Retoucher) High sharpness on eyes, eyebrows, lips, and front hair strands; background with low texture and reduced definition. Skin heavily retouched, pores nearly removed but with partial preservation of anatomical contours. Color grading oriented toward pink/lilac, moderate-high contrast, selective saturation on makeup and background. Skin tone uniformity, imperfection reduction, and overall smoothing are evident. Low grain; moderate digital compression with slight microdetail loss. Aesthetic signature: clean beauty/editorial style with glam influence for social media. Approximate aspect ratio: 9:16.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENARIO (Set Designer / Environmental Designer) Outdoor daytime environment, set within a landscaped urban area. The foreground consists of a cast-in-place concrete staircase, with wide treads, low risers, and visible surface wear. The staircase geometry occupies the lower half of the image in a diagonal ascending from the bottom-left to mid-right. On the right side, there is a sloped concrete retaining plane with a linear top and slightly stained surface, separating the stairs from an elevated planter. Spatial depth is organized into three layers: foreground with steps, body, and footwear; midground with tubular metal handrail, planter with low vegetation and tree trunks; background with a horizontal path or street, trimmed hedge, additional trunks, signage/posts, and blurred tree masses. The background shows moderate compression from a short-to-normal focal length lens, with noticeable blur indicating relatively shallow depth of field for an environmental portrait. Materials: - Stairs: light gray concrete, medium roughness, visible porosity, worn edges, abrasion marks, and localized dirt accumulation. - Handrail: galvanized metal tube or painted steel in matte gray, with scratches, localized oxidation, and welded joints at vertices. - Planter: gray-green groundcover foliage, small dense leaves; dry layer with fallen brown leaves. - Tree background: rough bark trunks with varied inclinations; canopy with green masses and a centrally positioned pink-flowering tree. - Background path/street: smooth, light gray horizontal surface. Diffuse natural lighting, likely open sky with slight filtering through trees. Neutral to slightly cool color temperature on concrete and skin, without strong warm dominance. Primary light direction appears from upper front-left relative to the camera, producing very soft shadows under the chin, thighs, stair recesses, and beneath the handrail. No hard shadows; overall medium-low contrast. Subtle specular highlights appear on the metal handrail and more strongly on the polished synthetic material of the boots. Structural and decorative elements: - Tubular handrail positioned in the upper-right quadrant, forming an obtuse angle and diagonal lines converging with the extended leg direction. - Main trunk leaning to the right behind the handrail, reinforcing diagonal vectors. - Pink flowering tree mass nearly centered in the background, acting as a diffuse chromatic block. - Vertical signage in the left background, partially visible. - Small black handbag resting on a step behind the model’s thigh/leg, near the handrail. Geometric relationships: - Dominance of diagonals: stairs, handrail, trunk, extended right leg. - No bilateral symmetry in framing. - Modular repetition in steps and foliage. - Visual proportion defined by contrast between orthogonal stair blocks and organic lines of trees/body/hair. - The human figure occupies most of the midground, with the pose’s longitudinal extension creating a dominant oblique axis from upper-left to upper-right. --- POSE (Photographer / Pose Stylist) Body in a reclined seated position on the stairs. Primary posterior support through the left hand/arm extended, palm placed on an upper step to the left of the body. Pelvis rests on an intermediate step, slightly rotated to the right of the image. Center of gravity distributed between pelvis and left upper limb, with secondary support through the lower leg resting on steps below. Body axes: - Head in pronounced cervical extension, chin elevated, face oriented upward and slightly to the left. - Torso in thoracic and lumbar extension, with backward arch; sternum projected upward. - Spine forming a posteriorly opened “C” curve. - Shoulders asymmetrical: left retracted and stabilized by support; right projected forward relative to the chest. - Pelvis posteriorly tilted with slight rotation. Weight distribution: - Primary mechanical support on left hand and gluteal region. - Left leg descends along the steps with semi-flexed knee and foot supported on a lower step via the boot platform. - Right leg elevated and extended horizontally/obliquely to the right, with distal support on or very close to the handrail via the boot; visually shifts the pose axis outward from the stair base. - The pose forms a triangle between left hand, hip, and lower foot. Approximate joint angles: - Neck: strong extension, ~40–55°. - Left shoulder: extension/posterior abduction, elbow nearly extended. - Left elbow: slight residual flexion, ~160–175°. - Right shoulder: slight anterior flexion/abduction with arm close to body. - Torso-hip: open angle due to recline, >110°. - Right hip: moderate flexion with abduction for lateral leg lift. - Right knee: near full extension. - Left hip: moderate flexion with relative adduction. - Left knee: moderate flexion. - Ankles structurally obscured by boots, aligned with platform footwear axis. Segment relationships: - Right leg, extended toward the upper-right, shows minimal foreshortening and remains long due to near-parallel alignment with the camera plane. - Left leg descends diagonally toward the lower center, appearing closer distally, enhancing the presence of the lower boot. - Torso and head are spatially set back relative to the legs, emphasizing lower limbs as the dominant axis. - Waist visually narrowed by clothing and torso curvature. Body expression: - Visible muscular tension in cervical extension, left scapular stabilization, and anterior chain elongation. - Right leg held extended, suggesting quadriceps and hip flexor engagement. - Left hand with open fingers and extended metacarpals for support. - Overall controlled, posed tension rather than passive relaxation. Gaze and head positioning: - Eyes closed or half-closed. - Face oriented upward, no eye contact with the camera. - Head slightly rotated left, exposing jawline and anterior neck. --- HAIR (Hairstylist) Same hair as the reference photo; styled as jet-black hair with high visual density, long length extending past the chest and reaching near the waist/hip when projected backward. Structure is mostly straight, with minimal natural wave. Strands follow vertical and descending diagonal vectors, guided by gravity from the scalp, flowing behind the left shoulder and down the back. (Mandatory: preserve the fringe/bangs exactly in 100% of cases.) Volume: - Main mass concentrated on the left side behind head and shoulder. - Compact crown, close to the skull. - Expansion from mid-lengths to ends, with fine strand separation at tips. - High density at occipital base and sides, low background transparency. Texture: - Predominantly straight/smoothed. - Uniform surface with subtle continuous shine bands. - Thinner separated ends creating a slight fringe effect. Cut and contour: - Straight, dense horizontal fringe at or slightly above eyebrow level, with a sharp geometric edge. - Side contour follows jaw and neck before falling into long lengths. - Overall length with minimal visible layering; elongated dark silhouette. Light interaction: - Moderate to high specular highlights on curved crown areas and front-lit strands. - High light absorption due to saturated black color. - Subtle bluish/gray reflections from neutral lighting. - Strong figure-ground separation via contrast with light concrete. Movement: - Mostly static. - Some ends displaced laterally/downward, suggesting prior motion or settling. - Gravity clearly pulling length backward and downward with head recline. --- MAKEUP (Professional Makeup Artist) Skin prep with medium-to-high coverage, uniform surface, no visible oily shine. Overall finish between natural-polished and semi-matte, with subtle highlights on high points. Skin tone is even across face, neck, and chest, with minimal chromatic variation. Makeup must remain clearly visible in wider framing. (Mandatory: preserve the face exactly in 100% of cases.) Structural corrections: - Subtle-to-moderate contouring in sub-cheekbone and lateral face, enhancing cheekbone and jaw definition. - Light highlight on nose bridge, cheek tops, and cupid’s bow, without excessive shimmer. - Clean jaw-to-neck transition, no visible mask effect. Eyes: - High-contrast makeup. - Thick black winged eyeliner extending beyond outer corner. - Darkened, lengthened lashes (mascara or subtle falsies). - Neutral dark eyeshadow on lid/upper line, enhancing orbital depth. - Dark brows with soft arch and defined fill. Lips: - Saturated red lipstick, creamy-satin finish rather than dry matte. - Precise lip contour with well-defined cupid’s bow. - Balanced volume between upper and lower lips, no excessive gloss. Blending: - Clean blending around eyes, no harsh edges. - Facial contour softened but readable in volume. - Overall integration emphasizes graphic eyes and lips while maintaining smooth skin. Lighting/color relationship: - Red lips stand out strongly against black outfit and hair. - Eyeliner remains legible under diffuse light. - Neutral lighting preserves contrast between light skin, black hair, and red lips. --- NAILS (Nail Designer) Visible nails are mainly on the left hand resting on the step. Framing and distance prevent microscopic detail, but length appears short to medium-short beyond fingertip. Shape leans toward short oval or softly rounded, without sharp corners. Thickness and curvature: - Low-to-moderate thickness, no pronounced apex visible. - Subtle natural curvature, consistent with natural nail or thin overlay. Material: - Likely natural nails with clear polish or thin gel; resolution insufficient for confirmation. - No indication of long extensions or sculpted structures. Finish: - Clear/neutral appearance with low-to-moderate shine. - No chrome, matte, or textured effects. Nail art: - No visible patterns, stones, lines, or relief. - Simple, uniform finish. Integration: - Left hand is extended and supporting, making nails visually secondary. - They do not compete with metallic accessories or clothing. --- WARDROBE (Stylist / Tailor / Costume Designer) The composition is dominated by a structured, form-fitting black look with silver hardware. The upper garment is a fitted strapped piece with a straight or slightly curved neckline over the bust. There are separate sleeves or glove-like extensions/off-shoulder coverage reaching the hands, leaving shoulders exposed. The bust is compressed and supported, with smooth surface and slight horizontal tension. Upper structure: - Tight torso fit. - Straps with large metal hardware or links connecting front/back. - Side cut-outs at the waist exposing skin. - Long fitted sleeves in elastic material. Lower piece: - Very short black mini skirt or skort, high-waisted. - Waistline defined by rows of metal eyelets and possible integrated belt. - Hanging silver chains forming arcs over the thigh. - Hem appears irregular due to seated pose. Fit: - High adherence at bust, waist, sleeves. - Minimal looseness; tension concentrated at bust, waist, pelvis junction. - Lower piece is lifted/strained due to seated position and hip flexion. Anatomy relationship: - Upper compresses and shapes torso. - Side cut-outs enhance waist narrowing. - Lower frames pelvis, exposing most of the thighs. - Boots extend leg line below knees in continuous black. Materials: - Likely medium-weight elastic synthetic fabric, matte/semi-matte. - Highly reflective silver hardware. - Flexible metal chains with medium links. - Boots in polished synthetic or leather, rigid shaft, thick platform. Folds: - Few folds in upper due to tension. - Soft creases at waist and bust base. - Local folds in lower near hips and inner thighs from seated flexion. - Minor flex creases in boots near ankle/instep. Movement/gravity: - Chains hang vertically with slight curvature. - Skirt edge partially drapes over thigh but interrupted by pose. - Boots retain sculptural shape. - Fabric follows posture without excess. Accessories: - Thick metallic choker/neck chain. - Long silver earrings. - Small black handbag on step behind leg, with large circular chain handle. - Mid-to-high calf boots with elevated platform, very high block heel, front lacing with repeated metal eyelets. --- STYLE (Image Editor / Retoucher) Sharpness: - Focus on model and nearby steps. - Moderately blurred background for subject separation while maintaining context. - High sharpness on boots, face, chains, and body contours. Skin treatment: - Light-to-moderate digital smoothing. - Partial preservation of natural texture. - Minor imperfections reduced without plastic effect. Color correction: - Neutral balance with slight cool tendency. - Medium contrast. - Selective saturation: deep black outfit, vivid red lips, pink background flowers. - Light skin tone kept even with minimal yellow cast. Manipulation: - Retouching to even skin and possibly reduce temporary marks. - No obvious compositing artifacts. - Optimized for editorial/social portrait. Grain/compression: - Minimal grain. - Slight compression artifacts in blurred background and foliage transitions. - Overall high quality for social media or smartphone computational capture. Aesthetic signature: - Clean editorial with alternative/goth influence. - Environmental fashion portrait. - Background softened, subject emphasized via contrast. Aspect Ratio: - Approximate vertical 4:5 ratio.
Based on the uploaded image, create a Hyper-realistic RAW DSLR high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Vertical framing, tight portrait from upper torso to head. Background consists of a single continuous, smooth plane with no visible architectural lines, occupying the full rear width; shallow depth of field, with the subject dominating the foreground and a blurred/optically simplified background. Lower base features a plush textile/carpet strip in gray-lilac with diffuse texture. Environmental palette in pink-lilac. Main lighting is frontal and slightly elevated, diffused, low hardness, warm-neutral temperature; frontal fill reduces orbital shadows and facial grooves. Secondary magenta/pink light hits the background on the right side, creating a localized gradient. Soft shadows under the chin, sides of the nose, and beneath hair strands. Low background reflection; fabrics exhibit subtle satin reflection. Nearly symmetrical axial composition, with the head centered and hair mass balancing left/right, though with slight asymmetries at the ends and bow. POSE (Photographer / Pose Stylist) Seated or kneeling figure, torso facing the camera axis. Spine appears vertical. Head with minimal tilt to the right side of the image and almost no rotation; chin slightly lowered, producing frontal facial exposure. Shoulders level with a subtle drop on the left side of the image. Arms extended forward and crossed/overlapped outside the lower frame, causing slight sleeve compression at the forearms. Center of gravity projected forward. Controlled muscular expression, no visible neck tension. Lips slightly parted. Direct gaze into the lens, eyes aligned forward. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), light blonde with a cool/beige base and a smudged ash-brown root. Center part. Predominantly downward vectors with outward curvature on front strands and ends. High volume on the sides and lower third; compressed at the top by a ribbon. Smooth texture with styled blowout; wide waves at the ends, no relevant frizz. Long layered contour, front face-framing strands curved outward at cheek/jaw level. Moderate, continuous specular shine in longitudinal bands. Static movement shaped by gravity and thermal styling. Satin pink ribbon bow at the back top, with asymmetrical loops and short reflective tails. Dense, straight bangs cut exactly at eyebrow level. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with velvety finish, highly evened tone, controlled shine, and subtle highlights on the central face. Visible contour on sides of the nose, zygomatic cavity, and jaw perimeter; soft pink blush on cheeks. Eyebrows dense, arched, individually filled with clean outline. Eyes with lilac/violet blended shadow on upper lid and outer corner, high contrast; elongated black eyeliner and voluminous false lashes on upper and lower lashes. Darkened waterline. Lips overlined in nude pink-taupe tone, evenly filled, semi-matte finish. Highly polished transitions, no harsh edges. Makeup color harmonized with the pink background. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. Hands out of frame/below lower boundary. WARDROBE (Stylist / Tailor / Costume Designer) Light pink top, long sleeves, smooth high-elasticity knit, thin to medium thickness, fitted to torso and arms. High closed neckline, simple contour with no structured collar. Tight fit, emphasizing bust volume and slight compression at elbows/forearms. Subtle linear folds from arm flexion and torso contact. Matte surface with diffuse reflection. Accessory: silver metallic chain necklace with small links, centered on the neck, with an ornate cross pendant resting on the upper sternum. STYLE (Image Editor / Retoucher) High sharpness on eyes, eyebrows, lips, and front hair strands; background with low texture and reduced definition. Skin heavily retouched, pores nearly removed but with partial preservation of anatomical contours. Color grading oriented toward pink/lilac, moderate-high contrast, selective saturation on makeup and background. Skin tone uniformity, imperfection reduction, and overall smoothing are evident. Low grain; moderate digital compression with slight microdetail loss. Aesthetic signature: clean beauty/editorial style with glam influence for social media. Approximate aspect ratio: 9:16.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
paparazzi, Brutalist high Fashion head shot photo of a 24 year old Albanian-Chin female chic fashion blogger with Brooding darkness expression. Her body is Visible ribcage with smooth skin and defined muscles, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Short curly crop. Her haircolor is Ash blonde hair. Her eyebrows are Dramatic flared with length shaped, complementing her delicate facial features. Her outfit is Industrial scaffold-print jacket, midriff, Modular attachment system shorts, She poses in She stands with one foot lifted, balancing on the ball of her foot, with arms crossed for a confident and edgy pose.. in the background Stark concrete wind tunnel facility, lights Cold blue light filtering through skylights in the style of Irving Penn
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
street fashion photography, deconstucivist Fashion high angle photo of a 24 year old Edo-Jewish Sephardic female minimalist beauty with Surprised disbelief expression. Her body is Firm, toned arms with visible muscle contours, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Hexagon with rounded corners, Brilliant, jade green eyes, framed by long, elegant eyelashes. Her eyebrows are Dramatic flared shaped, complementing her delicate facial features. Reconstructed trench coats with mixed materials, midriff, Convertible cargo pants with multiple layers, Standing with shoulders relaxed , rule of thirds, in the background Tilted metal panels on a futuristic building, in the style of Danielle Levitt
landscape photography, Fantasy Warrior head shot photo of a 24 year old Italian-Chamorro female effortlessly cool DJ with Melancholic thoughtfulness expression. Her body is Smooth, firm skin over the lower back with visible muscle tone, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Teardrop with flat bottom eyes, Classic, bright grey eyes, framed by long, elegant eyelashes. Her haircut is Pixie cut with hair that resembles soft, colorful feathers. Her haircolor is Shaman's spirit white. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She is dressed with Nightmare Witch Bustier, midriff, Cursed Flame Hip Plates, She is posed on the left side in the image frame by the rule of thirds. She poses Knee slightly bent, sword tip resting on the ground. in the background Jagged Peaks Above the Clouds lights Ethereal light from a magical creature s wings the model is lighted with soft natural lighting in the style of Jim Burns
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ⸻ SCENE (Set Designer / Environmental Designer) Indoor setting with vertical framing and shallow-to-medium depth of field. Foreground entirely occupied by the figure reflected in a mirror; midground features a rectangular black pedestal with a polished/marbled finish positioned behind the torso; background includes a smooth light-colored wall, large gray-beige ceramic floor tiles with straight orthogonal joints, and on the right, a metallic gold console table with a light top holding a dense red floral arrangement with green foliage. At the far right, a dark vertical strip suggests a frame, opening, or panel. Main lighting is warm, coming laterally from the right side toward the left, medium-high intensity, creating soft yet defined shadows on the clothing, neck, left arm, and floor. Mixed color temperature: warm direct light on the subject and neutral/cool ambient light. Low reflections on the floor; higher specular reflection on the pedestal. Asymmetrical composition: black block centered behind, floral mass concentrated on the right, dominant central subject. Geometric repetition in floor joints and furniture rectangles. POSE (Photographer / Pose Stylist) Standing posture with slight contrapposto. Head slightly tilted to the model’s right and subtly rotated left toward the phone. Torso frontal with minimal rotation; spine appears neutral with slight lateral hip shift. Weight primarily on the right leg; left leg relatively relaxed with a subtle forward placement. Right shoulder elevated due to holding the phone; left shoulder abducted with the arm extended laterally. Right elbow strongly flexed; right wrist in neutral flexion holding the device. Left elbow partially extended. Hips nearly frontal; knees close to full extension. Proportions altered by mirror perspective and elevated handheld camera: hand/phone appear larger relative to the face. Overall relaxed body expression with low visible muscle tension. Gaze directed at the screen; face partially occluded by the device. HAIR (Hairstylist) Jet-black hair, straight, high visual density, middle-parted with a precise central line. Main strands fall vertically along the temples, with two loose front strands framing the face; the rest is pulled back into a low tie reaching waist level (approx. 70–80 cm), likely a low ponytail or bun. Compressed volume at the top due to a tight style close to the scalp; minimal lateral expansion. Clean, symmetrical contour. Light interaction: moderate specular shine on the top and front strands, high absorption in darker masses. Static movement governed by gravity. The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with a semi-matte to natural finish, evenly toned. Subtle contouring; localized highlights on the nose bridge, cheekbones, and chin, moderated by ambient light. Eyes with warm pink/copper tones of low to medium saturation, smoothly blended; lashes and eyeliner minimally visible due to distance/occlusion. Eyebrows not visible. Lips with saturated red/coral lipstick, creamy/satin finish, precise contour. Soft blending with no harsh lines. Warm lighting enhances skin tones and lipstick. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails mainly visible on the right hand. Short to medium-short length, rounded/short oval shape. Natural thickness or with a thin gel/polish layer; minimal apex. Soft glossy finish in a nude/translucent pink tone. No discernible nail art. Functional integration with the pose: fingers extended and curved around the phone, showing the nail plates laterally. WARDROBE (Stylist / Tailor / Costume Designer) Set in lightweight fabric of low to medium weight, neon lime green color. Top: cropped shirt with a classic collar, short sleeves, central front closure, and two utility flap pockets on the chest. Front hem tied in a knot, creating a deep V opening and radial tension folds around the knot. Pants: high-waisted with a structured waistband, front button, central fly, and straight/wide cut from hips to hem. Fitted at the hips and abdomen, with increasing looseness down the legs. Soft vertical folds from gravity and horizontal compression at the hip/groin due to posture. Material slightly wrinkled with low rigidity and diffuse reflectance. Accessories: metallic/gold bracelets on the right wrist; bracelet/adornment on the left wrist; small earrings. Light-colored phone with triple camera module and a pink rear grip. STYLE (Image Editor / Retoucher) Sharpness focused on the subject; background slightly softened. Moderate skin retouching, partially preserving texture while evening tone. Color correction with medium contrast, emphasizing warm tones and boosting saturation in neon green and red florals. Possible selective brightness adjustment on the subject. Low grain; moderate social media compression. Clean boutique commercial/editorial aesthetic with warm lighting. Approximate aspect ratio: 9:16.
candid, Fantasy Fashion full body photo of a 24 year old English-Mestizo female modern-day princess with Charmed amusement expression. Her body is Firm, strong arms with a sleek, athletic appearance, toned muscles, abs, small breast, flat chest. She has Soft, even-toned skin with a natural glow, reflecting soft light. The skin pores and texture are clearly visible and in focus. Her Cloverleaf eyes, Pure, crystal clear eyes, framed by long, elegant eyelashes. Her haircut is Long, flowing hair that transitions from solid to transparent at the ends. Her haircolor is Aurora borealis. Her eyebrows are Rounded with a sharp tail shaped, complementing her delicate facial features. She is dressed with Mesh top covered in water droplet-like beads, midriff, Low-rise arcane weaverâs trousers, She is posed on the left side in the image frame by the rule of thirds. She poses Hand resting on the pommel of a sheathed sword. in the background Secluded mountain monastery lights Pulsing runes etched in ancient stones the model is lighted with soft natural lighting in the style of Frank Frazetta
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
modernist, Brutalist high Fashion waist up photo of a 24 year old Vietnamese-Sindhi female girl-next-door beauty with Surprised disbelief expression. Her body is Slim, defined waist with subtle oblique muscles, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Curved triangle eyes, Gleaming, light gold eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie with volume. Her haircolor is Green hair. Her eyebrows are Casual natural shaped, complementing her delicate facial features. Her outfit is Raw material patchwork tank, midriff, Industrial strength nylon shorts, She poses in She strikes a pose with one foot propped up on a wall, hands on her waist, and a confident gaze, exuding style and self-assuredness.. in the background Massive concrete amphitheaters, lights Soft ambient light in brutalist-inspired residential spaces in the style of Nadav Kander
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENARIO (Set Designer / Environmental Designer) Outdoor daytime environment, set within a landscaped urban area. The foreground consists of a cast-in-place concrete staircase, with wide treads, low risers, and visible surface wear. The staircase geometry occupies the lower half of the image in a diagonal ascending from the bottom-left to mid-right. On the right side, there is a sloped concrete retaining plane with a linear top and slightly stained surface, separating the stairs from an elevated planter. Spatial depth is organized into three layers: foreground with steps, body, and footwear; midground with tubular metal handrail, planter with low vegetation and tree trunks; background with a horizontal path or street, trimmed hedge, additional trunks, signage/posts, and blurred tree masses. The background shows moderate compression from a short-to-normal focal length lens, with noticeable blur indicating relatively shallow depth of field for an environmental portrait. Materials: - Stairs: light gray concrete, medium roughness, visible porosity, worn edges, abrasion marks, and localized dirt accumulation. - Handrail: galvanized metal tube or painted steel in matte gray, with scratches, localized oxidation, and welded joints at vertices. - Planter: gray-green groundcover foliage, small dense leaves; dry layer with fallen brown leaves. - Tree background: rough bark trunks with varied inclinations; canopy with green masses and a centrally positioned pink-flowering tree. - Background path/street: smooth, light gray horizontal surface. Diffuse natural lighting, likely open sky with slight filtering through trees. Neutral to slightly cool color temperature on concrete and skin, without strong warm dominance. Primary light direction appears from upper front-left relative to the camera, producing very soft shadows under the chin, thighs, stair recesses, and beneath the handrail. No hard shadows; overall medium-low contrast. Subtle specular highlights appear on the metal handrail and more strongly on the polished synthetic material of the boots. Structural and decorative elements: - Tubular handrail positioned in the upper-right quadrant, forming an obtuse angle and diagonal lines converging with the extended leg direction. - Main trunk leaning to the right behind the handrail, reinforcing diagonal vectors. - Pink flowering tree mass nearly centered in the background, acting as a diffuse chromatic block. - Vertical signage in the left background, partially visible. - Small black handbag resting on a step behind the model’s thigh/leg, near the handrail. Geometric relationships: - Dominance of diagonals: stairs, handrail, trunk, extended right leg. - No bilateral symmetry in framing. - Modular repetition in steps and foliage. - Visual proportion defined by contrast between orthogonal stair blocks and organic lines of trees/body/hair. - The human figure occupies most of the midground, with the pose’s longitudinal extension creating a dominant oblique axis from upper-left to upper-right. --- POSE (Photographer / Pose Stylist) Body in a reclined seated position on the stairs. Primary posterior support through the left hand/arm extended, palm placed on an upper step to the left of the body. Pelvis rests on an intermediate step, slightly rotated to the right of the image. Center of gravity distributed between pelvis and left upper limb, with secondary support through the lower leg resting on steps below. Body axes: - Head in pronounced cervical extension, chin elevated, face oriented upward and slightly to the left. - Torso in thoracic and lumbar extension, with backward arch; sternum projected upward. - Spine forming a posteriorly opened “C” curve. - Shoulders asymmetrical: left retracted and stabilized by support; right projected forward relative to the chest. - Pelvis posteriorly tilted with slight rotation. Weight distribution: - Primary mechanical support on left hand and gluteal region. - Left leg descends along the steps with semi-flexed knee and foot supported on a lower step via the boot platform. - Right leg elevated and extended horizontally/obliquely to the right, with distal support on or very close to the handrail via the boot; visually shifts the pose axis outward from the stair base. - The pose forms a triangle between left hand, hip, and lower foot. Approximate joint angles: - Neck: strong extension, ~40–55°. - Left shoulder: extension/posterior abduction, elbow nearly extended. - Left elbow: slight residual flexion, ~160–175°. - Right shoulder: slight anterior flexion/abduction with arm close to body. - Torso-hip: open angle due to recline, >110°. - Right hip: moderate flexion with abduction for lateral leg lift. - Right knee: near full extension. - Left hip: moderate flexion with relative adduction. - Left knee: moderate flexion. - Ankles structurally obscured by boots, aligned with platform footwear axis. Segment relationships: - Right leg, extended toward the upper-right, shows minimal foreshortening and remains long due to near-parallel alignment with the camera plane. - Left leg descends diagonally toward the lower center, appearing closer distally, enhancing the presence of the lower boot. - Torso and head are spatially set back relative to the legs, emphasizing lower limbs as the dominant axis. - Waist visually narrowed by clothing and torso curvature. Body expression: - Visible muscular tension in cervical extension, left scapular stabilization, and anterior chain elongation. - Right leg held extended, suggesting quadriceps and hip flexor engagement. - Left hand with open fingers and extended metacarpals for support. - Overall controlled, posed tension rather than passive relaxation. Gaze and head positioning: - Eyes closed or half-closed. - Face oriented upward, no eye contact with the camera. - Head slightly rotated left, exposing jawline and anterior neck. --- HAIR (Hairstylist) Same hair as the reference photo; styled as jet-black hair with high visual density, long length extending past the chest and reaching near the waist/hip when projected backward. Structure is mostly straight, with minimal natural wave. Strands follow vertical and descending diagonal vectors, guided by gravity from the scalp, flowing behind the left shoulder and down the back. (Mandatory: preserve the fringe/bangs exactly in 100% of cases.) Volume: - Main mass concentrated on the left side behind head and shoulder. - Compact crown, close to the skull. - Expansion from mid-lengths to ends, with fine strand separation at tips. - High density at occipital base and sides, low background transparency. Texture: - Predominantly straight/smoothed. - Uniform surface with subtle continuous shine bands. - Thinner separated ends creating a slight fringe effect. Cut and contour: - Straight, dense horizontal fringe at or slightly above eyebrow level, with a sharp geometric edge. - Side contour follows jaw and neck before falling into long lengths. - Overall length with minimal visible layering; elongated dark silhouette. Light interaction: - Moderate to high specular highlights on curved crown areas and front-lit strands. - High light absorption due to saturated black color. - Subtle bluish/gray reflections from neutral lighting. - Strong figure-ground separation via contrast with light concrete. Movement: - Mostly static. - Some ends displaced laterally/downward, suggesting prior motion or settling. - Gravity clearly pulling length backward and downward with head recline. --- MAKEUP (Professional Makeup Artist) Skin prep with medium-to-high coverage, uniform surface, no visible oily shine. Overall finish between natural-polished and semi-matte, with subtle highlights on high points. Skin tone is even across face, neck, and chest, with minimal chromatic variation. Makeup must remain clearly visible in wider framing. (Mandatory: preserve the face exactly in 100% of cases.) Structural corrections: - Subtle-to-moderate contouring in sub-cheekbone and lateral face, enhancing cheekbone and jaw definition. - Light highlight on nose bridge, cheek tops, and cupid’s bow, without excessive shimmer. - Clean jaw-to-neck transition, no visible mask effect. Eyes: - High-contrast makeup. - Thick black winged eyeliner extending beyond outer corner. - Darkened, lengthened lashes (mascara or subtle falsies). - Neutral dark eyeshadow on lid/upper line, enhancing orbital depth. - Dark brows with soft arch and defined fill. Lips: - Saturated red lipstick, creamy-satin finish rather than dry matte. - Precise lip contour with well-defined cupid’s bow. - Balanced volume between upper and lower lips, no excessive gloss. Blending: - Clean blending around eyes, no harsh edges. - Facial contour softened but readable in volume. - Overall integration emphasizes graphic eyes and lips while maintaining smooth skin. Lighting/color relationship: - Red lips stand out strongly against black outfit and hair. - Eyeliner remains legible under diffuse light. - Neutral lighting preserves contrast between light skin, black hair, and red lips. --- NAILS (Nail Designer) Visible nails are mainly on the left hand resting on the step. Framing and distance prevent microscopic detail, but length appears short to medium-short beyond fingertip. Shape leans toward short oval or softly rounded, without sharp corners. Thickness and curvature: - Low-to-moderate thickness, no pronounced apex visible. - Subtle natural curvature, consistent with natural nail or thin overlay. Material: - Likely natural nails with clear polish or thin gel; resolution insufficient for confirmation. - No indication of long extensions or sculpted structures. Finish: - Clear/neutral appearance with low-to-moderate shine. - No chrome, matte, or textured effects. Nail art: - No visible patterns, stones, lines, or relief. - Simple, uniform finish. Integration: - Left hand is extended and supporting, making nails visually secondary. - They do not compete with metallic accessories or clothing. --- WARDROBE (Stylist / Tailor / Costume Designer) The composition is dominated by a structured, form-fitting black look with silver hardware. The upper garment is a fitted strapped piece with a straight or slightly curved neckline over the bust. There are separate sleeves or glove-like extensions/off-shoulder coverage reaching the hands, leaving shoulders exposed. The bust is compressed and supported, with smooth surface and slight horizontal tension. Upper structure: - Tight torso fit. - Straps with large metal hardware or links connecting front/back. - Side cut-outs at the waist exposing skin. - Long fitted sleeves in elastic material. Lower piece: - Very short black mini skirt or skort, high-waisted. - Waistline defined by rows of metal eyelets and possible integrated belt. - Hanging silver chains forming arcs over the thigh. - Hem appears irregular due to seated pose. Fit: - High adherence at bust, waist, sleeves. - Minimal looseness; tension concentrated at bust, waist, pelvis junction. - Lower piece is lifted/strained due to seated position and hip flexion. Anatomy relationship: - Upper compresses and shapes torso. - Side cut-outs enhance waist narrowing. - Lower frames pelvis, exposing most of the thighs. - Boots extend leg line below knees in continuous black. Materials: - Likely medium-weight elastic synthetic fabric, matte/semi-matte. - Highly reflective silver hardware. - Flexible metal chains with medium links. - Boots in polished synthetic or leather, rigid shaft, thick platform. Folds: - Few folds in upper due to tension. - Soft creases at waist and bust base. - Local folds in lower near hips and inner thighs from seated flexion. - Minor flex creases in boots near ankle/instep. Movement/gravity: - Chains hang vertically with slight curvature. - Skirt edge partially drapes over thigh but interrupted by pose. - Boots retain sculptural shape. - Fabric follows posture without excess. Accessories: - Thick metallic choker/neck chain. - Long silver earrings. - Small black handbag on step behind leg, with large circular chain handle. - Mid-to-high calf boots with elevated platform, very high block heel, front lacing with repeated metal eyelets. --- STYLE (Image Editor / Retoucher) Sharpness: - Focus on model and nearby steps. - Moderately blurred background for subject separation while maintaining context. - High sharpness on boots, face, chains, and body contours. Skin treatment: - Light-to-moderate digital smoothing. - Partial preservation of natural texture. - Minor imperfections reduced without plastic effect. Color correction: - Neutral balance with slight cool tendency. - Medium contrast. - Selective saturation: deep black outfit, vivid red lips, pink background flowers. - Light skin tone kept even with minimal yellow cast. Manipulation: - Retouching to even skin and possibly reduce temporary marks. - No obvious compositing artifacts. - Optimized for editorial/social portrait. Grain/compression: - Minimal grain. - Slight compression artifacts in blurred background and foliage transitions. - Overall high quality for social media or smartphone computational capture. Aesthetic signature: - Clean editorial with alternative/goth influence. - Environmental fashion portrait. - Background softened, subject emphasized via contrast. Aspect Ratio: - Approximate vertical 4:5 ratio.
landscape photography, Fantasy Warrior head shot photo of a 24 year old Italian-Chamorro female effortlessly cool DJ with Melancholic thoughtfulness expression. Her body is Smooth, firm skin over the lower back with visible muscle tone, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Teardrop with flat bottom eyes, Classic, bright grey eyes, framed by long, elegant eyelashes. Her haircut is Pixie cut with hair that resembles soft, colorful feathers. Her haircolor is Shaman's spirit white. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She is dressed with Nightmare Witch Bustier, midriff, Cursed Flame Hip Plates, She is posed on the left side in the image frame by the rule of thirds. She poses Knee slightly bent, sword tip resting on the ground. in the background Jagged Peaks Above the Clouds lights Ethereal light from a magical creature s wings the model is lighted with soft natural lighting in the style of Jim Burns
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
modernist, Brutalist high Fashion waist up photo of a 24 year old Vietnamese-Sindhi female girl-next-door beauty with Surprised disbelief expression. Her body is Slim, defined waist with subtle oblique muscles, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Curved triangle eyes, Gleaming, light gold eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie with volume. Her haircolor is Green hair. Her eyebrows are Casual natural shaped, complementing her delicate facial features. Her outfit is Raw material patchwork tank, midriff, Industrial strength nylon shorts, She poses in She strikes a pose with one foot propped up on a wall, hands on her waist, and a confident gaze, exuding style and self-assuredness.. in the background Massive concrete amphitheaters, lights Soft ambient light in brutalist-inspired residential spaces in the style of Nadav Kander
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Based on the uploaded image, create a Hyper-realistic RAW DSLR high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Vertical framing, tight portrait from upper torso to head. Background consists of a single continuous, smooth plane with no visible architectural lines, occupying the full rear width; shallow depth of field, with the subject dominating the foreground and a blurred/optically simplified background. Lower base features a plush textile/carpet strip in gray-lilac with diffuse texture. Environmental palette in pink-lilac. Main lighting is frontal and slightly elevated, diffused, low hardness, warm-neutral temperature; frontal fill reduces orbital shadows and facial grooves. Secondary magenta/pink light hits the background on the right side, creating a localized gradient. Soft shadows under the chin, sides of the nose, and beneath hair strands. Low background reflection; fabrics exhibit subtle satin reflection. Nearly symmetrical axial composition, with the head centered and hair mass balancing left/right, though with slight asymmetries at the ends and bow. POSE (Photographer / Pose Stylist) Seated or kneeling figure, torso facing the camera axis. Spine appears vertical. Head with minimal tilt to the right side of the image and almost no rotation; chin slightly lowered, producing frontal facial exposure. Shoulders level with a subtle drop on the left side of the image. Arms extended forward and crossed/overlapped outside the lower frame, causing slight sleeve compression at the forearms. Center of gravity projected forward. Controlled muscular expression, no visible neck tension. Lips slightly parted. Direct gaze into the lens, eyes aligned forward. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), light blonde with a cool/beige base and a smudged ash-brown root. Center part. Predominantly downward vectors with outward curvature on front strands and ends. High volume on the sides and lower third; compressed at the top by a ribbon. Smooth texture with styled blowout; wide waves at the ends, no relevant frizz. Long layered contour, front face-framing strands curved outward at cheek/jaw level. Moderate, continuous specular shine in longitudinal bands. Static movement shaped by gravity and thermal styling. Satin pink ribbon bow at the back top, with asymmetrical loops and short reflective tails. Dense, straight bangs cut exactly at eyebrow level. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with velvety finish, highly evened tone, controlled shine, and subtle highlights on the central face. Visible contour on sides of the nose, zygomatic cavity, and jaw perimeter; soft pink blush on cheeks. Eyebrows dense, arched, individually filled with clean outline. Eyes with lilac/violet blended shadow on upper lid and outer corner, high contrast; elongated black eyeliner and voluminous false lashes on upper and lower lashes. Darkened waterline. Lips overlined in nude pink-taupe tone, evenly filled, semi-matte finish. Highly polished transitions, no harsh edges. Makeup color harmonized with the pink background. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. Hands out of frame/below lower boundary. WARDROBE (Stylist / Tailor / Costume Designer) Light pink top, long sleeves, smooth high-elasticity knit, thin to medium thickness, fitted to torso and arms. High closed neckline, simple contour with no structured collar. Tight fit, emphasizing bust volume and slight compression at elbows/forearms. Subtle linear folds from arm flexion and torso contact. Matte surface with diffuse reflection. Accessory: silver metallic chain necklace with small links, centered on the neck, with an ornate cross pendant resting on the upper sternum. STYLE (Image Editor / Retoucher) High sharpness on eyes, eyebrows, lips, and front hair strands; background with low texture and reduced definition. Skin heavily retouched, pores nearly removed but with partial preservation of anatomical contours. Color grading oriented toward pink/lilac, moderate-high contrast, selective saturation on makeup and background. Skin tone uniformity, imperfection reduction, and overall smoothing are evident. Low grain; moderate digital compression with slight microdetail loss. Aesthetic signature: clean beauty/editorial style with glam influence for social media. Approximate aspect ratio: 9:16.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
street fashion photography, deconstucivist Fashion high angle photo of a 24 year old Edo-Jewish Sephardic female minimalist beauty with Surprised disbelief expression. Her body is Firm, toned arms with visible muscle contours, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Hexagon with rounded corners, Brilliant, jade green eyes, framed by long, elegant eyelashes. Her eyebrows are Dramatic flared shaped, complementing her delicate facial features. Reconstructed trench coats with mixed materials, midriff, Convertible cargo pants with multiple layers, Standing with shoulders relaxed , rule of thirds, in the background Tilted metal panels on a futuristic building, in the style of Danielle Levitt
candid, Fantasy Fashion full body photo of a 24 year old English-Mestizo female modern-day princess with Charmed amusement expression. Her body is Firm, strong arms with a sleek, athletic appearance, toned muscles, abs, small breast, flat chest. She has Soft, even-toned skin with a natural glow, reflecting soft light. The skin pores and texture are clearly visible and in focus. Her Cloverleaf eyes, Pure, crystal clear eyes, framed by long, elegant eyelashes. Her haircut is Long, flowing hair that transitions from solid to transparent at the ends. Her haircolor is Aurora borealis. Her eyebrows are Rounded with a sharp tail shaped, complementing her delicate facial features. She is dressed with Mesh top covered in water droplet-like beads, midriff, Low-rise arcane weaverâs trousers, She is posed on the left side in the image frame by the rule of thirds. She poses Hand resting on the pommel of a sheathed sword. in the background Secluded mountain monastery lights Pulsing runes etched in ancient stones the model is lighted with soft natural lighting in the style of Frank Frazetta
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ⸻ SCENE (Set Designer / Environmental Designer) Indoor setting with vertical framing and shallow-to-medium depth of field. Foreground entirely occupied by the figure reflected in a mirror; midground features a rectangular black pedestal with a polished/marbled finish positioned behind the torso; background includes a smooth light-colored wall, large gray-beige ceramic floor tiles with straight orthogonal joints, and on the right, a metallic gold console table with a light top holding a dense red floral arrangement with green foliage. At the far right, a dark vertical strip suggests a frame, opening, or panel. Main lighting is warm, coming laterally from the right side toward the left, medium-high intensity, creating soft yet defined shadows on the clothing, neck, left arm, and floor. Mixed color temperature: warm direct light on the subject and neutral/cool ambient light. Low reflections on the floor; higher specular reflection on the pedestal. Asymmetrical composition: black block centered behind, floral mass concentrated on the right, dominant central subject. Geometric repetition in floor joints and furniture rectangles. POSE (Photographer / Pose Stylist) Standing posture with slight contrapposto. Head slightly tilted to the model’s right and subtly rotated left toward the phone. Torso frontal with minimal rotation; spine appears neutral with slight lateral hip shift. Weight primarily on the right leg; left leg relatively relaxed with a subtle forward placement. Right shoulder elevated due to holding the phone; left shoulder abducted with the arm extended laterally. Right elbow strongly flexed; right wrist in neutral flexion holding the device. Left elbow partially extended. Hips nearly frontal; knees close to full extension. Proportions altered by mirror perspective and elevated handheld camera: hand/phone appear larger relative to the face. Overall relaxed body expression with low visible muscle tension. Gaze directed at the screen; face partially occluded by the device. HAIR (Hairstylist) Jet-black hair, straight, high visual density, middle-parted with a precise central line. Main strands fall vertically along the temples, with two loose front strands framing the face; the rest is pulled back into a low tie reaching waist level (approx. 70–80 cm), likely a low ponytail or bun. Compressed volume at the top due to a tight style close to the scalp; minimal lateral expansion. Clean, symmetrical contour. Light interaction: moderate specular shine on the top and front strands, high absorption in darker masses. Static movement governed by gravity. The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with a semi-matte to natural finish, evenly toned. Subtle contouring; localized highlights on the nose bridge, cheekbones, and chin, moderated by ambient light. Eyes with warm pink/copper tones of low to medium saturation, smoothly blended; lashes and eyeliner minimally visible due to distance/occlusion. Eyebrows not visible. Lips with saturated red/coral lipstick, creamy/satin finish, precise contour. Soft blending with no harsh lines. Warm lighting enhances skin tones and lipstick. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails mainly visible on the right hand. Short to medium-short length, rounded/short oval shape. Natural thickness or with a thin gel/polish layer; minimal apex. Soft glossy finish in a nude/translucent pink tone. No discernible nail art. Functional integration with the pose: fingers extended and curved around the phone, showing the nail plates laterally. WARDROBE (Stylist / Tailor / Costume Designer) Set in lightweight fabric of low to medium weight, neon lime green color. Top: cropped shirt with a classic collar, short sleeves, central front closure, and two utility flap pockets on the chest. Front hem tied in a knot, creating a deep V opening and radial tension folds around the knot. Pants: high-waisted with a structured waistband, front button, central fly, and straight/wide cut from hips to hem. Fitted at the hips and abdomen, with increasing looseness down the legs. Soft vertical folds from gravity and horizontal compression at the hip/groin due to posture. Material slightly wrinkled with low rigidity and diffuse reflectance. Accessories: metallic/gold bracelets on the right wrist; bracelet/adornment on the left wrist; small earrings. Light-colored phone with triple camera module and a pink rear grip. STYLE (Image Editor / Retoucher) Sharpness focused on the subject; background slightly softened. Moderate skin retouching, partially preserving texture while evening tone. Color correction with medium contrast, emphasizing warm tones and boosting saturation in neon green and red florals. Possible selective brightness adjustment on the subject. Low grain; moderate social media compression. Clean boutique commercial/editorial aesthetic with warm lighting. Approximate aspect ratio: 9:16.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
paparazzi, Brutalist high Fashion head shot photo of a 24 year old Albanian-Chin female chic fashion blogger with Brooding darkness expression. Her body is Visible ribcage with smooth skin and defined muscles, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Short curly crop. Her haircolor is Ash blonde hair. Her eyebrows are Dramatic flared with length shaped, complementing her delicate facial features. Her outfit is Industrial scaffold-print jacket, midriff, Modular attachment system shorts, She poses in She stands with one foot lifted, balancing on the ball of her foot, with arms crossed for a confident and edgy pose.. in the background Stark concrete wind tunnel facility, lights Cold blue light filtering through skylights in the style of Irving Penn
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENARIO (Set Designer / Environmental Designer) Outdoor daytime environment, set within a landscaped urban area. The foreground consists of a cast-in-place concrete staircase, with wide treads, low risers, and visible surface wear. The staircase geometry occupies the lower half of the image in a diagonal ascending from the bottom-left to mid-right. On the right side, there is a sloped concrete retaining plane with a linear top and slightly stained surface, separating the stairs from an elevated planter. Spatial depth is organized into three layers: foreground with steps, body, and footwear; midground with tubular metal handrail, planter with low vegetation and tree trunks; background with a horizontal path or street, trimmed hedge, additional trunks, signage/posts, and blurred tree masses. The background shows moderate compression from a short-to-normal focal length lens, with noticeable blur indicating relatively shallow depth of field for an environmental portrait. Materials: - Stairs: light gray concrete, medium roughness, visible porosity, worn edges, abrasion marks, and localized dirt accumulation. - Handrail: galvanized metal tube or painted steel in matte gray, with scratches, localized oxidation, and welded joints at vertices. - Planter: gray-green groundcover foliage, small dense leaves; dry layer with fallen brown leaves. - Tree background: rough bark trunks with varied inclinations; canopy with green masses and a centrally positioned pink-flowering tree. - Background path/street: smooth, light gray horizontal surface. Diffuse natural lighting, likely open sky with slight filtering through trees. Neutral to slightly cool color temperature on concrete and skin, without strong warm dominance. Primary light direction appears from upper front-left relative to the camera, producing very soft shadows under the chin, thighs, stair recesses, and beneath the handrail. No hard shadows; overall medium-low contrast. Subtle specular highlights appear on the metal handrail and more strongly on the polished synthetic material of the boots. Structural and decorative elements: - Tubular handrail positioned in the upper-right quadrant, forming an obtuse angle and diagonal lines converging with the extended leg direction. - Main trunk leaning to the right behind the handrail, reinforcing diagonal vectors. - Pink flowering tree mass nearly centered in the background, acting as a diffuse chromatic block. - Vertical signage in the left background, partially visible. - Small black handbag resting on a step behind the model’s thigh/leg, near the handrail. Geometric relationships: - Dominance of diagonals: stairs, handrail, trunk, extended right leg. - No bilateral symmetry in framing. - Modular repetition in steps and foliage. - Visual proportion defined by contrast between orthogonal stair blocks and organic lines of trees/body/hair. - The human figure occupies most of the midground, with the pose’s longitudinal extension creating a dominant oblique axis from upper-left to upper-right. --- POSE (Photographer / Pose Stylist) Body in a reclined seated position on the stairs. Primary posterior support through the left hand/arm extended, palm placed on an upper step to the left of the body. Pelvis rests on an intermediate step, slightly rotated to the right of the image. Center of gravity distributed between pelvis and left upper limb, with secondary support through the lower leg resting on steps below. Body axes: - Head in pronounced cervical extension, chin elevated, face oriented upward and slightly to the left. - Torso in thoracic and lumbar extension, with backward arch; sternum projected upward. - Spine forming a posteriorly opened “C” curve. - Shoulders asymmetrical: left retracted and stabilized by support; right projected forward relative to the chest. - Pelvis posteriorly tilted with slight rotation. Weight distribution: - Primary mechanical support on left hand and gluteal region. - Left leg descends along the steps with semi-flexed knee and foot supported on a lower step via the boot platform. - Right leg elevated and extended horizontally/obliquely to the right, with distal support on or very close to the handrail via the boot; visually shifts the pose axis outward from the stair base. - The pose forms a triangle between left hand, hip, and lower foot. Approximate joint angles: - Neck: strong extension, ~40–55°. - Left shoulder: extension/posterior abduction, elbow nearly extended. - Left elbow: slight residual flexion, ~160–175°. - Right shoulder: slight anterior flexion/abduction with arm close to body. - Torso-hip: open angle due to recline, >110°. - Right hip: moderate flexion with abduction for lateral leg lift. - Right knee: near full extension. - Left hip: moderate flexion with relative adduction. - Left knee: moderate flexion. - Ankles structurally obscured by boots, aligned with platform footwear axis. Segment relationships: - Right leg, extended toward the upper-right, shows minimal foreshortening and remains long due to near-parallel alignment with the camera plane. - Left leg descends diagonally toward the lower center, appearing closer distally, enhancing the presence of the lower boot. - Torso and head are spatially set back relative to the legs, emphasizing lower limbs as the dominant axis. - Waist visually narrowed by clothing and torso curvature. Body expression: - Visible muscular tension in cervical extension, left scapular stabilization, and anterior chain elongation. - Right leg held extended, suggesting quadriceps and hip flexor engagement. - Left hand with open fingers and extended metacarpals for support. - Overall controlled, posed tension rather than passive relaxation. Gaze and head positioning: - Eyes closed or half-closed. - Face oriented upward, no eye contact with the camera. - Head slightly rotated left, exposing jawline and anterior neck. --- HAIR (Hairstylist) Same hair as the reference photo; styled as jet-black hair with high visual density, long length extending past the chest and reaching near the waist/hip when projected backward. Structure is mostly straight, with minimal natural wave. Strands follow vertical and descending diagonal vectors, guided by gravity from the scalp, flowing behind the left shoulder and down the back. (Mandatory: preserve the fringe/bangs exactly in 100% of cases.) Volume: - Main mass concentrated on the left side behind head and shoulder. - Compact crown, close to the skull. - Expansion from mid-lengths to ends, with fine strand separation at tips. - High density at occipital base and sides, low background transparency. Texture: - Predominantly straight/smoothed. - Uniform surface with subtle continuous shine bands. - Thinner separated ends creating a slight fringe effect. Cut and contour: - Straight, dense horizontal fringe at or slightly above eyebrow level, with a sharp geometric edge. - Side contour follows jaw and neck before falling into long lengths. - Overall length with minimal visible layering; elongated dark silhouette. Light interaction: - Moderate to high specular highlights on curved crown areas and front-lit strands. - High light absorption due to saturated black color. - Subtle bluish/gray reflections from neutral lighting. - Strong figure-ground separation via contrast with light concrete. Movement: - Mostly static. - Some ends displaced laterally/downward, suggesting prior motion or settling. - Gravity clearly pulling length backward and downward with head recline. --- MAKEUP (Professional Makeup Artist) Skin prep with medium-to-high coverage, uniform surface, no visible oily shine. Overall finish between natural-polished and semi-matte, with subtle highlights on high points. Skin tone is even across face, neck, and chest, with minimal chromatic variation. Makeup must remain clearly visible in wider framing. (Mandatory: preserve the face exactly in 100% of cases.) Structural corrections: - Subtle-to-moderate contouring in sub-cheekbone and lateral face, enhancing cheekbone and jaw definition. - Light highlight on nose bridge, cheek tops, and cupid’s bow, without excessive shimmer. - Clean jaw-to-neck transition, no visible mask effect. Eyes: - High-contrast makeup. - Thick black winged eyeliner extending beyond outer corner. - Darkened, lengthened lashes (mascara or subtle falsies). - Neutral dark eyeshadow on lid/upper line, enhancing orbital depth. - Dark brows with soft arch and defined fill. Lips: - Saturated red lipstick, creamy-satin finish rather than dry matte. - Precise lip contour with well-defined cupid’s bow. - Balanced volume between upper and lower lips, no excessive gloss. Blending: - Clean blending around eyes, no harsh edges. - Facial contour softened but readable in volume. - Overall integration emphasizes graphic eyes and lips while maintaining smooth skin. Lighting/color relationship: - Red lips stand out strongly against black outfit and hair. - Eyeliner remains legible under diffuse light. - Neutral lighting preserves contrast between light skin, black hair, and red lips. --- NAILS (Nail Designer) Visible nails are mainly on the left hand resting on the step. Framing and distance prevent microscopic detail, but length appears short to medium-short beyond fingertip. Shape leans toward short oval or softly rounded, without sharp corners. Thickness and curvature: - Low-to-moderate thickness, no pronounced apex visible. - Subtle natural curvature, consistent with natural nail or thin overlay. Material: - Likely natural nails with clear polish or thin gel; resolution insufficient for confirmation. - No indication of long extensions or sculpted structures. Finish: - Clear/neutral appearance with low-to-moderate shine. - No chrome, matte, or textured effects. Nail art: - No visible patterns, stones, lines, or relief. - Simple, uniform finish. Integration: - Left hand is extended and supporting, making nails visually secondary. - They do not compete with metallic accessories or clothing. --- WARDROBE (Stylist / Tailor / Costume Designer) The composition is dominated by a structured, form-fitting black look with silver hardware. The upper garment is a fitted strapped piece with a straight or slightly curved neckline over the bust. There are separate sleeves or glove-like extensions/off-shoulder coverage reaching the hands, leaving shoulders exposed. The bust is compressed and supported, with smooth surface and slight horizontal tension. Upper structure: - Tight torso fit. - Straps with large metal hardware or links connecting front/back. - Side cut-outs at the waist exposing skin. - Long fitted sleeves in elastic material. Lower piece: - Very short black mini skirt or skort, high-waisted. - Waistline defined by rows of metal eyelets and possible integrated belt. - Hanging silver chains forming arcs over the thigh. - Hem appears irregular due to seated pose. Fit: - High adherence at bust, waist, sleeves. - Minimal looseness; tension concentrated at bust, waist, pelvis junction. - Lower piece is lifted/strained due to seated position and hip flexion. Anatomy relationship: - Upper compresses and shapes torso. - Side cut-outs enhance waist narrowing. - Lower frames pelvis, exposing most of the thighs. - Boots extend leg line below knees in continuous black. Materials: - Likely medium-weight elastic synthetic fabric, matte/semi-matte. - Highly reflective silver hardware. - Flexible metal chains with medium links. - Boots in polished synthetic or leather, rigid shaft, thick platform. Folds: - Few folds in upper due to tension. - Soft creases at waist and bust base. - Local folds in lower near hips and inner thighs from seated flexion. - Minor flex creases in boots near ankle/instep. Movement/gravity: - Chains hang vertically with slight curvature. - Skirt edge partially drapes over thigh but interrupted by pose. - Boots retain sculptural shape. - Fabric follows posture without excess. Accessories: - Thick metallic choker/neck chain. - Long silver earrings. - Small black handbag on step behind leg, with large circular chain handle. - Mid-to-high calf boots with elevated platform, very high block heel, front lacing with repeated metal eyelets. --- STYLE (Image Editor / Retoucher) Sharpness: - Focus on model and nearby steps. - Moderately blurred background for subject separation while maintaining context. - High sharpness on boots, face, chains, and body contours. Skin treatment: - Light-to-moderate digital smoothing. - Partial preservation of natural texture. - Minor imperfections reduced without plastic effect. Color correction: - Neutral balance with slight cool tendency. - Medium contrast. - Selective saturation: deep black outfit, vivid red lips, pink background flowers. - Light skin tone kept even with minimal yellow cast. Manipulation: - Retouching to even skin and possibly reduce temporary marks. - No obvious compositing artifacts. - Optimized for editorial/social portrait. Grain/compression: - Minimal grain. - Slight compression artifacts in blurred background and foliage transitions. - Overall high quality for social media or smartphone computational capture. Aesthetic signature: - Clean editorial with alternative/goth influence. - Environmental fashion portrait. - Background softened, subject emphasized via contrast. Aspect Ratio: - Approximate vertical 4:5 ratio.
candid, Fantasy Fashion full body photo of a 24 year old English-Mestizo female modern-day princess with Charmed amusement expression. Her body is Firm, strong arms with a sleek, athletic appearance, toned muscles, abs, small breast, flat chest. She has Soft, even-toned skin with a natural glow, reflecting soft light. The skin pores and texture are clearly visible and in focus. Her Cloverleaf eyes, Pure, crystal clear eyes, framed by long, elegant eyelashes. Her haircut is Long, flowing hair that transitions from solid to transparent at the ends. Her haircolor is Aurora borealis. Her eyebrows are Rounded with a sharp tail shaped, complementing her delicate facial features. She is dressed with Mesh top covered in water droplet-like beads, midriff, Low-rise arcane weaverâs trousers, She is posed on the left side in the image frame by the rule of thirds. She poses Hand resting on the pommel of a sheathed sword. in the background Secluded mountain monastery lights Pulsing runes etched in ancient stones the model is lighted with soft natural lighting in the style of Frank Frazetta
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
landscape photography, Fantasy Warrior head shot photo of a 24 year old Italian-Chamorro female effortlessly cool DJ with Melancholic thoughtfulness expression. Her body is Smooth, firm skin over the lower back with visible muscle tone, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Teardrop with flat bottom eyes, Classic, bright grey eyes, framed by long, elegant eyelashes. Her haircut is Pixie cut with hair that resembles soft, colorful feathers. Her haircolor is Shaman's spirit white. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She is dressed with Nightmare Witch Bustier, midriff, Cursed Flame Hip Plates, She is posed on the left side in the image frame by the rule of thirds. She poses Knee slightly bent, sword tip resting on the ground. in the background Jagged Peaks Above the Clouds lights Ethereal light from a magical creature s wings the model is lighted with soft natural lighting in the style of Jim Burns
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
street fashion photography, deconstucivist Fashion high angle photo of a 24 year old Edo-Jewish Sephardic female minimalist beauty with Surprised disbelief expression. Her body is Firm, toned arms with visible muscle contours, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Hexagon with rounded corners, Brilliant, jade green eyes, framed by long, elegant eyelashes. Her eyebrows are Dramatic flared shaped, complementing her delicate facial features. Reconstructed trench coats with mixed materials, midriff, Convertible cargo pants with multiple layers, Standing with shoulders relaxed , rule of thirds, in the background Tilted metal panels on a futuristic building, in the style of Danielle Levitt
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ⸻ SCENE (Set Designer / Environmental Designer) Indoor setting with vertical framing and shallow-to-medium depth of field. Foreground entirely occupied by the figure reflected in a mirror; midground features a rectangular black pedestal with a polished/marbled finish positioned behind the torso; background includes a smooth light-colored wall, large gray-beige ceramic floor tiles with straight orthogonal joints, and on the right, a metallic gold console table with a light top holding a dense red floral arrangement with green foliage. At the far right, a dark vertical strip suggests a frame, opening, or panel. Main lighting is warm, coming laterally from the right side toward the left, medium-high intensity, creating soft yet defined shadows on the clothing, neck, left arm, and floor. Mixed color temperature: warm direct light on the subject and neutral/cool ambient light. Low reflections on the floor; higher specular reflection on the pedestal. Asymmetrical composition: black block centered behind, floral mass concentrated on the right, dominant central subject. Geometric repetition in floor joints and furniture rectangles. POSE (Photographer / Pose Stylist) Standing posture with slight contrapposto. Head slightly tilted to the model’s right and subtly rotated left toward the phone. Torso frontal with minimal rotation; spine appears neutral with slight lateral hip shift. Weight primarily on the right leg; left leg relatively relaxed with a subtle forward placement. Right shoulder elevated due to holding the phone; left shoulder abducted with the arm extended laterally. Right elbow strongly flexed; right wrist in neutral flexion holding the device. Left elbow partially extended. Hips nearly frontal; knees close to full extension. Proportions altered by mirror perspective and elevated handheld camera: hand/phone appear larger relative to the face. Overall relaxed body expression with low visible muscle tension. Gaze directed at the screen; face partially occluded by the device. HAIR (Hairstylist) Jet-black hair, straight, high visual density, middle-parted with a precise central line. Main strands fall vertically along the temples, with two loose front strands framing the face; the rest is pulled back into a low tie reaching waist level (approx. 70–80 cm), likely a low ponytail or bun. Compressed volume at the top due to a tight style close to the scalp; minimal lateral expansion. Clean, symmetrical contour. Light interaction: moderate specular shine on the top and front strands, high absorption in darker masses. Static movement governed by gravity. The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with a semi-matte to natural finish, evenly toned. Subtle contouring; localized highlights on the nose bridge, cheekbones, and chin, moderated by ambient light. Eyes with warm pink/copper tones of low to medium saturation, smoothly blended; lashes and eyeliner minimally visible due to distance/occlusion. Eyebrows not visible. Lips with saturated red/coral lipstick, creamy/satin finish, precise contour. Soft blending with no harsh lines. Warm lighting enhances skin tones and lipstick. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails mainly visible on the right hand. Short to medium-short length, rounded/short oval shape. Natural thickness or with a thin gel/polish layer; minimal apex. Soft glossy finish in a nude/translucent pink tone. No discernible nail art. Functional integration with the pose: fingers extended and curved around the phone, showing the nail plates laterally. WARDROBE (Stylist / Tailor / Costume Designer) Set in lightweight fabric of low to medium weight, neon lime green color. Top: cropped shirt with a classic collar, short sleeves, central front closure, and two utility flap pockets on the chest. Front hem tied in a knot, creating a deep V opening and radial tension folds around the knot. Pants: high-waisted with a structured waistband, front button, central fly, and straight/wide cut from hips to hem. Fitted at the hips and abdomen, with increasing looseness down the legs. Soft vertical folds from gravity and horizontal compression at the hip/groin due to posture. Material slightly wrinkled with low rigidity and diffuse reflectance. Accessories: metallic/gold bracelets on the right wrist; bracelet/adornment on the left wrist; small earrings. Light-colored phone with triple camera module and a pink rear grip. STYLE (Image Editor / Retoucher) Sharpness focused on the subject; background slightly softened. Moderate skin retouching, partially preserving texture while evening tone. Color correction with medium contrast, emphasizing warm tones and boosting saturation in neon green and red florals. Possible selective brightness adjustment on the subject. Low grain; moderate social media compression. Clean boutique commercial/editorial aesthetic with warm lighting. Approximate aspect ratio: 9:16.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
paparazzi, Brutalist high Fashion head shot photo of a 24 year old Albanian-Chin female chic fashion blogger with Brooding darkness expression. Her body is Visible ribcage with smooth skin and defined muscles, toned muscles, abs, small breast, flat chest. She has Warm, even skin tone with slight variations around the edges of the face. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Short curly crop. Her haircolor is Ash blonde hair. Her eyebrows are Dramatic flared with length shaped, complementing her delicate facial features. Her outfit is Industrial scaffold-print jacket, midriff, Modular attachment system shorts, She poses in She stands with one foot lifted, balancing on the ball of her foot, with arms crossed for a confident and edgy pose.. in the background Stark concrete wind tunnel facility, lights Cold blue light filtering through skylights in the style of Irving Penn
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
modernist, Brutalist high Fashion waist up photo of a 24 year old Vietnamese-Sindhi female girl-next-door beauty with Surprised disbelief expression. Her body is Slim, defined waist with subtle oblique muscles, toned muscles, abs, small breast, flat chest. She has Even, medium skin tone with subtle golden undertones, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Curved triangle eyes, Gleaming, light gold eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie with volume. Her haircolor is Green hair. Her eyebrows are Casual natural shaped, complementing her delicate facial features. Her outfit is Raw material patchwork tank, midriff, Industrial strength nylon shorts, She poses in She strikes a pose with one foot propped up on a wall, hands on her waist, and a confident gaze, exuding style and self-assuredness.. in the background Massive concrete amphitheaters, lights Soft ambient light in brutalist-inspired residential spaces in the style of Nadav Kander
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
Based on the uploaded image, create a Hyper-realistic RAW DSLR high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Vertical framing, tight portrait from upper torso to head. Background consists of a single continuous, smooth plane with no visible architectural lines, occupying the full rear width; shallow depth of field, with the subject dominating the foreground and a blurred/optically simplified background. Lower base features a plush textile/carpet strip in gray-lilac with diffuse texture. Environmental palette in pink-lilac. Main lighting is frontal and slightly elevated, diffused, low hardness, warm-neutral temperature; frontal fill reduces orbital shadows and facial grooves. Secondary magenta/pink light hits the background on the right side, creating a localized gradient. Soft shadows under the chin, sides of the nose, and beneath hair strands. Low background reflection; fabrics exhibit subtle satin reflection. Nearly symmetrical axial composition, with the head centered and hair mass balancing left/right, though with slight asymmetries at the ends and bow. POSE (Photographer / Pose Stylist) Seated or kneeling figure, torso facing the camera axis. Spine appears vertical. Head with minimal tilt to the right side of the image and almost no rotation; chin slightly lowered, producing frontal facial exposure. Shoulders level with a subtle drop on the left side of the image. Arms extended forward and crossed/overlapped outside the lower frame, causing slight sleeve compression at the forearms. Center of gravity projected forward. Controlled muscular expression, no visible neck tension. Lips slightly parted. Direct gaze into the lens, eyes aligned forward. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), light blonde with a cool/beige base and a smudged ash-brown root. Center part. Predominantly downward vectors with outward curvature on front strands and ends. High volume on the sides and lower third; compressed at the top by a ribbon. Smooth texture with styled blowout; wide waves at the ends, no relevant frizz. Long layered contour, front face-framing strands curved outward at cheek/jaw level. Moderate, continuous specular shine in longitudinal bands. Static movement shaped by gravity and thermal styling. Satin pink ribbon bow at the back top, with asymmetrical loops and short reflective tails. Dense, straight bangs cut exactly at eyebrow level. This type of fringe is mandatory and must remain clearly visible. MAKEUP (Professional Makeup Artist) Skin with velvety finish, highly evened tone, controlled shine, and subtle highlights on the central face. Visible contour on sides of the nose, zygomatic cavity, and jaw perimeter; soft pink blush on cheeks. Eyebrows dense, arched, individually filled with clean outline. Eyes with lilac/violet blended shadow on upper lid and outer corner, high contrast; elongated black eyeliner and voluminous false lashes on upper and lower lashes. Darkened waterline. Lips overlined in nude pink-taupe tone, evenly filled, semi-matte finish. Highly polished transitions, no harsh edges. Makeup color harmonized with the pink background. Mandatory: makeup must be clearly visible in close-up shots (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. Hands out of frame/below lower boundary. WARDROBE (Stylist / Tailor / Costume Designer) Light pink top, long sleeves, smooth high-elasticity knit, thin to medium thickness, fitted to torso and arms. High closed neckline, simple contour with no structured collar. Tight fit, emphasizing bust volume and slight compression at elbows/forearms. Subtle linear folds from arm flexion and torso contact. Matte surface with diffuse reflection. Accessory: silver metallic chain necklace with small links, centered on the neck, with an ornate cross pendant resting on the upper sternum. STYLE (Image Editor / Retoucher) High sharpness on eyes, eyebrows, lips, and front hair strands; background with low texture and reduced definition. Skin heavily retouched, pores nearly removed but with partial preservation of anatomical contours. Color grading oriented toward pink/lilac, moderate-high contrast, selective saturation on makeup and background. Skin tone uniformity, imperfection reduction, and overall smoothing are evident. Low grain; moderate digital compression with slight microdetail loss. Aesthetic signature: clean beauty/editorial style with glam influence for social media. Approximate aspect ratio: 9:16.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}