(DYNAMIC light),dynamic angle,extremely high quality artwork,((best quality)),incredibly absurdres,depth of field,((highres)),((masterpiece)),(ultra-detailed),((an extremely delicate and beautiful)),(beautiful detailed eyes),(detailed background),(enhance colors), (masterpiece), best quality, expressive eyes, perfect face, <lora:beautiful_detailed_eyes:0.8>
“Use the uploaded anime image as the exact reference composition and art style. Replace the original character’s face with my face while fully preserving my real facial identity, jawline, eyes, nose, lips, hairstyle reference, and skin tone in anime form. Keep the same moody anime aesthetic, sharp line art, vintage grain texture, cinematic shading, relaxed expression, and red background. Maintain the same pose, camera angle, black hair style, white shirt, dark vest, and minimal expression. Create a clean high-quality anime portrait with soft shadows, subtle film grain, slightly tired eyes, and calm mysterious vibe. Style inspired by classic dark anime scenes, ultra detailed face adaptation, natural blending, authentic anime proportions, smooth coloring, dramatic contrast, 4K quality.”
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Use the uploaded anime image as the exact reference composition and art style. Replace the original character’s face with my face while fully preserving my real facial identity, jawline, eyes, nose, lips, hairstyle reference, and skin tone in anime form. Keep the same moody anime aesthetic, sharp line art, vintage grain texture, cinematic shading, relaxed expression, and red background. Maintain the same pose, camera angle, black hair style, white shirt, dark vest, and minimal expression. Create a clean high-quality anime portrait with soft shadows, subtle film grain, slightly tired eyes, and calm mysterious vibe. Style inspired by classic dark anime scenes, ultra detailed face adaptation, natural blending, authentic anime proportions, smooth coloring, dramatic contrast, 4K quality.”
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
(DYNAMIC light),dynamic angle,extremely high quality artwork,((best quality)),incredibly absurdres,depth of field,((highres)),((masterpiece)),(ultra-detailed),((an extremely delicate and beautiful)),(beautiful detailed eyes),(detailed background),(enhance colors), (masterpiece), best quality, expressive eyes, perfect face, <lora:beautiful_detailed_eyes:0.8>
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
(DYNAMIC light),dynamic angle,extremely high quality artwork,((best quality)),incredibly absurdres,depth of field,((highres)),((masterpiece)),(ultra-detailed),((an extremely delicate and beautiful)),(beautiful detailed eyes),(detailed background),(enhance colors), (masterpiece), best quality, expressive eyes, perfect face, <lora:beautiful_detailed_eyes:0.8>
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Use the uploaded anime image as the exact reference composition and art style. Replace the original character’s face with my face while fully preserving my real facial identity, jawline, eyes, nose, lips, hairstyle reference, and skin tone in anime form. Keep the same moody anime aesthetic, sharp line art, vintage grain texture, cinematic shading, relaxed expression, and red background. Maintain the same pose, camera angle, black hair style, white shirt, dark vest, and minimal expression. Create a clean high-quality anime portrait with soft shadows, subtle film grain, slightly tired eyes, and calm mysterious vibe. Style inspired by classic dark anime scenes, ultra detailed face adaptation, natural blending, authentic anime proportions, smooth coloring, dramatic contrast, 4K quality.”
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
(DYNAMIC light),dynamic angle,extremely high quality artwork,((best quality)),incredibly absurdres,depth of field,((highres)),((masterpiece)),(ultra-detailed),((an extremely delicate and beautiful)),(beautiful detailed eyes),(detailed background),(enhance colors), (masterpiece), best quality, expressive eyes, perfect face, <lora:beautiful_detailed_eyes:0.8>
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Use the uploaded anime image as the exact reference composition and art style. Replace the original character’s face with my face while fully preserving my real facial identity, jawline, eyes, nose, lips, hairstyle reference, and skin tone in anime form. Keep the same moody anime aesthetic, sharp line art, vintage grain texture, cinematic shading, relaxed expression, and red background. Maintain the same pose, camera angle, black hair style, white shirt, dark vest, and minimal expression. Create a clean high-quality anime portrait with soft shadows, subtle film grain, slightly tired eyes, and calm mysterious vibe. Style inspired by classic dark anime scenes, ultra detailed face adaptation, natural blending, authentic anime proportions, smooth coloring, dramatic contrast, 4K quality.”
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
(DYNAMIC light),dynamic angle,extremely high quality artwork,((best quality)),incredibly absurdres,depth of field,((highres)),((masterpiece)),(ultra-detailed),((an extremely delicate and beautiful)),(beautiful detailed eyes),(detailed background),(enhance colors), (masterpiece), best quality, expressive eyes, perfect face, <lora:beautiful_detailed_eyes:0.8>
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Use the uploaded anime image as the exact reference composition and art style. Replace the original character’s face with my face while fully preserving my real facial identity, jawline, eyes, nose, lips, hairstyle reference, and skin tone in anime form. Keep the same moody anime aesthetic, sharp line art, vintage grain texture, cinematic shading, relaxed expression, and red background. Maintain the same pose, camera angle, black hair style, white shirt, dark vest, and minimal expression. Create a clean high-quality anime portrait with soft shadows, subtle film grain, slightly tired eyes, and calm mysterious vibe. Style inspired by classic dark anime scenes, ultra detailed face adaptation, natural blending, authentic anime proportions, smooth coloring, dramatic contrast, 4K quality.”
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
(DYNAMIC light),dynamic angle,extremely high quality artwork,((best quality)),incredibly absurdres,depth of field,((highres)),((masterpiece)),(ultra-detailed),((an extremely delicate and beautiful)),(beautiful detailed eyes),(detailed background),(enhance colors), (masterpiece), best quality, expressive eyes, perfect face, <lora:beautiful_detailed_eyes:0.8>
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
“Use the uploaded anime image as the exact reference composition and art style. Replace the original character’s face with my face while fully preserving my real facial identity, jawline, eyes, nose, lips, hairstyle reference, and skin tone in anime form. Keep the same moody anime aesthetic, sharp line art, vintage grain texture, cinematic shading, relaxed expression, and red background. Maintain the same pose, camera angle, black hair style, white shirt, dark vest, and minimal expression. Create a clean high-quality anime portrait with soft shadows, subtle film grain, slightly tired eyes, and calm mysterious vibe. Style inspired by classic dark anime scenes, ultra detailed face adaptation, natural blending, authentic anime proportions, smooth coloring, dramatic contrast, 4K quality.”
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
{ "system_name": "ULTRA IDENTITY LOCK ENGINE v10.0", "type": "deterministic_control_system", "reference_hierarchy": { "A": "primary_identity_anchor", "B": "secondary_validation_only", "C": "scene_pose_environment", "rules": [ "A dominates all", "B may confirm missing details ONLY if 100% consistent with A", "C never modifies identity", "no averaging", "no blending", "no reinterpretation" ] }, "execution_priority": [ "identity", "head_geometry", "skin_beard", "hair", "angle", "pose", "objects", "lighting", "scene" ], "conflict_resolution": { "order": [ "lock_face", "lock_head_geometry", "lock_skin_beard", "adapt_body_pose", "adapt_hands_objects", "adapt_scene", "adapt_lighting_last" ], "rules": [ "never distort face", "never sacrifice identity", "degrade secondary elements first" ] }, "rollback_protocol": { "facial_drift": "reset_to_A", "pose_failure": "simplify_pose", "object_failure": "reduce_interaction_complexity", "lighting_conflict": "isolate_face_from_grading", "occlusion_conflict": "do_not_generate_hidden_identity" }, "no_invention_law": { "forbidden": [ "invent_facial_features", "hallucinate_beard", "alter_hairline", "fabricate_symmetry", "reconstruct_hidden_zones" ], "rule": "if_not_in_A_do_not_create" }, "facial_zone_lock": [ "geometry", "beard_edge", "skin_chroma", "eye_shape", "nose_structure", "ear_structure", "hairline" ], "expression_lock": [ "no_smile_redesign", "no_lip_shape_change", "no_eyebrow_reinterpretation", "no_eyelid_emotion_shift", "no_expression_reconstruction" ], "angle_camera_alignment": { "required": [ "match_tilt", "match_rotation", "match_gaze", "match_distance", "lens_35_85mm" ], "forbidden": [ "perspective_distortion", "head_scaling" ] }, "pose_rules": { "replicate_if_possible": true, "if_conflict": "adapt_body_not_face" }, "lighting_control": { "match_scene": true, "face_protection": [ "preserve_skin_tone_from_A", "no_color_contamination", "face_not_graded" ] }, "object_physics": { "required": [ "correct_grip", "correct_scale", "real_pressure" ], "conflict_rule": "degrade_object_before_identity" }, "dermal_realism": { "required": [ "pores", "texture", "irregularity" ], "forbidden": [ "plastic_skin", "smoothing" ] }, "video_engine": { "frame_lock": [ "same_face_structure", "same_beard_edge", "same_skin_tone", "same_head_scale", "same_eye_spacing", "same_nose_shape", "same_mouth_shape", "same_hairline" ], "forbidden": [ "flicker", "morphing", "frame_reinterpretation" ] }, "drift_definition": { "facial_drift": [ "change_in_eye_spacing", "change_in_nose_width", "change_in_mouth_width", "change_in_beard_edge", "change_in_head_scale", "change_in_skin_tone" ] }, "complexity_limits": { "pose": "medium_max", "occlusion": "partial_only", "hand_object": "controlled_interaction", "rule": "if_complexity_exceeds_threshold → simplify" }, "validation_gate": { "identity_check": "PASS/FAIL", "geometry_check": "PASS/FAIL", "skin_check": "PASS/FAIL", "beard_edge_check": "PASS/FAIL", "lighting_face_check": "PASS/FAIL", "scale_check": "PASS/FAIL", "drift_check": "PASS/FAIL", "flicker_check": "PASS/FAIL" }, "abort_system": { "conditions": [ "identity_fail", "geometry_fail", "unresolved_drift", "face_occlusion_unrecoverable" ], "action": "REJECT_OUTPUT" }, "final_output_rule": { "requirement": "100_percent_identity_preserved", "if_not": "DO_NOT_OUTPUT" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7