{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}
{"template_name":"MARRLONN2027_V43_UNIVERSAL_DYNAMIC_TARGET_LOCK","template_type":"ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE","version":"V43_FULL_FUSED_NO_HARDCODED_OBJECTS_NO_INVENTION","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed identity anchors. IMAGE3 is variable and can be any target image. Clone from IMAGE3 only what is visibly present: pose, body orientation, framing, background, environment, lighting logic, visual style, accessories, props, objects, atmosphere, and cinematic mood. Do not invent any object, accessory, clothing item, prop, furniture, background element, light source, gesture, or scene detail that is not visibly present in IMAGE3.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; NO_ENGINE_INVENTION_ALLOWED; PRESENCE_BASED_TRANSFER_ONLY; IDENTITY_ALWAYS_OVERRIDES_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin pores","skin texture","wrinkles","spots","redness variation","micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","plastic skin","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","background","environment","lighting direction","lighting mood","visual style","color mood applied only to scene","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if present and requested by target logic","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","skin texture","body mass","hand scale","source-person uniqueness"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_BEFORE_GENERATION","rules":["Detect only elements visibly present in IMAGE3.","Transfer pose only if it does not destroy IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visible in IMAGE3; do not add missing environments.","Transfer lighting only as physical scene logic; do not recolor or smooth the face.","Transfer style only to scene, wardrobe adaptation, atmosphere, and cinematic finish; never to identity skin beard or hair.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not carry over props from previous generations or previous target images.","Do not hardcode mugs, tables, flowers, books, chairs, glasses, hats, microphones, jewelry, smoke, vehicles, weapons, signs, or any object unless that exact class is visible in IMAGE3."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible and physically wearable","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate scene lighting direction and mood while protecting face truth","if_background_visible_in_IMAGE3":"replicate background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"commercial_polishing_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 skin beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.98,"skin_texture_preservation_minimum":0.96,"beard_hair_preservation_minimum":0.96,"body_mass_preservation_minimum":0.94,"body_proportion_preservation_minimum":0.94,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.95,"object_contact_physics_minimum_score":0.95,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_SKIN_TEXTURE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"identity_lock":{"source":"IMAGE1_ONLY","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity"]},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","hair restyle","changed hairline"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing/outerwear/accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as identity and body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, beard color, and hair truth.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood"],"protected_domains":["face identity","skin color","skin texture","pores","wrinkles","beard","hairline","hair texture","body mass","hand anatomy"],"forbidden":["cinematic grade recoloring face","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","AI sharpness"]},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed handles or edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred to hide errors.","forbidden":["face blur","eye blur","beard blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact"],"rule":"Integration must look physically real, not sterile AI-perfect and not visibly composited."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","skin remains real textured mature and non-plastic","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face or skin","depth of field does not hide errors","edges are clean and natural","final result looks like a real camera photograph"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","skin smoothing","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","smooth skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue cast on face","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded mug","hardcoded table","hardcoded flowers","hardcoded book","hardcoded chair","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable. Parse IMAGE3 fresh every time and transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, skin, beard, hair, and mature realism. Preserve IMAGE2 body mass, scale, hands size, wardrobe base, and physical presence. Apply cinematic finish only after identity and body locks are safe, and never let cinematic style alter the face, skin, beard, hair, or body truth. If any conflict appears, preserve identity and body first, reduce target similarity, and reject any invented or AI-looking result."}