Cinematic shot inside a secret ancient underground vault deep beneath the Vatican, dimly lit by torches and mystical symbols. In the center, a massive, ornate, cursed vault door is slowly creaking open, emitting a terrifying dark crimson fog. Standing in front of it is a young teenage deity, glowing with faint pure golden aura, wearing modern clothes mixed with ancient divine armor, looking shocked and terrified at what he has unleashed. Around him on the floor are the skeletal remains and modern gear of dead master thieves who failed before him. Atmosphere of dread, ancient wrath, heavy shadows, volumetric lighting, hyper-realistic, 8k, dramatic composition.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Cinematic shot inside a secret ancient underground vault deep beneath the Vatican, dimly lit by torches and mystical symbols. In the center, a massive, ornate, cursed vault door is slowly creaking open, emitting a terrifying dark crimson fog. Standing in front of it is a young teenage deity, glowing with faint pure golden aura, wearing modern clothes mixed with ancient divine armor, looking shocked and terrified at what he has unleashed. Around him on the floor are the skeletal remains and modern gear of dead master thieves who failed before him. Atmosphere of dread, ancient wrath, heavy shadows, volumetric lighting, hyper-realistic, 8k, dramatic composition.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
Cinematic shot inside a secret ancient underground vault deep beneath the Vatican, dimly lit by torches and mystical symbols. In the center, a massive, ornate, cursed vault door is slowly creaking open, emitting a terrifying dark crimson fog. Standing in front of it is a young teenage deity, glowing with faint pure golden aura, wearing modern clothes mixed with ancient divine armor, looking shocked and terrified at what he has unleashed. Around him on the floor are the skeletal remains and modern gear of dead master thieves who failed before him. Atmosphere of dread, ancient wrath, heavy shadows, volumetric lighting, hyper-realistic, 8k, dramatic composition.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Cinematic shot inside a secret ancient underground vault deep beneath the Vatican, dimly lit by torches and mystical symbols. In the center, a massive, ornate, cursed vault door is slowly creaking open, emitting a terrifying dark crimson fog. Standing in front of it is a young teenage deity, glowing with faint pure golden aura, wearing modern clothes mixed with ancient divine armor, looking shocked and terrified at what he has unleashed. Around him on the floor are the skeletal remains and modern gear of dead master thieves who failed before him. Atmosphere of dread, ancient wrath, heavy shadows, volumetric lighting, hyper-realistic, 8k, dramatic composition.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
Cinematic shot inside a secret ancient underground vault deep beneath the Vatican, dimly lit by torches and mystical symbols. In the center, a massive, ornate, cursed vault door is slowly creaking open, emitting a terrifying dark crimson fog. Standing in front of it is a young teenage deity, glowing with faint pure golden aura, wearing modern clothes mixed with ancient divine armor, looking shocked and terrified at what he has unleashed. Around him on the floor are the skeletal remains and modern gear of dead master thieves who failed before him. Atmosphere of dread, ancient wrath, heavy shadows, volumetric lighting, hyper-realistic, 8k, dramatic composition.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Cinematic shot inside a secret ancient underground vault deep beneath the Vatican, dimly lit by torches and mystical symbols. In the center, a massive, ornate, cursed vault door is slowly creaking open, emitting a terrifying dark crimson fog. Standing in front of it is a young teenage deity, glowing with faint pure golden aura, wearing modern clothes mixed with ancient divine armor, looking shocked and terrified at what he has unleashed. Around him on the floor are the skeletal remains and modern gear of dead master thieves who failed before him. Atmosphere of dread, ancient wrath, heavy shadows, volumetric lighting, hyper-realistic, 8k, dramatic composition.
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v37_absolute_clone_enforced_nano", "prompt": " Create ONE cinematic frame or short sequence (3–6s) where Reference A+B are the SAME real human and Reference C is REBUILT EXACTLY with ZERO INTERPRETATION. ======================================================== ABSOLUTE NON-INTERPRETATION LAW (CRITICAL) ======================================================== FORBIDDEN: - reinterpretation - approximation - inspiration - adaptation RULE: Scene MUST be a DIRECT RECONSTRUCTION of C If result looks 'similar' instead of 'identical' → FAIL ======================================================== MASTER PRIORITY STACK ======================================================== IDENTITY > GEOMETRY > RATIOS > DERMIS > SKIN > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE LOWER SYSTEMS MUST NEVER MODIFY HIGHER ======================================================== TOTAL CLONE SYSTEM — REFERENCE C ======================================================== MANDATORY EXACT MATCH: POSE: - exact joint angles - exact torso rotation - exact head tilt - exact arm extension - exact stance width - exact balance center GESTURE: - muscle tension identical - micro tension in fingers - weapon handling stress OBJECTS: - identical weapon model - identical position - identical orientation - identical scale ACCESSORIES: - exact straps - exact gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical distance - identical lens compression STYLE: - identical cinematic style of C ======================================================== POSE LOCK SYSTEM (ANTI-DRIFT) ======================================================== POSE MUST BE COPIED, NOT GENERATED FORBIDDEN: - neutralization - relaxation - pose reinterpretation If pose deviates → BLOCK ======================================================== CONTACT PHYSICS SYSTEM (HARD) ======================================================== MANDATORY: - fingers wrap weapon correctly - pressure deformation visible - grip force believable - no floating gaps - no fake hand positions ======================================================== IDENTITY LOCK (FACE) ======================================================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve ALL asymmetry - preserve ALL imperfections FORBIDDEN: - beautification - symmetry correction - enhancement ======================================================== SKIN IMMUNITY SYSTEM (ULTRA HARD) ======================================================== MANDATORY: - exact skin tone A+B - exact undertone - exact redness distribution FORBIDDEN: - ANY color contamination from C - cinematic grading on face - warm/cold shifts FACE COLOR MUST IGNORE ENVIRONMENT ======================================================== LIGHT ISOLATION SYSTEM (DOUBLE LOCK) ======================================================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT LIGHT = C FORBIDDEN: - mixing lighting systems - color bleeding into face - shadow override on face ======================================================== DERMAL PRESERVATION ======================================================== MANDATORY: - visible pores - uneven texture - natural oil - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty filter ======================================================== CONTROLLED ENVIRONMENT EFFECTS ======================================================== MANDATORY: - dust / sweat ONLY on body - minimal effect on face (≤5%) FORBIDDEN: - covering facial dermis - altering skin tone ======================================================== PROXIMITY CONTROL ======================================================== MANDATORY: - match camera distance of C FORBIDDEN: - face distortion - perspective exaggeration ======================================================== TEMPORAL LOCK (VIDEO) ======================================================== MANDATORY: - identical identity each frame - identical dermis each frame - identical pose each frame FORBIDDEN: - flicker - morphing - drift ======================================================== ANTI-FAIL SAFE ======================================================== IF ANY OCCURS: - identity drift - pose mismatch - object misalignment - skin tone shift - lighting contamination → CANCEL OUTPUT ======================================================== FINAL OUTPUT REQUIREMENT ======================================================== REAL HUMAN IDENTITY LOCKED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION FULL PHYSICAL REALISM Result must be indistinguishable from real photography. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }