A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman lying prone on a white surface, adorned with elaborate silver filigree jewelry and extensive tattoo coverage, captured with medium format editorial photography quality. Shot Angle & Pose: The image is captured from a slight high angle looking down at the subject in a sweeping wide cinematic horizontal crop. She is lying face-down on a pure white flat surface, body angled diagonally from lower-left to upper-right. Her head is positioned in the left third of the frame, resting on her layered forearms. Her face is tilted upward toward the camera with heavy-lidded eyes cutting directly into the lens. Her right cheek rests lightly against the back of her loosely stacked hands — fingers relaxed and slightly curled. Her right tattooed arm and shoulder occupy the center of the frame, angled toward the viewer with the forearm pressing into the surface. Her left hip and the white lace garment edge are visible in the upper-right corner. Her expression is languid, smoldering, and deeply sensual — lips softly parted in a natural pout, eyes half-open with quiet intensity. Subject Appearance: She has a warm olive-tan complexion with photorealistic skin texture — natural pore detail, subtle warmth on the cheeks, and a soft moisture sheen on the lips, nose bridge, and shoulders. Her hair is jet black, long and straight, with individual strand-level photographic sharpness — loose and untamed, with wild strands scattered freely across her face, arms, and the white surface beneath her. Her eyes are a striking pale grey-green or seafoam color — large, almond-shaped, naturally heavy-lidded, with full dark lashes and precisely defined strong arched brows. Delicate fine-line black ink tattoo motifs ornament her face — intricate small scroll and floral filigree patterns etched across the cheekbones and upper cheeks, like lace pressed against skin. Her lips are full, glossy, and painted in a warm mauve-rose tone with a pronounced cupid's bow. Character Figure: Her visible figure reveals a full, voluptuous physique — notably large, round bust pressed naturally against the surface with realistic weight and gravity, wide soft shoulders, and full rounded hips visible in the background. Her forearms are smooth and feminine with slender fingers. Her overall body reads as lushly curvaceous and generously proportioned — soft, full-figured, and sensually rendered with natural anatomical realism. Outfit Details: Lingerie: A white lace corset or structured bralette visible along the right torso and hip in the upper-right background — delicate white fabric with scalloped lace trim and fine eyelet embroidery. A pale mint-aqua satin ribbon runs along the lower edge of the garment as a delicate color accent. The garment is partially visible, softly out of focus in the background. No footwear or additional clothing visible. Accessories: Headpiece: An elaborate handcrafted silver filigree crown or headband draped across the top of the head — intricate open lacework scrollwork in oxidized sterling silver with baroque swirl motifs, fine twisted wire elements, and a large fully bloomed pink garden rose tucked and pinned behind the left ear as the dominant floral accent. Arm Jewelry: A dramatic sculptural silver filigree armband wrapping the right upper arm — wide-band construction with intertwining vine and scroll metalwork, inlaid with small pink rose cabochon gemstones and a single prominent teal/turquoise oval stone set in a bezel mount. Additional fine silver chains drape loosely from the armband across the forearm. Hand/Finger Jewelry: A delicate silver filigree ring on the right hand — fine lacework band with a small floral or shield-shaped top. Necklace: Fine layered silver chains barely visible at the throat. Nails: Short natural length with soft blush-pink polish. Tattoo Details: Photorealistic full tattoo sleeve covering the entire right arm from shoulder to wrist, continuing across the right shoulder and upper back. The sleeve composition features: dense black ink baroque and rococo scroll linework as the structural foundation — sweeping symmetrical spirals, acanthus leaf flourishes, and interlocking ornamental cartouche frames; pink rose motifs embedded as recurring color elements throughout — rendered as small naturalistic rose heads in soft pink and coral ink within the black scroll framework; fine silver-grey shading creating dimensional depth between linework sections; all tattoo ink rendered with full photorealistic quality — rich saturated blacks, smooth gradient transitions, crisp line edges with natural dermal diffusion showing settled healed ink. A secondary finer tattoo is faintly visible on the left forearm — delicate small-scale linework in the same ornamental style. Setting & Lighting: Pure white seamless surface and background — completely clean, minimal, and uncluttered. The subject fills the left two-thirds of the wide horizontal frame with the right edge dissolving into pure white negative space. Lighting is a professional beauty photography setup — a large octabox positioned front-above as the primary key light creating soft even high-key illumination across the face, skin, and jewelry surfaces. A secondary fill reflector below eliminates under-chin shadows. The silver filigree jewelry catches the studio light with realistic specular highlights and fine shadow detail in the recessed metalwork. The white surface beneath the subject shows a faint soft shadow from her body adding natural grounding. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, photorealistic silver filigree jewelry rendering with specular highlights, strand-level hair sharpness, pale grey-green eyes as chromatic focal point, shallow depth of field f/1.2, professional high-key beauty lighting, wide cinematic horizontal crop, editorial luxury beauty and tattoo culture photography, shot on Hasselblad H6D medium format.
Give this image highly polished translucent onyx-glass specular highlights. Introduce subtle, fluid liquid reflections gracefully tracing the edges, imparting an exquisite 3D high-gloss luminescence. Crucially, absolutely no flat white light streaks, artificial lens-flare lines, or distracting light artifactsgive the image a high quality felt poster style and effect
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A masterpiece, highly detailed anime-style digital illustration. Worm-eye shot of a beautiful, confident young woman in a dynamic, theatrical dancing pose. She has long brown hair tied in a flowing high ponytail, striking vivid blue eyes, and a playful smile. She is wearing a blindingly glossy, wet-look bright red latex dress. The dress features a deep plunging halter neckline, is completely backless, and has an extreme high thigh slit. She wears matching detached voluminous red puffy sleeves held up by ornate gold armbands. She is adorned with intricate gold jewelry featuring glowing blue gemstones: a tiara, dangling earrings, and a layered necklace. She wears black patent leather high heels with gold ankle straps. Her pose is extremely dynamic; her torso is twisted showing her bare arched back, and one leg is lifted high, bent at the knee. Her skin has a glossy, moisturized sheen. The background is an opulent, dimly lit palace interior with intricate carved golden arches, pillars, and a red carpet, with a dark doorway behind her for high contrast. Dramatic, vibrant lighting creating intense, sharp white specular highlights on the glossy red dress and her skin, 8k resolution, painterly yet crisp anime art style. Key Stylistic Keywords: Anime digital illustration, extremely glossy red latex dress, wet-look material, backless halter dress, detached puffy sleeves, gold tiara, blue gemstones, dynamic dancing pose, lifted leg, golden palace background, ornate arches, high contrast lighting, intense specular highlights, vibrant colors, masterpiece anime art.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights, almost invisible because the flash darkens everything. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface. The pool edge is visible in the lower part of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, water surface still, with purple LED illumination – visible only as a faint violet reflection on the water edge, completely dominated by the white flash.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (this is a 90s compact camera flash, not LED)", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid" ] }
The "Biomechanical & Material Physics" Master Prompt Subject & Pose: A high-resolution, 3/4-view raw photograph of a 22-year-old woman with a golden tan complexion in a seated spinal twist. Her torso is rotated 45 degrees, creating asymmetric mechanical loading on the midsection. Her face is turned toward the lens, making the forehead and hairline clearly visible. Garment Physics (Bobbinet & Drawstring): She is wearing a sports bra and a matching 1-inch headband made of charcoal-grey bobbinet tulle. The bobbinet features a fine, distinct, twisted hexagonal structure with a high modulus of elasticity and low conformability. The underband of the bra features an internal high-tension drawstring (line load) nested within the bobbinet band (area load). Anatomical Interactions (Pressure & Displacement): Torso (Compression Side): On the side of the twist where the internal obliques are contracted, the stiffness of the bobbinet causes sharp-edged, high-pressure soft tissue displacement (spillover). The internal drawstring creates a deep, high-aspect-ratio trench (niche) within the broader indentation of the band. Torso (Tension Side): On the side where the skin is stretched, the bobbinet lies flat and taut, with the drawstring creating a singular, sharp line of constriction against the ribcage. Forehead: The headband creates a sharp pressure ridge against the thin skin overlying the frontal bone. Due to the rigid substrate of the skull, the skin bulges precisely above and below the band. Lighting & Optical Effects: Grid Deformation: The bobbinet's hexagonal cells show extreme anisotropy, appearing elongated diagonally following the torsional stress vectors of the twist. Specular Highlights: Fine beads of moisture (sweat) provide sharp, high-frequency specular highlights on the skin, catching the light particularly on the "peaks" of the spillover. Technical Specifications: 8k resolution, macro-level anatomical detail, focused on the intersection of fabric and skin, sharp focus, deep shadows in the drawstring trench, photorealistic rendering of material tension.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman lying prone on a white surface, adorned with elaborate silver filigree jewelry and extensive tattoo coverage, captured with medium format editorial photography quality. Shot Angle & Pose: The image is captured from a slight high angle looking down at the subject in a sweeping wide cinematic horizontal crop. She is lying face-down on a pure white flat surface, body angled diagonally from lower-left to upper-right. Her head is positioned in the left third of the frame, resting on her layered forearms. Her face is tilted upward toward the camera with heavy-lidded eyes cutting directly into the lens. Her right cheek rests lightly against the back of her loosely stacked hands — fingers relaxed and slightly curled. Her right tattooed arm and shoulder occupy the center of the frame, angled toward the viewer with the forearm pressing into the surface. Her left hip and the white lace garment edge are visible in the upper-right corner. Her expression is languid, smoldering, and deeply sensual — lips softly parted in a natural pout, eyes half-open with quiet intensity. Subject Appearance: She has a warm olive-tan complexion with photorealistic skin texture — natural pore detail, subtle warmth on the cheeks, and a soft moisture sheen on the lips, nose bridge, and shoulders. Her hair is jet black, long and straight, with individual strand-level photographic sharpness — loose and untamed, with wild strands scattered freely across her face, arms, and the white surface beneath her. Her eyes are a striking pale grey-green or seafoam color — large, almond-shaped, naturally heavy-lidded, with full dark lashes and precisely defined strong arched brows. Delicate fine-line black ink tattoo motifs ornament her face — intricate small scroll and floral filigree patterns etched across the cheekbones and upper cheeks, like lace pressed against skin. Her lips are full, glossy, and painted in a warm mauve-rose tone with a pronounced cupid's bow. Character Figure: Her visible figure reveals a full, voluptuous physique — notably large, round bust pressed naturally against the surface with realistic weight and gravity, wide soft shoulders, and full rounded hips visible in the background. Her forearms are smooth and feminine with slender fingers. Her overall body reads as lushly curvaceous and generously proportioned — soft, full-figured, and sensually rendered with natural anatomical realism. Outfit Details: Lingerie: A white lace corset or structured bralette visible along the right torso and hip in the upper-right background — delicate white fabric with scalloped lace trim and fine eyelet embroidery. A pale mint-aqua satin ribbon runs along the lower edge of the garment as a delicate color accent. The garment is partially visible, softly out of focus in the background. No footwear or additional clothing visible. Accessories: Headpiece: An elaborate handcrafted silver filigree crown or headband draped across the top of the head — intricate open lacework scrollwork in oxidized sterling silver with baroque swirl motifs, fine twisted wire elements, and a large fully bloomed pink garden rose tucked and pinned behind the left ear as the dominant floral accent. Arm Jewelry: A dramatic sculptural silver filigree armband wrapping the right upper arm — wide-band construction with intertwining vine and scroll metalwork, inlaid with small pink rose cabochon gemstones and a single prominent teal/turquoise oval stone set in a bezel mount. Additional fine silver chains drape loosely from the armband across the forearm. Hand/Finger Jewelry: A delicate silver filigree ring on the right hand — fine lacework band with a small floral or shield-shaped top. Necklace: Fine layered silver chains barely visible at the throat. Nails: Short natural length with soft blush-pink polish. Tattoo Details: Photorealistic full tattoo sleeve covering the entire right arm from shoulder to wrist, continuing across the right shoulder and upper back. The sleeve composition features: dense black ink baroque and rococo scroll linework as the structural foundation — sweeping symmetrical spirals, acanthus leaf flourishes, and interlocking ornamental cartouche frames; pink rose motifs embedded as recurring color elements throughout — rendered as small naturalistic rose heads in soft pink and coral ink within the black scroll framework; fine silver-grey shading creating dimensional depth between linework sections; all tattoo ink rendered with full photorealistic quality — rich saturated blacks, smooth gradient transitions, crisp line edges with natural dermal diffusion showing settled healed ink. A secondary finer tattoo is faintly visible on the left forearm — delicate small-scale linework in the same ornamental style. Setting & Lighting: Pure white seamless surface and background — completely clean, minimal, and uncluttered. The subject fills the left two-thirds of the wide horizontal frame with the right edge dissolving into pure white negative space. Lighting is a professional beauty photography setup — a large octabox positioned front-above as the primary key light creating soft even high-key illumination across the face, skin, and jewelry surfaces. A secondary fill reflector below eliminates under-chin shadows. The silver filigree jewelry catches the studio light with realistic specular highlights and fine shadow detail in the recessed metalwork. The white surface beneath the subject shows a faint soft shadow from her body adding natural grounding. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, photorealistic silver filigree jewelry rendering with specular highlights, strand-level hair sharpness, pale grey-green eyes as chromatic focal point, shallow depth of field f/1.2, professional high-key beauty lighting, wide cinematic horizontal crop, editorial luxury beauty and tattoo culture photography, shot on Hasselblad H6D medium format.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights, almost invisible because the flash darkens everything. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface. The pool edge is visible in the lower part of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, water surface still, with purple LED illumination – visible only as a faint violet reflection on the water edge, completely dominated by the white flash.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (this is a 90s compact camera flash, not LED)", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Give this image highly polished translucent onyx-glass specular highlights. Introduce subtle, fluid liquid reflections gracefully tracing the edges, imparting an exquisite 3D high-gloss luminescence. Crucially, absolutely no flat white light streaks, artificial lens-flare lines, or distracting light artifactsgive the image a high quality felt poster style and effect
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
A masterpiece, highly detailed anime-style digital illustration. Worm-eye shot of a beautiful, confident young woman in a dynamic, theatrical dancing pose. She has long brown hair tied in a flowing high ponytail, striking vivid blue eyes, and a playful smile. She is wearing a blindingly glossy, wet-look bright red latex dress. The dress features a deep plunging halter neckline, is completely backless, and has an extreme high thigh slit. She wears matching detached voluminous red puffy sleeves held up by ornate gold armbands. She is adorned with intricate gold jewelry featuring glowing blue gemstones: a tiara, dangling earrings, and a layered necklace. She wears black patent leather high heels with gold ankle straps. Her pose is extremely dynamic; her torso is twisted showing her bare arched back, and one leg is lifted high, bent at the knee. Her skin has a glossy, moisturized sheen. The background is an opulent, dimly lit palace interior with intricate carved golden arches, pillars, and a red carpet, with a dark doorway behind her for high contrast. Dramatic, vibrant lighting creating intense, sharp white specular highlights on the glossy red dress and her skin, 8k resolution, painterly yet crisp anime art style. Key Stylistic Keywords: Anime digital illustration, extremely glossy red latex dress, wet-look material, backless halter dress, detached puffy sleeves, gold tiara, blue gemstones, dynamic dancing pose, lifted leg, golden palace background, ornate arches, high contrast lighting, intense specular highlights, vibrant colors, masterpiece anime art.
The "Biomechanical & Material Physics" Master Prompt Subject & Pose: A high-resolution, 3/4-view raw photograph of a 22-year-old woman with a golden tan complexion in a seated spinal twist. Her torso is rotated 45 degrees, creating asymmetric mechanical loading on the midsection. Her face is turned toward the lens, making the forehead and hairline clearly visible. Garment Physics (Bobbinet & Drawstring): She is wearing a sports bra and a matching 1-inch headband made of charcoal-grey bobbinet tulle. The bobbinet features a fine, distinct, twisted hexagonal structure with a high modulus of elasticity and low conformability. The underband of the bra features an internal high-tension drawstring (line load) nested within the bobbinet band (area load). Anatomical Interactions (Pressure & Displacement): Torso (Compression Side): On the side of the twist where the internal obliques are contracted, the stiffness of the bobbinet causes sharp-edged, high-pressure soft tissue displacement (spillover). The internal drawstring creates a deep, high-aspect-ratio trench (niche) within the broader indentation of the band. Torso (Tension Side): On the side where the skin is stretched, the bobbinet lies flat and taut, with the drawstring creating a singular, sharp line of constriction against the ribcage. Forehead: The headband creates a sharp pressure ridge against the thin skin overlying the frontal bone. Due to the rigid substrate of the skull, the skin bulges precisely above and below the band. Lighting & Optical Effects: Grid Deformation: The bobbinet's hexagonal cells show extreme anisotropy, appearing elongated diagonally following the torsional stress vectors of the twist. Specular Highlights: Fine beads of moisture (sweat) provide sharp, high-frequency specular highlights on the skin, catching the light particularly on the "peaks" of the spillover. Technical Specifications: 8k resolution, macro-level anatomical detail, focused on the intersection of fabric and skin, sharp focus, deep shadows in the drawstring trench, photorealistic rendering of material tension.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
A masterpiece, highly detailed anime-style digital illustration. Worm-eye shot of a beautiful, confident young woman in a dynamic, theatrical dancing pose. She has long brown hair tied in a flowing high ponytail, striking vivid blue eyes, and a playful smile. She is wearing a blindingly glossy, wet-look bright red latex dress. The dress features a deep plunging halter neckline, is completely backless, and has an extreme high thigh slit. She wears matching detached voluminous red puffy sleeves held up by ornate gold armbands. She is adorned with intricate gold jewelry featuring glowing blue gemstones: a tiara, dangling earrings, and a layered necklace. She wears black patent leather high heels with gold ankle straps. Her pose is extremely dynamic; her torso is twisted showing her bare arched back, and one leg is lifted high, bent at the knee. Her skin has a glossy, moisturized sheen. The background is an opulent, dimly lit palace interior with intricate carved golden arches, pillars, and a red carpet, with a dark doorway behind her for high contrast. Dramatic, vibrant lighting creating intense, sharp white specular highlights on the glossy red dress and her skin, 8k resolution, painterly yet crisp anime art style. Key Stylistic Keywords: Anime digital illustration, extremely glossy red latex dress, wet-look material, backless halter dress, detached puffy sleeves, gold tiara, blue gemstones, dynamic dancing pose, lifted leg, golden palace background, ornate arches, high contrast lighting, intense specular highlights, vibrant colors, masterpiece anime art.
The "Biomechanical & Material Physics" Master Prompt Subject & Pose: A high-resolution, 3/4-view raw photograph of a 22-year-old woman with a golden tan complexion in a seated spinal twist. Her torso is rotated 45 degrees, creating asymmetric mechanical loading on the midsection. Her face is turned toward the lens, making the forehead and hairline clearly visible. Garment Physics (Bobbinet & Drawstring): She is wearing a sports bra and a matching 1-inch headband made of charcoal-grey bobbinet tulle. The bobbinet features a fine, distinct, twisted hexagonal structure with a high modulus of elasticity and low conformability. The underband of the bra features an internal high-tension drawstring (line load) nested within the bobbinet band (area load). Anatomical Interactions (Pressure & Displacement): Torso (Compression Side): On the side of the twist where the internal obliques are contracted, the stiffness of the bobbinet causes sharp-edged, high-pressure soft tissue displacement (spillover). The internal drawstring creates a deep, high-aspect-ratio trench (niche) within the broader indentation of the band. Torso (Tension Side): On the side where the skin is stretched, the bobbinet lies flat and taut, with the drawstring creating a singular, sharp line of constriction against the ribcage. Forehead: The headband creates a sharp pressure ridge against the thin skin overlying the frontal bone. Due to the rigid substrate of the skull, the skin bulges precisely above and below the band. Lighting & Optical Effects: Grid Deformation: The bobbinet's hexagonal cells show extreme anisotropy, appearing elongated diagonally following the torsional stress vectors of the twist. Specular Highlights: Fine beads of moisture (sweat) provide sharp, high-frequency specular highlights on the skin, catching the light particularly on the "peaks" of the spillover. Technical Specifications: 8k resolution, macro-level anatomical detail, focused on the intersection of fabric and skin, sharp focus, deep shadows in the drawstring trench, photorealistic rendering of material tension.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman lying prone on a white surface, adorned with elaborate silver filigree jewelry and extensive tattoo coverage, captured with medium format editorial photography quality. Shot Angle & Pose: The image is captured from a slight high angle looking down at the subject in a sweeping wide cinematic horizontal crop. She is lying face-down on a pure white flat surface, body angled diagonally from lower-left to upper-right. Her head is positioned in the left third of the frame, resting on her layered forearms. Her face is tilted upward toward the camera with heavy-lidded eyes cutting directly into the lens. Her right cheek rests lightly against the back of her loosely stacked hands — fingers relaxed and slightly curled. Her right tattooed arm and shoulder occupy the center of the frame, angled toward the viewer with the forearm pressing into the surface. Her left hip and the white lace garment edge are visible in the upper-right corner. Her expression is languid, smoldering, and deeply sensual — lips softly parted in a natural pout, eyes half-open with quiet intensity. Subject Appearance: She has a warm olive-tan complexion with photorealistic skin texture — natural pore detail, subtle warmth on the cheeks, and a soft moisture sheen on the lips, nose bridge, and shoulders. Her hair is jet black, long and straight, with individual strand-level photographic sharpness — loose and untamed, with wild strands scattered freely across her face, arms, and the white surface beneath her. Her eyes are a striking pale grey-green or seafoam color — large, almond-shaped, naturally heavy-lidded, with full dark lashes and precisely defined strong arched brows. Delicate fine-line black ink tattoo motifs ornament her face — intricate small scroll and floral filigree patterns etched across the cheekbones and upper cheeks, like lace pressed against skin. Her lips are full, glossy, and painted in a warm mauve-rose tone with a pronounced cupid's bow. Character Figure: Her visible figure reveals a full, voluptuous physique — notably large, round bust pressed naturally against the surface with realistic weight and gravity, wide soft shoulders, and full rounded hips visible in the background. Her forearms are smooth and feminine with slender fingers. Her overall body reads as lushly curvaceous and generously proportioned — soft, full-figured, and sensually rendered with natural anatomical realism. Outfit Details: Lingerie: A white lace corset or structured bralette visible along the right torso and hip in the upper-right background — delicate white fabric with scalloped lace trim and fine eyelet embroidery. A pale mint-aqua satin ribbon runs along the lower edge of the garment as a delicate color accent. The garment is partially visible, softly out of focus in the background. No footwear or additional clothing visible. Accessories: Headpiece: An elaborate handcrafted silver filigree crown or headband draped across the top of the head — intricate open lacework scrollwork in oxidized sterling silver with baroque swirl motifs, fine twisted wire elements, and a large fully bloomed pink garden rose tucked and pinned behind the left ear as the dominant floral accent. Arm Jewelry: A dramatic sculptural silver filigree armband wrapping the right upper arm — wide-band construction with intertwining vine and scroll metalwork, inlaid with small pink rose cabochon gemstones and a single prominent teal/turquoise oval stone set in a bezel mount. Additional fine silver chains drape loosely from the armband across the forearm. Hand/Finger Jewelry: A delicate silver filigree ring on the right hand — fine lacework band with a small floral or shield-shaped top. Necklace: Fine layered silver chains barely visible at the throat. Nails: Short natural length with soft blush-pink polish. Tattoo Details: Photorealistic full tattoo sleeve covering the entire right arm from shoulder to wrist, continuing across the right shoulder and upper back. The sleeve composition features: dense black ink baroque and rococo scroll linework as the structural foundation — sweeping symmetrical spirals, acanthus leaf flourishes, and interlocking ornamental cartouche frames; pink rose motifs embedded as recurring color elements throughout — rendered as small naturalistic rose heads in soft pink and coral ink within the black scroll framework; fine silver-grey shading creating dimensional depth between linework sections; all tattoo ink rendered with full photorealistic quality — rich saturated blacks, smooth gradient transitions, crisp line edges with natural dermal diffusion showing settled healed ink. A secondary finer tattoo is faintly visible on the left forearm — delicate small-scale linework in the same ornamental style. Setting & Lighting: Pure white seamless surface and background — completely clean, minimal, and uncluttered. The subject fills the left two-thirds of the wide horizontal frame with the right edge dissolving into pure white negative space. Lighting is a professional beauty photography setup — a large octabox positioned front-above as the primary key light creating soft even high-key illumination across the face, skin, and jewelry surfaces. A secondary fill reflector below eliminates under-chin shadows. The silver filigree jewelry catches the studio light with realistic specular highlights and fine shadow detail in the recessed metalwork. The white surface beneath the subject shows a faint soft shadow from her body adding natural grounding. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, photorealistic silver filigree jewelry rendering with specular highlights, strand-level hair sharpness, pale grey-green eyes as chromatic focal point, shallow depth of field f/1.2, professional high-key beauty lighting, wide cinematic horizontal crop, editorial luxury beauty and tattoo culture photography, shot on Hasselblad H6D medium format.
Give this image highly polished translucent onyx-glass specular highlights. Introduce subtle, fluid liquid reflections gracefully tracing the edges, imparting an exquisite 3D high-gloss luminescence. Crucially, absolutely no flat white light streaks, artificial lens-flare lines, or distracting light artifactsgive the image a high quality felt poster style and effect
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights, almost invisible because the flash darkens everything. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface. The pool edge is visible in the lower part of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, water surface still, with purple LED illumination – visible only as a faint violet reflection on the water edge, completely dominated by the white flash.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (this is a 90s compact camera flash, not LED)", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
The "Biomechanical & Material Physics" Master Prompt Subject & Pose: A high-resolution, 3/4-view raw photograph of a 22-year-old woman with a golden tan complexion in a seated spinal twist. Her torso is rotated 45 degrees, creating asymmetric mechanical loading on the midsection. Her face is turned toward the lens, making the forehead and hairline clearly visible. Garment Physics (Bobbinet & Drawstring): She is wearing a sports bra and a matching 1-inch headband made of charcoal-grey bobbinet tulle. The bobbinet features a fine, distinct, twisted hexagonal structure with a high modulus of elasticity and low conformability. The underband of the bra features an internal high-tension drawstring (line load) nested within the bobbinet band (area load). Anatomical Interactions (Pressure & Displacement): Torso (Compression Side): On the side of the twist where the internal obliques are contracted, the stiffness of the bobbinet causes sharp-edged, high-pressure soft tissue displacement (spillover). The internal drawstring creates a deep, high-aspect-ratio trench (niche) within the broader indentation of the band. Torso (Tension Side): On the side where the skin is stretched, the bobbinet lies flat and taut, with the drawstring creating a singular, sharp line of constriction against the ribcage. Forehead: The headband creates a sharp pressure ridge against the thin skin overlying the frontal bone. Due to the rigid substrate of the skull, the skin bulges precisely above and below the band. Lighting & Optical Effects: Grid Deformation: The bobbinet's hexagonal cells show extreme anisotropy, appearing elongated diagonally following the torsional stress vectors of the twist. Specular Highlights: Fine beads of moisture (sweat) provide sharp, high-frequency specular highlights on the skin, catching the light particularly on the "peaks" of the spillover. Technical Specifications: 8k resolution, macro-level anatomical detail, focused on the intersection of fabric and skin, sharp focus, deep shadows in the drawstring trench, photorealistic rendering of material tension.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
A masterpiece, highly detailed anime-style digital illustration. Worm-eye shot of a beautiful, confident young woman in a dynamic, theatrical dancing pose. She has long brown hair tied in a flowing high ponytail, striking vivid blue eyes, and a playful smile. She is wearing a blindingly glossy, wet-look bright red latex dress. The dress features a deep plunging halter neckline, is completely backless, and has an extreme high thigh slit. She wears matching detached voluminous red puffy sleeves held up by ornate gold armbands. She is adorned with intricate gold jewelry featuring glowing blue gemstones: a tiara, dangling earrings, and a layered necklace. She wears black patent leather high heels with gold ankle straps. Her pose is extremely dynamic; her torso is twisted showing her bare arched back, and one leg is lifted high, bent at the knee. Her skin has a glossy, moisturized sheen. The background is an opulent, dimly lit palace interior with intricate carved golden arches, pillars, and a red carpet, with a dark doorway behind her for high contrast. Dramatic, vibrant lighting creating intense, sharp white specular highlights on the glossy red dress and her skin, 8k resolution, painterly yet crisp anime art style. Key Stylistic Keywords: Anime digital illustration, extremely glossy red latex dress, wet-look material, backless halter dress, detached puffy sleeves, gold tiara, blue gemstones, dynamic dancing pose, lifted leg, golden palace background, ornate arches, high contrast lighting, intense specular highlights, vibrant colors, masterpiece anime art.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman lying prone on a white surface, adorned with elaborate silver filigree jewelry and extensive tattoo coverage, captured with medium format editorial photography quality. Shot Angle & Pose: The image is captured from a slight high angle looking down at the subject in a sweeping wide cinematic horizontal crop. She is lying face-down on a pure white flat surface, body angled diagonally from lower-left to upper-right. Her head is positioned in the left third of the frame, resting on her layered forearms. Her face is tilted upward toward the camera with heavy-lidded eyes cutting directly into the lens. Her right cheek rests lightly against the back of her loosely stacked hands — fingers relaxed and slightly curled. Her right tattooed arm and shoulder occupy the center of the frame, angled toward the viewer with the forearm pressing into the surface. Her left hip and the white lace garment edge are visible in the upper-right corner. Her expression is languid, smoldering, and deeply sensual — lips softly parted in a natural pout, eyes half-open with quiet intensity. Subject Appearance: She has a warm olive-tan complexion with photorealistic skin texture — natural pore detail, subtle warmth on the cheeks, and a soft moisture sheen on the lips, nose bridge, and shoulders. Her hair is jet black, long and straight, with individual strand-level photographic sharpness — loose and untamed, with wild strands scattered freely across her face, arms, and the white surface beneath her. Her eyes are a striking pale grey-green or seafoam color — large, almond-shaped, naturally heavy-lidded, with full dark lashes and precisely defined strong arched brows. Delicate fine-line black ink tattoo motifs ornament her face — intricate small scroll and floral filigree patterns etched across the cheekbones and upper cheeks, like lace pressed against skin. Her lips are full, glossy, and painted in a warm mauve-rose tone with a pronounced cupid's bow. Character Figure: Her visible figure reveals a full, voluptuous physique — notably large, round bust pressed naturally against the surface with realistic weight and gravity, wide soft shoulders, and full rounded hips visible in the background. Her forearms are smooth and feminine with slender fingers. Her overall body reads as lushly curvaceous and generously proportioned — soft, full-figured, and sensually rendered with natural anatomical realism. Outfit Details: Lingerie: A white lace corset or structured bralette visible along the right torso and hip in the upper-right background — delicate white fabric with scalloped lace trim and fine eyelet embroidery. A pale mint-aqua satin ribbon runs along the lower edge of the garment as a delicate color accent. The garment is partially visible, softly out of focus in the background. No footwear or additional clothing visible. Accessories: Headpiece: An elaborate handcrafted silver filigree crown or headband draped across the top of the head — intricate open lacework scrollwork in oxidized sterling silver with baroque swirl motifs, fine twisted wire elements, and a large fully bloomed pink garden rose tucked and pinned behind the left ear as the dominant floral accent. Arm Jewelry: A dramatic sculptural silver filigree armband wrapping the right upper arm — wide-band construction with intertwining vine and scroll metalwork, inlaid with small pink rose cabochon gemstones and a single prominent teal/turquoise oval stone set in a bezel mount. Additional fine silver chains drape loosely from the armband across the forearm. Hand/Finger Jewelry: A delicate silver filigree ring on the right hand — fine lacework band with a small floral or shield-shaped top. Necklace: Fine layered silver chains barely visible at the throat. Nails: Short natural length with soft blush-pink polish. Tattoo Details: Photorealistic full tattoo sleeve covering the entire right arm from shoulder to wrist, continuing across the right shoulder and upper back. The sleeve composition features: dense black ink baroque and rococo scroll linework as the structural foundation — sweeping symmetrical spirals, acanthus leaf flourishes, and interlocking ornamental cartouche frames; pink rose motifs embedded as recurring color elements throughout — rendered as small naturalistic rose heads in soft pink and coral ink within the black scroll framework; fine silver-grey shading creating dimensional depth between linework sections; all tattoo ink rendered with full photorealistic quality — rich saturated blacks, smooth gradient transitions, crisp line edges with natural dermal diffusion showing settled healed ink. A secondary finer tattoo is faintly visible on the left forearm — delicate small-scale linework in the same ornamental style. Setting & Lighting: Pure white seamless surface and background — completely clean, minimal, and uncluttered. The subject fills the left two-thirds of the wide horizontal frame with the right edge dissolving into pure white negative space. Lighting is a professional beauty photography setup — a large octabox positioned front-above as the primary key light creating soft even high-key illumination across the face, skin, and jewelry surfaces. A secondary fill reflector below eliminates under-chin shadows. The silver filigree jewelry catches the studio light with realistic specular highlights and fine shadow detail in the recessed metalwork. The white surface beneath the subject shows a faint soft shadow from her body adding natural grounding. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, photorealistic silver filigree jewelry rendering with specular highlights, strand-level hair sharpness, pale grey-green eyes as chromatic focal point, shallow depth of field f/1.2, professional high-key beauty lighting, wide cinematic horizontal crop, editorial luxury beauty and tattoo culture photography, shot on Hasselblad H6D medium format.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights, almost invisible because the flash darkens everything. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface. The pool edge is visible in the lower part of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, water surface still, with purple LED illumination – visible only as a faint violet reflection on the water edge, completely dominated by the white flash.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (this is a 90s compact camera flash, not LED)", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid" ] }
Give this image highly polished translucent onyx-glass specular highlights. Introduce subtle, fluid liquid reflections gracefully tracing the edges, imparting an exquisite 3D high-gloss luminescence. Crucially, absolutely no flat white light streaks, artificial lens-flare lines, or distracting light artifactsgive the image a high quality felt poster style and effect
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman lying prone on a white surface, adorned with elaborate silver filigree jewelry and extensive tattoo coverage, captured with medium format editorial photography quality. Shot Angle & Pose: The image is captured from a slight high angle looking down at the subject in a sweeping wide cinematic horizontal crop. She is lying face-down on a pure white flat surface, body angled diagonally from lower-left to upper-right. Her head is positioned in the left third of the frame, resting on her layered forearms. Her face is tilted upward toward the camera with heavy-lidded eyes cutting directly into the lens. Her right cheek rests lightly against the back of her loosely stacked hands — fingers relaxed and slightly curled. Her right tattooed arm and shoulder occupy the center of the frame, angled toward the viewer with the forearm pressing into the surface. Her left hip and the white lace garment edge are visible in the upper-right corner. Her expression is languid, smoldering, and deeply sensual — lips softly parted in a natural pout, eyes half-open with quiet intensity. Subject Appearance: She has a warm olive-tan complexion with photorealistic skin texture — natural pore detail, subtle warmth on the cheeks, and a soft moisture sheen on the lips, nose bridge, and shoulders. Her hair is jet black, long and straight, with individual strand-level photographic sharpness — loose and untamed, with wild strands scattered freely across her face, arms, and the white surface beneath her. Her eyes are a striking pale grey-green or seafoam color — large, almond-shaped, naturally heavy-lidded, with full dark lashes and precisely defined strong arched brows. Delicate fine-line black ink tattoo motifs ornament her face — intricate small scroll and floral filigree patterns etched across the cheekbones and upper cheeks, like lace pressed against skin. Her lips are full, glossy, and painted in a warm mauve-rose tone with a pronounced cupid's bow. Character Figure: Her visible figure reveals a full, voluptuous physique — notably large, round bust pressed naturally against the surface with realistic weight and gravity, wide soft shoulders, and full rounded hips visible in the background. Her forearms are smooth and feminine with slender fingers. Her overall body reads as lushly curvaceous and generously proportioned — soft, full-figured, and sensually rendered with natural anatomical realism. Outfit Details: Lingerie: A white lace corset or structured bralette visible along the right torso and hip in the upper-right background — delicate white fabric with scalloped lace trim and fine eyelet embroidery. A pale mint-aqua satin ribbon runs along the lower edge of the garment as a delicate color accent. The garment is partially visible, softly out of focus in the background. No footwear or additional clothing visible. Accessories: Headpiece: An elaborate handcrafted silver filigree crown or headband draped across the top of the head — intricate open lacework scrollwork in oxidized sterling silver with baroque swirl motifs, fine twisted wire elements, and a large fully bloomed pink garden rose tucked and pinned behind the left ear as the dominant floral accent. Arm Jewelry: A dramatic sculptural silver filigree armband wrapping the right upper arm — wide-band construction with intertwining vine and scroll metalwork, inlaid with small pink rose cabochon gemstones and a single prominent teal/turquoise oval stone set in a bezel mount. Additional fine silver chains drape loosely from the armband across the forearm. Hand/Finger Jewelry: A delicate silver filigree ring on the right hand — fine lacework band with a small floral or shield-shaped top. Necklace: Fine layered silver chains barely visible at the throat. Nails: Short natural length with soft blush-pink polish. Tattoo Details: Photorealistic full tattoo sleeve covering the entire right arm from shoulder to wrist, continuing across the right shoulder and upper back. The sleeve composition features: dense black ink baroque and rococo scroll linework as the structural foundation — sweeping symmetrical spirals, acanthus leaf flourishes, and interlocking ornamental cartouche frames; pink rose motifs embedded as recurring color elements throughout — rendered as small naturalistic rose heads in soft pink and coral ink within the black scroll framework; fine silver-grey shading creating dimensional depth between linework sections; all tattoo ink rendered with full photorealistic quality — rich saturated blacks, smooth gradient transitions, crisp line edges with natural dermal diffusion showing settled healed ink. A secondary finer tattoo is faintly visible on the left forearm — delicate small-scale linework in the same ornamental style. Setting & Lighting: Pure white seamless surface and background — completely clean, minimal, and uncluttered. The subject fills the left two-thirds of the wide horizontal frame with the right edge dissolving into pure white negative space. Lighting is a professional beauty photography setup — a large octabox positioned front-above as the primary key light creating soft even high-key illumination across the face, skin, and jewelry surfaces. A secondary fill reflector below eliminates under-chin shadows. The silver filigree jewelry catches the studio light with realistic specular highlights and fine shadow detail in the recessed metalwork. The white surface beneath the subject shows a faint soft shadow from her body adding natural grounding. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, photorealistic silver filigree jewelry rendering with specular highlights, strand-level hair sharpness, pale grey-green eyes as chromatic focal point, shallow depth of field f/1.2, professional high-key beauty lighting, wide cinematic horizontal crop, editorial luxury beauty and tattoo culture photography, shot on Hasselblad H6D medium format.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights, almost invisible because the flash darkens everything. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface. The pool edge is visible in the lower part of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, water surface still, with purple LED illumination – visible only as a faint violet reflection on the water edge, completely dominated by the white flash.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (this is a 90s compact camera flash, not LED)", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
Give this image highly polished translucent onyx-glass specular highlights. Introduce subtle, fluid liquid reflections gracefully tracing the edges, imparting an exquisite 3D high-gloss luminescence. Crucially, absolutely no flat white light streaks, artificial lens-flare lines, or distracting light artifactsgive the image a high quality felt poster style and effect
A masterpiece, highly detailed anime-style digital illustration. Worm-eye shot of a beautiful, confident young woman in a dynamic, theatrical dancing pose. She has long brown hair tied in a flowing high ponytail, striking vivid blue eyes, and a playful smile. She is wearing a blindingly glossy, wet-look bright red latex dress. The dress features a deep plunging halter neckline, is completely backless, and has an extreme high thigh slit. She wears matching detached voluminous red puffy sleeves held up by ornate gold armbands. She is adorned with intricate gold jewelry featuring glowing blue gemstones: a tiara, dangling earrings, and a layered necklace. She wears black patent leather high heels with gold ankle straps. Her pose is extremely dynamic; her torso is twisted showing her bare arched back, and one leg is lifted high, bent at the knee. Her skin has a glossy, moisturized sheen. The background is an opulent, dimly lit palace interior with intricate carved golden arches, pillars, and a red carpet, with a dark doorway behind her for high contrast. Dramatic, vibrant lighting creating intense, sharp white specular highlights on the glossy red dress and her skin, 8k resolution, painterly yet crisp anime art style. Key Stylistic Keywords: Anime digital illustration, extremely glossy red latex dress, wet-look material, backless halter dress, detached puffy sleeves, gold tiara, blue gemstones, dynamic dancing pose, lifted leg, golden palace background, ornate arches, high contrast lighting, intense specular highlights, vibrant colors, masterpiece anime art.
The "Biomechanical & Material Physics" Master Prompt Subject & Pose: A high-resolution, 3/4-view raw photograph of a 22-year-old woman with a golden tan complexion in a seated spinal twist. Her torso is rotated 45 degrees, creating asymmetric mechanical loading on the midsection. Her face is turned toward the lens, making the forehead and hairline clearly visible. Garment Physics (Bobbinet & Drawstring): She is wearing a sports bra and a matching 1-inch headband made of charcoal-grey bobbinet tulle. The bobbinet features a fine, distinct, twisted hexagonal structure with a high modulus of elasticity and low conformability. The underband of the bra features an internal high-tension drawstring (line load) nested within the bobbinet band (area load). Anatomical Interactions (Pressure & Displacement): Torso (Compression Side): On the side of the twist where the internal obliques are contracted, the stiffness of the bobbinet causes sharp-edged, high-pressure soft tissue displacement (spillover). The internal drawstring creates a deep, high-aspect-ratio trench (niche) within the broader indentation of the band. Torso (Tension Side): On the side where the skin is stretched, the bobbinet lies flat and taut, with the drawstring creating a singular, sharp line of constriction against the ribcage. Forehead: The headband creates a sharp pressure ridge against the thin skin overlying the frontal bone. Due to the rigid substrate of the skull, the skin bulges precisely above and below the band. Lighting & Optical Effects: Grid Deformation: The bobbinet's hexagonal cells show extreme anisotropy, appearing elongated diagonally following the torsional stress vectors of the twist. Specular Highlights: Fine beads of moisture (sweat) provide sharp, high-frequency specular highlights on the skin, catching the light particularly on the "peaks" of the spillover. Technical Specifications: 8k resolution, macro-level anatomical detail, focused on the intersection of fabric and skin, sharp focus, deep shadows in the drawstring trench, photorealistic rendering of material tension.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman lying prone on a white surface, adorned with elaborate silver filigree jewelry and extensive tattoo coverage, captured with medium format editorial photography quality. Shot Angle & Pose: The image is captured from a slight high angle looking down at the subject in a sweeping wide cinematic horizontal crop. She is lying face-down on a pure white flat surface, body angled diagonally from lower-left to upper-right. Her head is positioned in the left third of the frame, resting on her layered forearms. Her face is tilted upward toward the camera with heavy-lidded eyes cutting directly into the lens. Her right cheek rests lightly against the back of her loosely stacked hands — fingers relaxed and slightly curled. Her right tattooed arm and shoulder occupy the center of the frame, angled toward the viewer with the forearm pressing into the surface. Her left hip and the white lace garment edge are visible in the upper-right corner. Her expression is languid, smoldering, and deeply sensual — lips softly parted in a natural pout, eyes half-open with quiet intensity. Subject Appearance: She has a warm olive-tan complexion with photorealistic skin texture — natural pore detail, subtle warmth on the cheeks, and a soft moisture sheen on the lips, nose bridge, and shoulders. Her hair is jet black, long and straight, with individual strand-level photographic sharpness — loose and untamed, with wild strands scattered freely across her face, arms, and the white surface beneath her. Her eyes are a striking pale grey-green or seafoam color — large, almond-shaped, naturally heavy-lidded, with full dark lashes and precisely defined strong arched brows. Delicate fine-line black ink tattoo motifs ornament her face — intricate small scroll and floral filigree patterns etched across the cheekbones and upper cheeks, like lace pressed against skin. Her lips are full, glossy, and painted in a warm mauve-rose tone with a pronounced cupid's bow. Character Figure: Her visible figure reveals a full, voluptuous physique — notably large, round bust pressed naturally against the surface with realistic weight and gravity, wide soft shoulders, and full rounded hips visible in the background. Her forearms are smooth and feminine with slender fingers. Her overall body reads as lushly curvaceous and generously proportioned — soft, full-figured, and sensually rendered with natural anatomical realism. Outfit Details: Lingerie: A white lace corset or structured bralette visible along the right torso and hip in the upper-right background — delicate white fabric with scalloped lace trim and fine eyelet embroidery. A pale mint-aqua satin ribbon runs along the lower edge of the garment as a delicate color accent. The garment is partially visible, softly out of focus in the background. No footwear or additional clothing visible. Accessories: Headpiece: An elaborate handcrafted silver filigree crown or headband draped across the top of the head — intricate open lacework scrollwork in oxidized sterling silver with baroque swirl motifs, fine twisted wire elements, and a large fully bloomed pink garden rose tucked and pinned behind the left ear as the dominant floral accent. Arm Jewelry: A dramatic sculptural silver filigree armband wrapping the right upper arm — wide-band construction with intertwining vine and scroll metalwork, inlaid with small pink rose cabochon gemstones and a single prominent teal/turquoise oval stone set in a bezel mount. Additional fine silver chains drape loosely from the armband across the forearm. Hand/Finger Jewelry: A delicate silver filigree ring on the right hand — fine lacework band with a small floral or shield-shaped top. Necklace: Fine layered silver chains barely visible at the throat. Nails: Short natural length with soft blush-pink polish. Tattoo Details: Photorealistic full tattoo sleeve covering the entire right arm from shoulder to wrist, continuing across the right shoulder and upper back. The sleeve composition features: dense black ink baroque and rococo scroll linework as the structural foundation — sweeping symmetrical spirals, acanthus leaf flourishes, and interlocking ornamental cartouche frames; pink rose motifs embedded as recurring color elements throughout — rendered as small naturalistic rose heads in soft pink and coral ink within the black scroll framework; fine silver-grey shading creating dimensional depth between linework sections; all tattoo ink rendered with full photorealistic quality — rich saturated blacks, smooth gradient transitions, crisp line edges with natural dermal diffusion showing settled healed ink. A secondary finer tattoo is faintly visible on the left forearm — delicate small-scale linework in the same ornamental style. Setting & Lighting: Pure white seamless surface and background — completely clean, minimal, and uncluttered. The subject fills the left two-thirds of the wide horizontal frame with the right edge dissolving into pure white negative space. Lighting is a professional beauty photography setup — a large octabox positioned front-above as the primary key light creating soft even high-key illumination across the face, skin, and jewelry surfaces. A secondary fill reflector below eliminates under-chin shadows. The silver filigree jewelry catches the studio light with realistic specular highlights and fine shadow detail in the recessed metalwork. The white surface beneath the subject shows a faint soft shadow from her body adding natural grounding. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, photorealistic silver filigree jewelry rendering with specular highlights, strand-level hair sharpness, pale grey-green eyes as chromatic focal point, shallow depth of field f/1.2, professional high-key beauty lighting, wide cinematic horizontal crop, editorial luxury beauty and tattoo culture photography, shot on Hasselblad H6D medium format.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
The "Biomechanical & Material Physics" Master Prompt Subject & Pose: A high-resolution, 3/4-view raw photograph of a 22-year-old woman with a golden tan complexion in a seated spinal twist. Her torso is rotated 45 degrees, creating asymmetric mechanical loading on the midsection. Her face is turned toward the lens, making the forehead and hairline clearly visible. Garment Physics (Bobbinet & Drawstring): She is wearing a sports bra and a matching 1-inch headband made of charcoal-grey bobbinet tulle. The bobbinet features a fine, distinct, twisted hexagonal structure with a high modulus of elasticity and low conformability. The underband of the bra features an internal high-tension drawstring (line load) nested within the bobbinet band (area load). Anatomical Interactions (Pressure & Displacement): Torso (Compression Side): On the side of the twist where the internal obliques are contracted, the stiffness of the bobbinet causes sharp-edged, high-pressure soft tissue displacement (spillover). The internal drawstring creates a deep, high-aspect-ratio trench (niche) within the broader indentation of the band. Torso (Tension Side): On the side where the skin is stretched, the bobbinet lies flat and taut, with the drawstring creating a singular, sharp line of constriction against the ribcage. Forehead: The headband creates a sharp pressure ridge against the thin skin overlying the frontal bone. Due to the rigid substrate of the skull, the skin bulges precisely above and below the band. Lighting & Optical Effects: Grid Deformation: The bobbinet's hexagonal cells show extreme anisotropy, appearing elongated diagonally following the torsional stress vectors of the twist. Specular Highlights: Fine beads of moisture (sweat) provide sharp, high-frequency specular highlights on the skin, catching the light particularly on the "peaks" of the spillover. Technical Specifications: 8k resolution, macro-level anatomical detail, focused on the intersection of fabric and skin, sharp focus, deep shadows in the drawstring trench, photorealistic rendering of material tension.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
A masterpiece, highly detailed anime-style digital illustration. Worm-eye shot of a beautiful, confident young woman in a dynamic, theatrical dancing pose. She has long brown hair tied in a flowing high ponytail, striking vivid blue eyes, and a playful smile. She is wearing a blindingly glossy, wet-look bright red latex dress. The dress features a deep plunging halter neckline, is completely backless, and has an extreme high thigh slit. She wears matching detached voluminous red puffy sleeves held up by ornate gold armbands. She is adorned with intricate gold jewelry featuring glowing blue gemstones: a tiara, dangling earrings, and a layered necklace. She wears black patent leather high heels with gold ankle straps. Her pose is extremely dynamic; her torso is twisted showing her bare arched back, and one leg is lifted high, bent at the knee. Her skin has a glossy, moisturized sheen. The background is an opulent, dimly lit palace interior with intricate carved golden arches, pillars, and a red carpet, with a dark doorway behind her for high contrast. Dramatic, vibrant lighting creating intense, sharp white specular highlights on the glossy red dress and her skin, 8k resolution, painterly yet crisp anime art style. Key Stylistic Keywords: Anime digital illustration, extremely glossy red latex dress, wet-look material, backless halter dress, detached puffy sleeves, gold tiara, blue gemstones, dynamic dancing pose, lifted leg, golden palace background, ornate arches, high contrast lighting, intense specular highlights, vibrant colors, masterpiece anime art.
Give this image highly polished translucent onyx-glass specular highlights. Introduce subtle, fluid liquid reflections gracefully tracing the edges, imparting an exquisite 3D high-gloss luminescence. Crucially, absolutely no flat white light streaks, artificial lens-flare lines, or distracting light artifactsgive the image a high quality felt poster style and effect
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent. The protagonist is positioned very close to the camera – his back fills most of the frame, from the lower back to the top of the head, with the pool and palms visible only at the edges and bottom.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides, now appearing as dark silhouettes at the extreme edges of the frame. In the background, a calm sea with distant lights, almost completely invisible because the flash darkens everything – only a faint horizon line is visible. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface at the very bottom of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, visible only as a narrow strip at the bottom of the frame, with a faint violet reflection and white flash highlights on the water surface.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, very close to the lens – the frame is cropped tightly from just below the waist (top of the buttocks) to slightly above the top of the head. Arms are relaxed, hanging straight down along his sides, partially cropped at the elbows. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible just above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding. Because he is so close to the camera, every pore, hair, and sweat droplet is visible with extreme detail." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo. Because of the tight framing, the tattoo is highly detailed and occupies the central visual focus." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. The camera is positioned very close to the subject – the back fills approximately 80% of the frame. Tight crop from just below the waist (top of buttocks) to slightly above the head. The pool edge is visible only at the very bottom (5‑10% of frame height), palms only as narrow silhouettes on the sides. Camera distance ~0.8‑1.2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, tight shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)", "wide shot", "distant subject" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "wide angle", "subject too small", "distant shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "2:3", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, high contrast, subtle chromatic aberration and halation, rich natural colors. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken outdoors on a grassy hillside in bright midday sunlight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect, but the original vivid colors of the scene remain visible: the sky is bright blue, the grass is rich green, the white rabbits are bright white with some specular highlights. Ultra‑realistic textures of grass, fabric, and rabbit fur – all rendered with natural grain and no smoothing. The composition is dynamic, slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, surreal, and whimsical, with a dreamcore, absurdist atmosphere, but with vibrant, lifelike colors.", "scene": { "location": "A steep grassy hillside on a bright sunny day, with the flash overpowering the sun but not bleaching the colors. The grass is tall (20‑60 cm), vivid rich green, with individual blades visible. Several white rabbits (approximately 4) are scattered across the slope, frozen mid‑action, their white fur bright with specular highlights from the flash but still retaining texture. The sky is deep bright blue, with a harsh flash hotspot near the horizon but still showing blue color. A diagonal line runs from the lower left to the upper right, following the slope.", "subject": { "description": "A man in formal clothing, caught mid‑leap, jumping upward and forward along the slope. He is in side profile (facing left), body angled, arms and legs spread dynamically, as if running or dancing in the air. He wears a white short‑sleeve shirt (bright white with some blown highlights but visible fabric texture), a black fitted vest (deep black with bright edges from flash), dark grey trousers (rich grey with harsh shadows), and black dress shoes (dark, reflecting the flash). His face is in profile, expression neutral but slightly intense, eyes visible with harsh catchlights from the flash. His hair is dark, wind‑blown.", "pose": "Mid‑air, front leg extended downward, back leg horizontal, arms raised and spread with fingers splayed. The body is leaning forward (~10‑15°), head facing direction of motion." }, "animals": { "description": "White rabbits of various sizes, scattered on the grass. Some are sitting, some hopping, their fur bright white with specular highlights, shadows underneath them sharp and black. Their eyes reflect the flash with red‑eye effect (typical of 90s compact cameras)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient sunlight is completely overpowered in terms of exposure, but the colors remain saturated. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the man's white shirt, the rabbits' fur, and the brightest patches of grass; deep black shadows under the man, under the rabbits, and in the upper sky.", "effects": [ "strong, direct flash creating bright white highlights on the white shirt and rabbit fur, with sharp specular reflections", "the sky remains bright blue but with a harsh flash hotspot near the horizon and dark vignetting at the top edges", "the grass is vivid green, with individual blades visible, some overexposed tips", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "rich, saturated colors – the blue sky, green grass, white fur, black vest all retain their natural hues despite the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (man's outline, rabbit fur edges, grass blades)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges", "red‑eye effect on the rabbits" ], "color_cast": "slightly cool white balance, but colors remain natural – the sky is blue, grass is green, not washed out.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Low angle (camera below the subject), looking upward at the man, side profile, with the slope rising diagonally from lower left to upper right. Camera distance ~8‑12 m. Wide‑angle lens (~28‑35mm equivalent).", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 28‑35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/1000s (to freeze motion, but flash dominates), ISO 200‑400 with heavy grain.", "framing": "vertical 2:3, full‑body shot, subject in the upper center‑left, sky occupying ~60‑65% of the frame, slope and grass ~35‑40%. Strong diagonal composition. Slight tilt (~2‑3°). A small intruding element (a blade of grass or a rabbit ear) in the upper right corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the man and the immediate grass are relatively sharp, rabbits slightly softer, background out of focus and dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel, vibrant colors preserved." }, "realism_constraints": { "allowed": [ "grain", "overexposed highlights (pure white on shirt and rabbits)", "harsh shadows with no detail", "dark sky edges with bright hotspot", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, motion frozen)", "rabbit fur texture with overexposed patches", "chromatic aberration", "barrel distortion", "lens flare", "red‑eye effect on animals", "rich natural colors" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except faint sky gradient)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "washed out colors", "desaturated look" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic – but here overexposed is desired, so only excessive loss of shape? we keep the man's outline visible)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky with details (flash hotspot is fine)", "detailed background", "HDR look", "washed out colors", "desaturated", "faded" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, natural high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the ONLY light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Shadows are completely black with no detail, highlights are blown but retain texture. This is NOT an HDR image. No compressed dynamic range. No lifted shadows. No fake realism. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights, almost invisible because the flash darkens everything. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting – but the flash overpowers it, leaving only a faint glow on the water surface. The pool edge is visible in the lower part of the frame. The stone deck is light-colored, with harsh shadows under the protagonist.", "pool": "Infinity pool, water surface still, with purple LED illumination – visible only as a faint violet reflection on the water edge, completely dominated by the white flash.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, with tiny droplets catching the flash – creating sharp specular highlights. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst). The tattoo is rendered in black‑and‑grey smoke style – some areas opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY. No other light sources. The flash is harsh, direct, and unmodified. It creates a sharp drop‑off: the subject is brightly lit, the background is pitch black. No fill light, no bounce, no ambient. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on sweat and wet skin, deep black shadows with zero detail, overexposed patches on the shoulders and back where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet", "the tattoo appears stark, with high contrast between black ink and pale overexposed skin", "background completely black – no details of the sea, palms are dark silhouettes with no texture", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – pure whites next to pure blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the black background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. No warm tones. No golden hour. No teal and orange. Just raw, cold flash.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background completely out of focus and black.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "pitch black background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections (faint)", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "face visible", "skin on face or neck (covered by balaclava)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (this is a 90s compact camera flash, not LED)", "modern smartphone", "clowns", "money", "guns", "cartel", "narco", "daylight", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid" ] }